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Remove the super float from non-Sonic characters
Should fix conflicts with Lua-scripted jump spin abilities.
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@ -6842,7 +6842,7 @@ static void P_MovePlayer(player_t *player)
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}
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}
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// Super Sonic move
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if (player->charflags & SF_SUPER && player->powers[pw_super] && player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
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if (player->skin == 0 && player->powers[pw_super] && player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
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&& P_MobjFlip(player->mo)*player->mo->momz <= 0)
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{
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if (player->panim == PA_ROLL || player->mo->state == &states[S_PLAY_PAIN])
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