Change color in menu, replay support for specific staff ghosts

Todo: replace the vague number with the demo's recorded player name
This commit is contained in:
TehRealSalt 2017-10-20 22:01:07 -04:00
parent b66fc2f5ac
commit 94aedc1f78
6 changed files with 172 additions and 79 deletions

View file

@ -1148,7 +1148,7 @@ static void SendNameAndColor(void)
return;
// If you're not in a netgame, merely update the skin, color, and name.
if (!netgame)
if (!netgame && !modeattacking)
{
INT32 foundskin;
@ -1271,7 +1271,7 @@ static void SendNameAndColor2(void)
SetPlayerSkinByNum(secondplaya, botskin-1);
return;
}
else if (!netgame)
else if (!netgame && !modeattacking)
{
INT32 foundskin;
@ -1863,8 +1863,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
if (modeattacking)
{
SetPlayerSkinByNum(0, cv_chooseskin.value-1);
players[0].skincolor = skins[players[0].skin].prefcolor;
CV_StealthSetValue(&cv_playercolor, players[0].skincolor);
players[0].skincolor = cv_playercolor.value; // srb2kart
// a copy of color
if (players[0].mo)
@ -4211,7 +4210,7 @@ static void Color_OnChange(void)
if (!Playing())
return; // do whatever you want
if (!(cv_debug || devparm) && !(multiplayer || netgame)) // In single player.
if (!(cv_debug || devparm) && !(multiplayer || netgame || modeattacking)) // In single player.
{
CV_StealthSet(&cv_skin, skins[players[consoleplayer].skin].name);
return;

View file

@ -3649,11 +3649,13 @@ void G_DeferedInitNew(boolean pultmode, const char *mapname, INT32 pickedchar, b
SplitScreen_OnChange();
}
if (!color)
if (!color && !modeattacking)
color = skins[pickedchar].prefcolor;
SetPlayerSkinByNum(consoleplayer, pickedchar);
CV_StealthSet(&cv_skin, skins[pickedchar].name);
CV_StealthSetValue(&cv_playercolor, color);
if (color)
CV_StealthSetValue(&cv_playercolor, color);
if (mapname)
D_MapChange(M_MapNumber(mapname[3], mapname[4]), gametype, pultmode, true, 1, false, FLS);
@ -5227,8 +5229,8 @@ void G_DoPlayDemo(char *defdemoname)
memset(playeringame,0,sizeof(playeringame));
playeringame[0] = true;
P_SetRandSeed(randseed);
//G_InitNew(false, G_BuildMapName(gamemap), true, true); // resetplayer needs to be false to retain score
G_InitNew(false, G_BuildMapName(gamemap), false, true);
//G_InitNew(false, G_BuildMapName(gamemap), false, true); // resetplayer needs to be false to retain score
G_InitNew(false, G_BuildMapName(gamemap), true, true); // ...but uh, for demos? doing that makes them start in different positions depending on the last demo you watched
// Set skin
SetPlayerSkin(0, skin);

View file

@ -58,7 +58,7 @@ extern consvar_t cv_crosshair, cv_crosshair2;
extern consvar_t cv_invertmouse, cv_alwaysfreelook, cv_mousemove;
extern consvar_t cv_sideaxis,cv_turnaxis,cv_moveaxis,cv_lookaxis,cv_fireaxis,cv_firenaxis;
extern consvar_t cv_sideaxis2,cv_turnaxis2,cv_moveaxis2,cv_lookaxis2,cv_fireaxis2,cv_firenaxis2;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_bestrings, cv_ghost_last, cv_ghost_guest, cv_ghost_staff;
extern consvar_t cv_ghost_bestscore, cv_ghost_besttime, cv_ghost_last, cv_ghost_guest, cv_ghost_staff; //cv_ghost_bestlap
// mouseaiming (looking up/down with the mouse or keyboard)
#define KB_LOOKSPEED (1<<25)
@ -158,6 +158,7 @@ void G_StopMetalDemo(void);
ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void);
void G_StopDemo(void);
boolean G_CheckDemoStatus(void);
char *G_DemoPlayerName(char *defdemoname);
boolean G_IsSpecialStage(INT32 mapnum);
boolean G_GametypeUsesLives(void);

View file

@ -240,6 +240,7 @@ static void M_LoadGame(INT32 choice);
static void M_TimeAttack(INT32 choice);
static void M_NightsAttack(INT32 choice);
static void M_Statistics(INT32 choice);
static void M_HandleStaffReplay(INT32 choice);
static void M_ReplayTimeAttack(INT32 choice);
static void M_ChooseTimeAttack(INT32 choice);
static void M_ChooseNightsAttack(INT32 choice);
@ -355,6 +356,7 @@ static void M_HandleVideoMode(INT32 choice);
static void Nextmap_OnChange(void);
static void Newgametype_OnChange(void);
static void Dummymares_OnChange(void);
static void Dummystaff_OnChange(void);
// ==========================================================================
// CONSOLE VARIABLES AND THEIR POSSIBLE VALUES GO HERE.
@ -410,10 +412,10 @@ static consvar_t cv_autorecord = {"autorecord", "Yes", 0, CV_YesNo, NULL, 0, NUL
CV_PossibleValue_t ghost_cons_t[] = {{0, "Hide"}, {1, "Show"}, {2, "Show All"}, {0, NULL}};
CV_PossibleValue_t ghost2_cons_t[] = {{0, "Hide"}, {1, "Show"}, {0, NULL}};
consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_besttime = {"ghost_besttime", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_last = {"ghost_last", "Show", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_bestscore = {"ghost_bestscore", "Show All", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_besttime = {"ghost_besttime", "Show All", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_bestrings = {"ghost_bestrings", "Show All", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_last = {"ghost_last", "Show All", CV_SAVE, ghost_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_guest = {"ghost_guest", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
consvar_t cv_ghost_staff = {"ghost_staff", "Show", CV_SAVE, ghost2_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -427,6 +429,7 @@ static CV_PossibleValue_t liveslimit_cons_t[] = {{0, "MIN"}, {99, "MAX"}, {0, NU
static CV_PossibleValue_t dummymares_cons_t[] = {
{-1, "END"}, {0,"Overall"}, {1,"Mare 1"}, {2,"Mare 2"}, {3,"Mare 3"}, {4,"Mare 4"}, {5,"Mare 5"}, {6,"Mare 6"}, {7,"Mare 7"}, {8,"Mare 8"}, {0,NULL}
};
static CV_PossibleValue_t dummystaff_cons_t[] = {{0, "MIN"}, {100, "MAX"}, {0, NULL}};
static consvar_t cv_dummyteam = {"dummyteam", "Spectator", CV_HIDEN, dummyteam_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_dummyscramble = {"dummyscramble", "Random", CV_HIDEN, dummyscramble_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -434,6 +437,7 @@ static consvar_t cv_dummyrings = {"dummyrings", "0", CV_HIDEN, ringlimit_cons_t,
static consvar_t cv_dummylives = {"dummylives", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_dummycontinues = {"dummycontinues", "0", CV_HIDEN, liveslimit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dummymares_cons_t, Dummymares_OnChange, 0, NULL, NULL, 0, 0, NULL};
static consvar_t cv_dummystaff = {"dummystaff", "0", CV_HIDEN|CV_CALL, dummystaff_cons_t, Dummystaff_OnChange, 0, NULL, NULL, 0, 0, NULL};
// ==========================================================================
// ORGANIZATION START.
@ -450,10 +454,10 @@ static consvar_t cv_dummymares = {"dummymares", "Overall", CV_HIDEN|CV_CALL, dum
static menuitem_t MainMenu[] =
{
{IT_CALL |IT_STRING, NULL, "Secrets", M_SecretsMenu, 84},
{IT_CALL |IT_STRING, NULL, "1 player", M_SinglePlayerMenu, 92},
{IT_SUBMENU|IT_STRING, NULL, "multiplayer", &MP_MainDef, 100},
{IT_CALL |IT_STRING, NULL, "options", M_Options, 108},
{IT_CALL |IT_STRING, NULL, "quit game", M_QuitSRB2, 116},
{IT_CALL |IT_STRING, NULL, "1 Player", M_SinglePlayerMenu, 92},
{IT_SUBMENU|IT_STRING, NULL, "Multiplayer", &MP_MainDef, 100},
{IT_CALL |IT_STRING, NULL, "Options", M_Options, 108},
{IT_CALL |IT_STRING, NULL, "Quit Game", M_QuitSRB2, 116},
};
typedef enum
@ -704,6 +708,7 @@ static menuitem_t SP_TimeAttackMenu[] =
{
{IT_STRING|IT_CVAR, NULL, "Level", &cv_nextmap, 52},
{IT_STRING|IT_CVAR, NULL, "Player", &cv_chooseskin, 62},
{IT_STRING|IT_CVAR, NULL, "Color", &cv_playercolor, 72},
{IT_DISABLED, NULL, "Guest Option...", &SP_GuestReplayDef, 100},
{IT_DISABLED, NULL, "Replay...", &SP_ReplayDef, 110},
@ -715,6 +720,7 @@ enum
{
talevel,
taplayer,
tacolor,
taguest,
tareplay,
@ -724,30 +730,30 @@ enum
static menuitem_t SP_ReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 16},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,21},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_KEYHANDLER, NULL, "Replay Staff",M_HandleStaffReplay,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
};
static menuitem_t SP_NightsReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Score", M_ReplayTimeAttack, 0},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Best Time", M_ReplayTimeAttack,16},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,37},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Last", M_ReplayTimeAttack,21},
{IT_WHITESTRING|IT_CALL, NULL, "Replay Guest", M_ReplayTimeAttack,29},
{IT_WHITESTRING|IT_KEYHANDLER, NULL, "Replay Staff",M_HandleStaffReplay,37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
};
static menuitem_t SP_GuestReplayMenu[] =
{
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Score as Guest", M_SetGuestReplay, 0},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay, 8},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Rings as Guest", M_SetGuestReplay,16},
{IT_WHITESTRING|IT_CALL, NULL, "Save Best Time as Guest", M_SetGuestReplay,16},
{IT_WHITESTRING|IT_CALL, NULL, "Save Last as Guest", M_SetGuestReplay,24},
{IT_WHITESTRING|IT_CALL, NULL, "Delete Guest Replay", M_SetGuestReplay,37},
@ -774,7 +780,7 @@ static menuitem_t SP_GhostMenu[] =
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 29},
{IT_STRING|IT_CVAR, NULL, "Staff Attack",&cv_ghost_staff, 37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_TimeAttackDef, 50}
};
static menuitem_t SP_NightsGhostMenu[] =
@ -786,7 +792,7 @@ static menuitem_t SP_NightsGhostMenu[] =
{IT_STRING|IT_CVAR, NULL, "Guest", &cv_ghost_guest, 29},
{IT_STRING|IT_CVAR, NULL, "Staff Attack",&cv_ghost_staff, 37},
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SP_NightsAttackDef, 50}
};
// Single Player Nights Attack
@ -1760,7 +1766,8 @@ static void Nextmap_OnChange(void)
char *leveltitle;
char tabase[256];
short i;
boolean active;
UINT8 active;
lumpnum_t l;
// Update the string in the consvar.
Z_Free(cv_nextmap.zstring);
@ -1776,6 +1783,8 @@ static void Nextmap_OnChange(void)
else
SP_NightsAttackMenu[narecords].status = IT_STRING|IT_CVAR;
CV_StealthSetValue(&cv_dummystaff, 0);
// Do the replay things.
active = false;
SP_NightsAttackMenu[naguest].status = IT_DISABLED;
@ -1784,33 +1793,40 @@ static void Nextmap_OnChange(void)
// Check if file exists, if not, disable REPLAY option
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value));
for (i = 0; i < 4; i++) {
for (i = 0; i < 5; i++) {
SP_NightsReplayMenu[i].status = IT_DISABLED;
SP_NightsGuestReplayMenu[i].status = IT_DISABLED;
}
if (FIL_FileExists(va("%s-score-best.lmp", tabase))) {
SP_NightsReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
SP_NightsReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
SP_NightsReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if (FIL_FileExists(va("%s-guest.lmp", tabase))) {
SP_NightsReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
SP_NightsGuestReplayMenu[3].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) != LUMPERROR) {
SP_NightsReplayMenu[4].status = IT_WHITESTRING|IT_KEYHANDLER;
CV_StealthSetValue(&cv_dummystaff, 1);
active |= 1;
}
if (active) {
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
if (active & 1)
SP_NightsAttackMenu[nareplay].status = IT_WHITESTRING|IT_SUBMENU;
if (active & 2)
SP_NightsAttackMenu[naguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_NightsAttackMenu[naghost].status = IT_WHITESTRING|IT_SUBMENU;
}
else if(itemOn == nareplay) // Reset lastOn so replay isn't still selected when not available.
@ -1821,6 +1837,8 @@ static void Nextmap_OnChange(void)
}
else if (currentMenu == &SP_TimeAttackDef)
{
CV_StealthSetValue(&cv_dummystaff, 0);
active = false;
SP_TimeAttackMenu[taguest].status = IT_DISABLED;
SP_TimeAttackMenu[tareplay].status = IT_DISABLED;
@ -1828,28 +1846,35 @@ static void Nextmap_OnChange(void)
// Check if file exists, if not, disable REPLAY option
sprintf(tabase,"%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-%s",srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value), cv_chooseskin.string);
for (i = 0; i < 3; i++) {
for (i = 0; i < 4; i++) {
SP_ReplayMenu[i].status = IT_DISABLED;
SP_GuestReplayMenu[i].status = IT_DISABLED;
}
if (FIL_FileExists(va("%s-time-best.lmp", tabase))) {
SP_ReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[0].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if (FIL_FileExists(va("%s-last.lmp", tabase))) {
SP_ReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[1].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if (FIL_FileExists(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)))) {
SP_ReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
SP_GuestReplayMenu[2].status = IT_WHITESTRING|IT_CALL;
active = true;
active |= 3;
}
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) != LUMPERROR) {
SP_ReplayMenu[3].status = IT_WHITESTRING|IT_KEYHANDLER;
CV_StealthSetValue(&cv_dummystaff, 1);
active |= 1;
}
if (active) {
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
if (active & 1)
SP_TimeAttackMenu[tareplay].status = IT_WHITESTRING|IT_SUBMENU;
if (active & 2)
SP_TimeAttackMenu[taguest].status = IT_WHITESTRING|IT_SUBMENU;
SP_TimeAttackMenu[taghost].status = IT_WHITESTRING|IT_SUBMENU;
}
else if(itemOn == tareplay) // Reset lastOn so replay isn't still selected when not available.
@ -1881,6 +1906,27 @@ static void Dummymares_OnChange(void)
}
}
static void Dummystaff_OnChange(void)
{
lumpnum_t l;
if ((l = W_CheckNumForName(va("%sS01",G_BuildMapName(cv_nextmap.value)))) == LUMPERROR)
{
CV_StealthSetValue(&cv_dummystaff, 0);
return;
}
else
{
UINT8 numstaff = 1;
while (numstaff < 100 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),numstaff+1))) != LUMPERROR)
numstaff++;
if (cv_dummystaff.value < 1)
CV_StealthSetValue(&cv_dummystaff, numstaff);
else if (cv_dummystaff.value > numstaff)
CV_StealthSetValue(&cv_dummystaff, 1);
}
}
// Newgametype. Used for gametype changes.
static void Newgametype_OnChange(void)
{
@ -2701,6 +2747,7 @@ void M_Init(void)
CV_RegisterVar(&cv_dummylives);
CV_RegisterVar(&cv_dummycontinues);
CV_RegisterVar(&cv_dummymares);
CV_RegisterVar(&cv_dummystaff);
quitmsg[QUITMSG] = M_GetText("Eggman's tied explosives\nto your girlfriend, and\nwill activate them if\nyou press the 'Y' key!\nPress 'N' to save her!\n\n(Press 'Y' to quit)");
quitmsg[QUITMSG1] = M_GetText("What would Tails say if\nhe saw you quitting the game?\n\n(Press 'Y' to quit)");
@ -5255,7 +5302,7 @@ void M_DrawTimeAttackMenu(void)
if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_CVAR)
{
consvar_t *cv = (consvar_t *)currentMenu->menuitems[i].itemaction;
INT32 soffset = 0;
INT32 soffset = 40;
// hack to keep the menu from overlapping the player icon
if (currentMenu != &SP_TimeAttackDef)
@ -5264,6 +5311,10 @@ void M_DrawTimeAttackMenu(void)
// Should see nothing but strings
V_DrawString(BASEVIDWIDTH - x - soffset - V_StringWidth(cv->string, 0), y, V_YELLOWMAP, cv->string);
}
else if ((currentMenu->menuitems[i].status & IT_TYPE) == IT_KEYHANDLER && cv_dummystaff.value) // bad hacky assumption: IT_KEYHANDLER is assumed to be staff ghost selector
{
V_DrawString(BASEVIDWIDTH - x - 80 - V_StringWidth(cv_dummystaff.string, 0), y, V_YELLOWMAP, cv_dummystaff.string);
}
}
// DRAW THE SKULL CURSOR
@ -5281,13 +5332,11 @@ void M_DrawTimeAttackMenu(void)
V_DrawSmallScaledPatch(208, 32, 0, PictureOfLevel);
// Character face!
if (W_CheckNumForName(skins[cv_chooseskin.value-1].charsel) != LUMPERROR)
if (W_CheckNumForName(skins[cv_chooseskin.value-1].face) != LUMPERROR)
{
PictureOfUrFace = W_CachePatchName(skins[cv_chooseskin.value-1].charsel, PU_CACHE);
if (PictureOfUrFace->width >= 256)
V_DrawTinyScaledPatch(224, 120, 0, PictureOfUrFace);
else
V_DrawSmallScaledPatch(224, 120, 0, PictureOfUrFace);
UINT8 *colormap = R_GetTranslationColormap(cv_chooseskin.value-1, cv_playercolor.value, 0);
PictureOfUrFace = W_CachePatchName(skins[cv_chooseskin.value-1].face, PU_CACHE);
V_DrawMappedPatch(256,90,0,PictureOfUrFace, colormap);
}
// Level record list
@ -5348,7 +5397,7 @@ void M_DrawTimeAttackMenu(void)
}
}
// ALWAYS DRAW level name and skin even when not on this menu!
// ALWAYS DRAW level name, skin and color even when not on this menu!
if (currentMenu != &SP_TimeAttackDef)
{
consvar_t *ncv;
@ -5356,12 +5405,12 @@ void M_DrawTimeAttackMenu(void)
x = SP_TimeAttackDef.x;
y = SP_TimeAttackDef.y;
for (i = 0; i < 2; ++i)
for (i = 0; i < 3; ++i)
{
ncv = (consvar_t *)SP_TimeAttackMenu[i].itemaction;
V_DrawString(x, y + SP_TimeAttackMenu[i].alphaKey, V_TRANSLUCENT, SP_TimeAttackMenu[i].text);
V_DrawString(BASEVIDWIDTH - x - V_StringWidth(ncv->string, 0),
V_DrawString(BASEVIDWIDTH - x - 40 - V_StringWidth(ncv->string, 0),
y + SP_TimeAttackMenu[i].alphaKey, V_YELLOWMAP|V_TRANSLUCENT, ncv->string);
}
}
@ -5577,6 +5626,52 @@ static void M_ChooseTimeAttack(INT32 choice)
G_DeferedInitNew(false, G_BuildMapName(cv_nextmap.value), (UINT8)(cv_chooseskin.value-1), false, false);
}
static void M_HandleStaffReplay(INT32 choice)
{
boolean exitmenu = false; // exit to previous menu
lumpnum_t l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
switch (choice)
{
case KEY_DOWNARROW:
M_NextOpt();
S_StartSound(NULL, sfx_bewar1);
break;
case KEY_UPARROW:
M_PrevOpt();
S_StartSound(NULL, sfx_bewar1);
break;
case KEY_BACKSPACE:
case KEY_ESCAPE:
exitmenu = true;
break;
case KEY_RIGHTARROW:
CV_AddValue(&cv_dummystaff, 1);
S_StartSound(NULL, sfx_menu1);
break;
case KEY_LEFTARROW:
CV_AddValue(&cv_dummystaff, -1);
S_StartSound(NULL, sfx_menu1);
break;
case KEY_ENTER:
if (l == LUMPERROR)
break;
M_ClearMenus(true);
modeattacking = ATTACKING_RECORD;
G_DoPlayDemo(va("%sS%02u",G_BuildMapName(cv_nextmap.value),cv_dummystaff.value));
break;
default:
break;
}
if (exitmenu)
{
if (currentMenu->prevMenu)
M_SetupNextMenu(currentMenu->prevMenu);
else
M_ClearMenus(true);
}
}
// Player has selected the "REPLAY" from the time attack screen
static void M_ReplayTimeAttack(INT32 choice)
{
@ -5594,10 +5689,9 @@ static void M_ReplayTimeAttack(INT32 choice)
case 1: // last
which = "last";
break;
/*case 2: // best staff
which = "staff-best";
break;*/
case 2: // guest
case 2: // best staff
return; // M_HandleStaffReplay
case 3: // guest
// srb2/replay/main/map01-guest.lmp
G_DoPlayDemo(va("%s"PATHSEP"replay"PATHSEP"%s"PATHSEP"%s-guest.lmp", srb2home, timeattackfolder, G_BuildMapName(cv_nextmap.value)));
return;
@ -5618,10 +5712,9 @@ static void M_ReplayTimeAttack(INT32 choice)
case 2: // last
which = "last";
break;
/*case 3: // best staff
which = "staff-best";
break;*/
case 3: // guest
case 3: // staff
return; // M_HandleStaffReplay
case 4: // guest
which = "guest";
break;
}
@ -5684,11 +5777,12 @@ static void M_OverwriteGuest_Score(INT32 choice)
M_OverwriteGuest("score-best", currentMenu == &SP_NightsGuestReplayDef);
}
/* // srb2kart
static void M_OverwriteGuest_Rings(INT32 choice)
{
(void)choice;
M_OverwriteGuest("rings-best", false);
}
}*/
static void M_OverwriteGuest_Last(INT32 choice)
{
@ -5699,8 +5793,8 @@ static void M_OverwriteGuest_Last(INT32 choice)
static void M_SetGuestReplay(INT32 choice)
{
void (*which)(INT32);
if (currentMenu == &SP_NightsGuestReplayDef && choice >= 2)
choice++; // skip best rings
if (currentMenu == &SP_TimeAttackDef && choice <= 0)
choice++; // skip best score
switch(choice)
{
case 0: // best score
@ -5709,9 +5803,6 @@ static void M_SetGuestReplay(INT32 choice)
case 1: // best time
which = M_OverwriteGuest_Time;
break;
case 2: // best rings
which = M_OverwriteGuest_Rings;
break;
case 3: // last
which = M_OverwriteGuest_Last;
break;

View file

@ -2363,7 +2363,7 @@ static void P_ForceCharacter(const char *forcecharskin)
if (splitscreen)
{
SetPlayerSkin(secondarydisplayplayer, forcecharskin);
if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor)
if ((unsigned)cv_playercolor2.value != skins[players[secondarydisplayplayer].skin].prefcolor && !modeattacking)
{
CV_StealthSetValue(&cv_playercolor2, skins[players[secondarydisplayplayer].skin].prefcolor);
players[secondarydisplayplayer].skincolor = skins[players[secondarydisplayplayer].skin].prefcolor;
@ -2372,7 +2372,7 @@ static void P_ForceCharacter(const char *forcecharskin)
SetPlayerSkin(consoleplayer, forcecharskin);
// normal player colors in single player
if ((unsigned)cv_playercolor.value != skins[players[consoleplayer].skin].prefcolor)
if ((unsigned)cv_playercolor.value != skins[players[consoleplayer].skin].prefcolor && !modeattacking)
{
CV_StealthSetValue(&cv_playercolor, skins[players[consoleplayer].skin].prefcolor);
players[consoleplayer].skincolor = skins[players[consoleplayer].skin].prefcolor;
@ -2417,16 +2417,16 @@ static void P_LoadRecordGhosts(void)
}
}
// Best Rings ghost
/*if (cv_ghost_bestrings.value)
// Best lap ghost
/*if (cv_ghost_bestlap.value)
{
for (i = 0; i < numskins; ++i)
{
if (cv_ghost_bestrings.value == 1 && players[consoleplayer].skin != i)
if (cv_ghost_bestlap.value == 1 && players[consoleplayer].skin != i)
continue;
if (FIL_FileExists(va("%s-%s-rings-best.lmp", gpath, skins[i].name)))
G_AddGhost(va("%s-%s-rings-best.lmp", gpath, skins[i].name));
if (FIL_FileExists(va("%s-%s-lap-best.lmp", gpath, skins[i].name)))
G_AddGhost(va("%s-%s-lap-best.lmp", gpath, skins[i].name));
}
}*/
@ -2452,9 +2452,9 @@ static void P_LoadRecordGhosts(void)
{
lumpnum_t l;
UINT8 i = 1;
while (i <= 99 && (l = W_CheckNumForName(va("%sK%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
while (i <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
{
G_AddGhost(va("%sK%02u",G_BuildMapName(gamemap),i));
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),i));
i++;
}
}
@ -2493,9 +2493,9 @@ static void P_LoadNightsGhosts(void)
{
lumpnum_t l;
UINT8 i = 1;
while (i <= 99 && (l = W_CheckNumForName(va("%sN%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
while (i <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),i))) != LUMPERROR)
{
G_AddGhost(va("%sN%02u",G_BuildMapName(gamemap),i));
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),i));
i++;
}
}

View file

@ -2620,7 +2620,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
player->jumpfactor = skin->jumpfactor;
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback))
if (!(cv_debug || devparm) && !(netgame || multiplayer || demoplayback || modeattacking))
{
if (playernum == consoleplayer)
CV_StealthSetValue(&cv_playercolor, skin->prefcolor);