Un-nerf Mines on activation tic

This commit is contained in:
TehRealSalt 2018-11-30 03:09:49 -05:00
parent b7ff6d56d2
commit 9598995150

View file

@ -3977,6 +3977,9 @@ void A_GrenadeRing(mobj_t *actor)
return;
#endif
if (actor->state == &states[S_SSMINE_DEPLOY8])
explodedist = (3*explodedist)/2;
if (leveltime % 35 == 0)
S_StartSound(actor, actor->info->activesound);