diff --git a/src/d_clisrv.c b/src/d_clisrv.c index 81ffc76c..646512e5 100644 --- a/src/d_clisrv.c +++ b/src/d_clisrv.c @@ -1559,7 +1559,7 @@ static void SV_SavedGame(void) { size_t length; UINT8 *savebuffer; - XBOXSTATIC char tmpsave[256]; + XBOXSTATIC char tmpsave[264]; if (!cv_dumpconsistency.value) return; @@ -1601,7 +1601,7 @@ static void CL_LoadReceivedSavegame(void) { UINT8 *savebuffer = NULL; size_t length, decompressedlen; - XBOXSTATIC char tmpsave[256]; + XBOXSTATIC char tmpsave[264]; sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); @@ -2062,7 +2062,7 @@ static void CL_ConnectToServer(boolean viams) tic_t asksent; #endif #ifdef JOININGAME - XBOXSTATIC char tmpsave[256]; + XBOXSTATIC char tmpsave[264]; sprintf(tmpsave, "%s" PATHSEP TMPSAVENAME, srb2home); #endif diff --git a/src/d_main.h b/src/d_main.h index 6dc273b1..88387a57 100644 --- a/src/d_main.h +++ b/src/d_main.h @@ -41,7 +41,7 @@ void D_SRB2Main(void); // Called by IO functions when input is detected. void D_PostEvent(const event_t *ev); #ifndef DOXYGEN -FUNCMATH void D_PostEvent_end(void); // delimiter for locking memory +void D_PostEvent_end(void); // delimiter for locking memory #endif void D_ProcessEvents(void); diff --git a/src/d_netcmd.c b/src/d_netcmd.c index 2f2657d7..432ddea5 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -3879,7 +3879,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum) if (ncs != FS_FOUND || toomany) { - char message[256]; + char message[275]; if (toomany) sprintf(message, M_GetText("Too many files loaded to add %s\n"), filename); diff --git a/src/dehacked.c b/src/dehacked.c index 878dbb49..ffd572a4 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -3081,10 +3081,11 @@ static void readmaincfg(MYFILE *f) // Also save a time attack folder filenamelen = strlen(gamedatafilename)-4; // Strip off the extension - strncpy(timeattackfolder, gamedatafilename, min(filenamelen, sizeof (timeattackfolder))); + filenamelen = min(filenamelen, sizeof (timeattackfolder)); + strncpy(timeattackfolder, gamedatafilename, filenamelen); timeattackfolder[min(filenamelen, sizeof (timeattackfolder) - 1)] = '\0'; - strncpy(savegamename, timeattackfolder, sizeof (timeattackfolder)); + strncpy(savegamename, timeattackfolder, filenamelen); strlcat(savegamename, "%u.ssg", sizeof(savegamename)); // can't use sprintf since there is %u in savegamename strcatbf(savegamename, srb2home, PATHSEP); @@ -8494,7 +8495,7 @@ fixed_t get_number(const char *word) #endif } -void FUNCMATH DEH_Check(void) +void DEH_Check(void) { #if defined(_DEBUG) || defined(PARANOIA) const size_t dehstates = sizeof(STATE_LIST)/sizeof(const char*); diff --git a/src/f_finale.h b/src/f_finale.h index 4e16e0ed..933ef379 100644 --- a/src/f_finale.h +++ b/src/f_finale.h @@ -35,7 +35,7 @@ void F_CutsceneTicker(void); void F_TitleDemoTicker(void); // Called by main loop. -FUNCMATH void F_GameEndDrawer(void); +void F_GameEndDrawer(void); void F_IntroDrawer(void); void F_TitleScreenDrawer(void); diff --git a/src/hu_stuff.h b/src/hu_stuff.h index 451cc8d8..08d69b8d 100644 --- a/src/hu_stuff.h +++ b/src/hu_stuff.h @@ -95,7 +95,7 @@ void HU_Init(void); void HU_LoadGraphics(void); // reset heads up when consoleplayer respawns. -FUNCMATH void HU_Start(void); +void HU_Start(void); boolean HU_Responder(event_t *ev); diff --git a/src/i_addrinfo.c b/src/i_addrinfo.c index eb29e360..4dafd8f8 100644 --- a/src/i_addrinfo.c +++ b/src/i_addrinfo.c @@ -86,10 +86,10 @@ static HMODULE WS_getfunctions(HMODULE tmp) { if (tmp != NULL) { - WS_getaddrinfo = (p_getaddrinfo)GetProcAddress(tmp, "getaddrinfo"); + WS_getaddrinfo = (p_getaddrinfo)((void *)GetProcAddress(tmp, "getaddrinfo")); if (WS_getaddrinfo == NULL) return NULL; - WS_freeaddrinfo = (p_freeaddrinfo)GetProcAddress(tmp, "freeaddrinfo"); + WS_freeaddrinfo = (p_freeaddrinfo)((void *)GetProcAddress(tmp, "freeaddrinfo")); if (WS_freeaddrinfo == NULL) { WS_getaddrinfo = NULL; diff --git a/src/m_menu.c b/src/m_menu.c index 302910a4..f068c6a0 100644 --- a/src/m_menu.c +++ b/src/m_menu.c @@ -1920,7 +1920,7 @@ static INT32 M_GetFirstLevelInList(void); static void Nextmap_OnChange(void) { char *leveltitle; - char tabase[256]; + char tabase[329]; short i; UINT8 active; lumpnum_t l; diff --git a/src/p_mobj.h b/src/p_mobj.h index 919a3d58..0efda5cc 100644 --- a/src/p_mobj.h +++ b/src/p_mobj.h @@ -450,7 +450,7 @@ boolean P_SupermanLook4Players(mobj_t *actor); void P_DestroyRobots(void); void P_SnowThinker(precipmobj_t *mobj); void P_RainThinker(precipmobj_t *mobj); -FUNCMATH void P_NullPrecipThinker(precipmobj_t *mobj); +void P_NullPrecipThinker(precipmobj_t *mobj); void P_RemovePrecipMobj(precipmobj_t *mobj); void P_SetScale(mobj_t *mobj, fixed_t newscale); void P_XYMovement(mobj_t *mo); diff --git a/src/r_plane.h b/src/r_plane.h index 16c8c12a..dff58669 100644 --- a/src/r_plane.h +++ b/src/r_plane.h @@ -87,7 +87,7 @@ extern lighttable_t **planezlight; extern fixed_t *yslope; extern fixed_t distscale[MAXVIDWIDTH]; -FUNCMATH void R_InitPlanes(void); +void R_InitPlanes(void); void R_PortalStoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale); void R_PortalRestoreClipValues(INT32 start, INT32 end, INT16 *ceil, INT16 *floor, fixed_t *scale); void R_ClearPlanes(void); diff --git a/src/r_splats.h b/src/r_splats.h index c0ba6881..24cfcd13 100644 --- a/src/r_splats.h +++ b/src/r_splats.h @@ -64,7 +64,7 @@ fixed_t P_SegLength(seg_t *seg); // call at P_SetupLevel() #if !(defined (WALLSPLATS) || defined (FLOORSPLATS)) -FUNCMATH void R_ClearLevelSplats(void); +void R_ClearLevelSplats(void); #else void R_ClearLevelSplats(void); #endif diff --git a/src/r_things.c b/src/r_things.c index 7309f452..1efe6495 100644 --- a/src/r_things.c +++ b/src/r_things.c @@ -2502,9 +2502,9 @@ static void Sk_SetDefaultValue(skin_t *skin) strcpy(skin->realname, "Someone"); strcpy(skin->hudname, "???"); - strncpy(skin->charsel, "CHRSONIC", 8); - strncpy(skin->face, "MISSING", 8); - strncpy(skin->superface, "MISSING", 8); + strncpy(skin->charsel, "CHRSONIC", 9); + strncpy(skin->face, "MISSING", 9); + strncpy(skin->superface, "MISSING", 9); skin->starttranscolor = 160; skin->prefcolor = SKINCOLOR_GREEN; @@ -2536,7 +2536,7 @@ static void Sk_SetDefaultValue(skin_t *skin) for (i = 0; i < sfx_skinsoundslot0; i++) if (S_sfx[i].skinsound != -1) skin->soundsid[S_sfx[i].skinsound] = i; - strncpy(skin->iconprefix, "SONICICN", 8); + strncpy(skin->iconprefix, "SONICICN", 9); } // @@ -2569,9 +2569,9 @@ void R_InitSkins(void) strcpy(skin->realname, "Sonic"); strcpy(skin->hudname, "SONIC"); - strncpy(skin->charsel, "CHRSONIC", 8); - strncpy(skin->face, "LIVSONIC", 8); - strncpy(skin->superface, "LIVSUPER", 8); + strncpy(skin->charsel, "CHRSONIC", 9); + strncpy(skin->face, "LIVSONIC", 9); + strncpy(skin->superface, "LIVSUPER", 9); skin->prefcolor = SKINCOLOR_BLUE; skin->ability = CA_THOK; @@ -2591,7 +2591,7 @@ void R_InitSkins(void) skin->spritedef.numframes = sprites[SPR_PLAY].numframes; skin->spritedef.spriteframes = sprites[SPR_PLAY].spriteframes; ST_LoadFaceGraphics(skin->face, skin->superface, 0); - strncpy(skin->iconprefix, "SONICICN", 8); + strncpy(skin->iconprefix, "SONICICN", 9); K_LoadIconGraphics(skin->iconprefix, 0); //MD2 for sonic doesn't want to load in Linux. diff --git a/src/r_things.h b/src/r_things.h index c7d4989c..b39c5374 100644 --- a/src/r_things.h +++ b/src/r_things.h @@ -81,7 +81,7 @@ typedef struct char realname[SKINNAMESIZE+1]; // Display name for level completion. char hudname[SKINNAMESIZE+1]; // HUD name to display (officially exactly 5 characters long) - char charsel[8], face[8], superface[8]; // Arbitrarily named patch lumps + char charsel[9], face[9], superface[9]; // Arbitrarily named patch lumps UINT8 ability; // ability definition UINT8 ability2; // secondary ability definition diff --git a/src/screen.c b/src/screen.c index 2780edb6..61ac821f 100644 --- a/src/screen.c +++ b/src/screen.c @@ -71,7 +71,7 @@ consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NUL consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; #ifdef DIRECTFULLSCREEN -static FUNCMATH void SCR_ChangeFullscreen (void); +static void SCR_ChangeFullscreen (void); #else static void SCR_ChangeFullscreen (void); #endif diff --git a/src/sdl/i_cdmus.c b/src/sdl/i_cdmus.c index 3105f512..5d086e73 100644 --- a/src/sdl/i_cdmus.c +++ b/src/sdl/i_cdmus.c @@ -12,19 +12,19 @@ consvar_t cd_volume = {"cd_volume","31",CV_SAVE,soundvolume_cons_t, NULL, 0, NUL consvar_t cdUpdate = {"cd_update","1",CV_SAVE, NULL, NULL, 0, NULL, NULL, 0, 0, NULL}; -FUNCMATH void I_InitCD(void){} +void I_InitCD(void){} -FUNCMATH void I_StopCD(void){} +void I_StopCD(void){} -FUNCMATH void I_PauseCD(void){} +void I_PauseCD(void){} -FUNCMATH void I_ResumeCD(void){} +void I_ResumeCD(void){} -FUNCMATH void I_ShutdownCD(void){} +void I_ShutdownCD(void){} -FUNCMATH void I_UpdateCD(void){} +void I_UpdateCD(void){} -FUNCMATH void I_PlayCD(UINT8 track, UINT8 looping) +void I_PlayCD(UINT8 track, UINT8 looping) { (void)track; (void)looping; diff --git a/src/sdl/i_system.c b/src/sdl/i_system.c index 3575afa8..05371282 100644 --- a/src/sdl/i_system.c +++ b/src/sdl/i_system.c @@ -2552,28 +2552,28 @@ void I_StartupMouse2(void) // // I_Tactile // -FUNCMATH void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } -FUNCMATH void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile2(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } -FUNCMATH void I_Tactile3(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile3(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; (void)FFEffect; } -FUNCMATH void I_Tactile4(FFType pFFType, const JoyFF_t *FFEffect) +void I_Tactile4(FFType pFFType, const JoyFF_t *FFEffect) { // UNUSED. (void)pFFType; @@ -2705,7 +2705,7 @@ tic_t I_GetTime (void) // //I_StartupTimer // -FUNCMATH void I_StartupTimer(void) +void I_StartupTimer(void) { #ifdef _WIN32 // for win2k time bug @@ -2805,11 +2805,11 @@ void I_WaitVBL(INT32 count) SDL_Delay(count); } -FUNCMATH void I_BeginRead(void) +void I_BeginRead(void) { } -FUNCMATH void I_EndRead(void) +void I_EndRead(void) { } @@ -3557,5 +3557,5 @@ const CPUInfoFlags *I_CPUInfo(void) } // note CPUAFFINITY code used to reside here -FUNCMATH void I_RegisterSysCommands(void) {} +void I_RegisterSysCommands(void) {} #endif diff --git a/src/sdl/mixer_sound.c b/src/sdl/mixer_sound.c index 71832459..3126643c 100644 --- a/src/sdl/mixer_sound.c +++ b/src/sdl/mixer_sound.c @@ -124,7 +124,7 @@ void I_ShutdownSound(void) #endif } -FUNCMATH void I_UpdateSound(void) +void I_UpdateSound(void) { } @@ -462,7 +462,7 @@ static void mix_gme(void *udata, Uint8 *stream, int len) } #endif -FUNCMATH void I_InitMusic(void) +void I_InitMusic(void) { } @@ -767,7 +767,7 @@ boolean I_SetSongTrack(int track) // MIDI Music // -FUNCMATH void I_InitMIDIMusic(void) +void I_InitMIDIMusic(void) { } diff --git a/src/st_stuff.h b/src/st_stuff.h index 63bb89a1..d0528e0a 100644 --- a/src/st_stuff.h +++ b/src/st_stuff.h @@ -24,7 +24,7 @@ // // Called by main loop. -FUNCMATH void ST_Ticker(void); +void ST_Ticker(void); // Called by main loop. void ST_Drawer(void);