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remove NEED_FIXED_VECTOR and fix angelchk testcase
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c64e4d58b7
commit
96c71c68c8
6 changed files with 7 additions and 23 deletions
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@ -440,12 +440,8 @@ extern const char *compdate, *comptime, *comprevision;
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//#define SLOPENESS
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/// Kalaron/Eternity Engine slope code (SRB2CB ported)
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/// Depends on NEED_FIXED_VECTORS? for a few functions.
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#define ESLOPE
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/// Fixed and float point types
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//#define NEED_FIXED_VECTOR
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/// Delete file while the game is running.
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/// \note EXTREMELY buggy, tends to crash game.
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//#define DELFILE
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@ -119,8 +119,6 @@ fixed_t FixedHypot(fixed_t x, fixed_t y)
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return FixedMul(ax, yx1); // |x|*((1 + (x/y)^2)^1/2)
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}
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#if 1 //#ifdef NEED_FIXED_VECTOR
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vector2_t *FV2_Load(vector2_t *vec, fixed_t x, fixed_t y)
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{
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vec->x = x;
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@ -863,8 +861,6 @@ void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z)
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#undef M
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}
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#endif
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#ifdef M_TESTCASE
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//#define MULDIV_TEST
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#define SQRT_TEST
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@ -357,9 +357,6 @@ FUNCMATH FUNCINLINE static ATTRINLINE fixed_t FixedRound(fixed_t x)
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return INT32_MAX;
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}
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#if 1//#ifdef NEED_FIXED_VECTOR
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typedef struct
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{
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fixed_t x;
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@ -438,6 +435,4 @@ void FM_MultMatrix(matrix_t *dest, const matrix_t *multme);
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void FM_Translate(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
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void FM_Scale(matrix_t *dest, fixed_t x, fixed_t y, fixed_t z);
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#endif // defined NEED_FIXED_VECTOR
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#endif //m_fixed.h
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@ -2225,9 +2225,6 @@ angle_t tantoangle[2049] =
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536870912
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};
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#if 1 //#ifdef NEED_FIXED_VECTOR
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static angle_t fineacon[65536*2] = {
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ANGLE_MAX, 2143707442, 2142143280, 2140943052, 2139931208, 2139039753, 2138233813, 2137492672, 2136802831, 2136154917, 2135542102, 2134959233, 2134402306, 2133868139, 2133354148, 2132858208,
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2132378539, 2131913638, 2131462220, 2131023174, 2130595537, 2130178462, 2129771202, 2129373097, 2128983555, 2128602046, 2128228092, 2127861261, 2127501162, 2127147436, 2126799757, 2126457825,
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@ -10706,5 +10703,3 @@ void FM_Rotate(matrix_t *dest, angle_t angle, fixed_t x, fixed_t y, fixed_t z)
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M(3, 3) = FRACUNIT;
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#undef M
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}
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#endif
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@ -96,9 +96,6 @@ FUNCMATH angle_t FixedAngle(fixed_t fa);
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// and with a factor, with +factor for (fa/factor) and -factor for (fa*factor)
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FUNCMATH angle_t FixedAngleC(fixed_t fa, fixed_t factor);
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#if 1 //#ifdef NEED_FIXED_VECTOR
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/// The FixedAcos function
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FUNCMATH angle_t FixedAcos(fixed_t x);
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@ -112,8 +109,6 @@ void FV3_Rotate(vector3_t *rotVec, const vector3_t *axisVec, const angle_t angle
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/// Fixed Point Matrix functions
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void FM_Rotate(matrix_t *dest, angle_t angle, fixed_t x, fixed_t y, fixed_t z);
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#endif // defined NEED_FIXED_VECTOR
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// The table values in tables.c are calculated with this many fractional bits.
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#define FINE_FRACBITS 16
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@ -351,6 +351,13 @@ int main(int argc, char** argv)
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return 0;
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}
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static void *cpu_cpy(void *dest, const void *src, size_t n)
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{
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return memcpy(dest, src, n);
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}
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void *(*M_Memcpy)(void* dest, const void* src, size_t n) = cpu_cpy;
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void I_Error(const char *error, ...)
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{
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(void)error;
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