mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-29 05:41:02 +00:00
Merge branch 'fof-wall-rendering-fixes-and-cleanup' into 'master'
FOF wall rendering fixes and cleanup See merge request STJr/SRB2!317
This commit is contained in:
commit
948466658f
1 changed files with 79 additions and 110 deletions
139
src/r_segs.c
139
src/r_segs.c
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@ -592,8 +592,8 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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else
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else
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rlight->rcolormap = xwalllights[pindex];
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rlight->rcolormap = xwalllights[pindex];
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rlight->height += rlight->heightstep;
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height = rlight->height;
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height = rlight->height;
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rlight->height += rlight->heightstep;
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if (height <= windowtop)
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if (height <= windowtop)
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{
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{
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@ -829,26 +829,21 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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light = &frontsector->lightlist[i];
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light = &frontsector->lightlist[i];
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rlight = &dc_lightlist[p];
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rlight = &dc_lightlist[p];
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#ifdef ESLOPE
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#ifdef ESLOPE
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if (light->slope) {
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leftheight = P_GetZAt(light->slope, ds->leftpos.x, ds->leftpos.y);
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rightheight = P_GetZAt(light->slope, ds->rightpos.x, ds->rightpos.y);
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} else
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leftheight = rightheight = light->height;
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if (*pfloor->b_slope) {
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#define SLOPEPARAMS(slope, end1, end2, normalheight) \
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pfloorleft = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y);
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if (slope) { \
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pfloorright = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y);
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end1 = P_GetZAt(slope, ds->leftpos.x, ds->leftpos.y); \
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} else
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end2 = P_GetZAt(slope, ds->rightpos.x, ds->rightpos.y); \
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pfloorleft = pfloorright = *pfloor->bottomheight;
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} else \
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end1 = end2 = normalheight;
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SLOPEPARAMS(light->slope, leftheight, rightheight, light->height)
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SLOPEPARAMS(*pfloor->b_slope, pfloorleft, pfloorright, *pfloor->bottomheight)
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if (leftheight < pfloorleft && rightheight < pfloorright)
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if (leftheight < pfloorleft && rightheight < pfloorright)
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continue;
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continue;
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if (*pfloor->t_slope) {
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SLOPEPARAMS(*pfloor->t_slope, pfloorleft, pfloorright, *pfloor->topheight)
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pfloorleft = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y);
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pfloorright = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y);
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} else
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pfloorleft = pfloorright = *pfloor->topheight;
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if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
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if (leftheight > pfloorleft && rightheight > pfloorright && i+1 < dc_numlights)
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{
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{
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@ -861,17 +856,17 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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leftheight -= viewz;
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leftheight -= viewz;
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rightheight -= viewz;
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rightheight -= viewz;
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overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
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#define OVERFLOWTEST(height, scale) \
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if (overflow_test < 0) overflow_test = -overflow_test;
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overflow_test = (INT64)centeryfrac - (((INT64)height*scale)>>FRACBITS); \
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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if (overflow_test < 0) overflow_test = -overflow_test; \
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overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
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if (overflow_test < 0) overflow_test = -overflow_test;
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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OVERFLOWTEST(leftheight, ds->scale1)
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OVERFLOWTEST(rightheight, ds->scale2)
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rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
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rlight->height = (centeryfrac) - FixedMul(leftheight, ds->scale1);
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rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
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rlight->heightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
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rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
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rlight->heightstep = (rlight->heightstep-rlight->height)/(range);
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rlight->height -= rlight->heightstep;
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#else
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#else
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if (light->height < *pfloor->bottomheight)
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if (light->height < *pfloor->bottomheight)
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continue;
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continue;
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@ -881,36 +876,28 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height;
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lheight = light->height;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : light->height;
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rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz));
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rlight->heightstep = -FixedMul (rw_scalestep, (lheight - viewz));
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rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->heightstep;
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rlight->height = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
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#endif
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#endif
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rlight->flags = light->flags;
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rlight->flags = light->flags;
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if (light->flags & FF_CUTLEVEL)
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if (light->flags & FF_CUTLEVEL)
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{
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{
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#ifdef ESLOPE
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#ifdef ESLOPE
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if (*light->caster->b_slope) {
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SLOPEPARAMS(*light->caster->b_slope, leftheight, rightheight, *light->caster->bottomheight)
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leftheight = P_GetZAt(*light->caster->b_slope, ds->leftpos.x, ds->leftpos.y);
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rightheight = P_GetZAt(*light->caster->b_slope, ds->rightpos.x, ds->rightpos.y);
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} else
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leftheight = rightheight = *light->caster->bottomheight;
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leftheight -= viewz;
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leftheight -= viewz;
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rightheight -= viewz;
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rightheight -= viewz;
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overflow_test = (INT64)centeryfrac - (((INT64)leftheight*ds->scale1)>>FRACBITS);
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OVERFLOWTEST(leftheight, ds->scale1)
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if (overflow_test < 0) overflow_test = -overflow_test;
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OVERFLOWTEST(rightheight, ds->scale2)
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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#undef OVERFLOWTEST
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overflow_test = (INT64)centeryfrac - (((INT64)rightheight*ds->scale2)>>FRACBITS);
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if (overflow_test < 0) overflow_test = -overflow_test;
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL) continue;
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rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
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rlight->botheight = (centeryfrac) - FixedMul(leftheight, ds->scale1);
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rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
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rlight->botheightstep = (centeryfrac) - FixedMul(rightheight, ds->scale2);
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rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
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rlight->botheightstep = (rlight->botheightstep-rlight->botheight)/(range);
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rlight->botheight -= rlight->botheightstep;
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#else
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#else
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lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
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lheight = *light->caster->bottomheight;// > *pfloor->topheight ? *pfloor->topheight + FRACUNIT : *light->caster->bottomheight;
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rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz));
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rlight->botheightstep = -FixedMul (rw_scalestep, (lheight - viewz));
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rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale) - rlight->botheightstep;
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rlight->botheight = (centeryfrac) - FixedMul((lheight - viewz), spryscale);
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#endif
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#endif
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}
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}
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@ -1003,21 +990,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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{
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{
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fixed_t left_top, right_top, left_bottom, right_bottom;
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fixed_t left_top, right_top, left_bottom, right_bottom;
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if (*pfloor->t_slope)
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SLOPEPARAMS(*pfloor->t_slope, left_top, right_top, *pfloor->topheight)
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{
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SLOPEPARAMS(*pfloor->b_slope, left_bottom, right_bottom, *pfloor->bottomheight)
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left_top = P_GetZAt(*pfloor->t_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
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#undef SLOPEPARAMS
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right_top = P_GetZAt(*pfloor->t_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
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left_top -= viewz;
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}
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right_top -= viewz;
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else
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left_bottom -= viewz;
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left_top = right_top = *pfloor->topheight - viewz;
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right_bottom -= viewz;
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if (*pfloor->b_slope)
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{
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left_bottom = P_GetZAt(*pfloor->b_slope, ds->leftpos.x, ds->leftpos.y) - viewz;
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right_bottom = P_GetZAt(*pfloor->b_slope, ds->rightpos.x, ds->rightpos.y) - viewz;
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}
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else
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left_bottom = right_bottom = *pfloor->bottomheight - viewz;
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// using INT64 to avoid 32bit overflow
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// using INT64 to avoid 32bit overflow
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top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
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top_frac = (INT64)centeryfrac - (((INT64)left_top * ds->scale1) >> FRACBITS);
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@ -1041,16 +1020,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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{
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{
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if (maskedtexturecol[dc_x] != INT16_MAX)
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if (maskedtexturecol[dc_x] != INT16_MAX)
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{
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{
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// SoM: New code does not rely on R_DrawColumnShadowed_8 which
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// Calculate bounds
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// will (hopefully) put less strain on the stack.
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// clamp the values if necessary to avoid overflows and rendering glitches caused by them
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if (dc_numlights)
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{
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lighttable_t **xwalllights;
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fixed_t height;
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fixed_t bheight = 0;
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INT32 solid = 0;
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INT32 lighteffect = 0;
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#ifdef ESLOPE
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#ifdef ESLOPE
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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@ -1068,6 +1039,8 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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// SoM: If column is out of range, why bother with it??
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// SoM: If column is out of range, why bother with it??
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if (windowbottom < topbounds || windowtop > bottombounds)
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if (windowbottom < topbounds || windowtop > bottombounds)
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{
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if (dc_numlights)
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{
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{
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for (i = 0; i < dc_numlights; i++)
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for (i = 0; i < dc_numlights; i++)
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{
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{
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@ -1076,15 +1049,26 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (rlight->flags & FF_CUTLEVEL)
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if (rlight->flags & FF_CUTLEVEL)
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rlight->botheight += rlight->botheightstep;
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rlight->botheight += rlight->botheightstep;
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}
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}
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}
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spryscale += rw_scalestep;
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spryscale += rw_scalestep;
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continue;
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continue;
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}
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}
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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// Get data for the column
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col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
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col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
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// SoM: New code does not rely on R_DrawColumnShadowed_8 which
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// will (hopefully) put less strain on the stack.
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if (dc_numlights)
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{
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lighttable_t **xwalllights;
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fixed_t height;
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fixed_t bheight = 0;
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INT32 solid = 0;
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INT32 lighteffect = 0;
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for (i = 0; i < dc_numlights; i++)
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for (i = 0; i < dc_numlights; i++)
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{
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{
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// Check if the current light effects the colormap/lightlevel
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// Check if the current light effects the colormap/lightlevel
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@ -1142,13 +1126,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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else
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else
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solid = 0;
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solid = 0;
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rlight->height += rlight->heightstep;
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height = rlight->height;
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height = rlight->height;
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rlight->height += rlight->heightstep;
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if (solid)
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if (solid)
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{
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{
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rlight->botheight += rlight->botheightstep;
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bheight = rlight->botheight - (FRACUNIT >> 1);
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bheight = rlight->botheight - (FRACUNIT >> 1);
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rlight->botheight += rlight->botheightstep;
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}
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}
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if (height <= windowtop)
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if (height <= windowtop)
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@ -1164,6 +1148,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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if (windowbottom >= sprbotscreen)
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if (windowbottom >= sprbotscreen)
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{
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{
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windowbottom = sprbotscreen;
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windowbottom = sprbotscreen;
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// draw the texture
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colfunc_2s (col);
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colfunc_2s (col);
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for (i++; i < dc_numlights; i++)
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for (i++; i < dc_numlights; i++)
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{
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{
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@ -1174,6 +1159,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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}
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}
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continue;
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continue;
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}
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}
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// draw the texture
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colfunc_2s (col);
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colfunc_2s (col);
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if (solid)
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if (solid)
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windowtop = bheight;
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windowtop = bheight;
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@ -1183,6 +1169,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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dc_colormap = rlight->rcolormap;
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dc_colormap = rlight->rcolormap;
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}
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}
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windowbottom = sprbotscreen;
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windowbottom = sprbotscreen;
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// draw the texture, if there is any space left
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if (windowtop < windowbottom)
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if (windowtop < windowbottom)
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colfunc_2s (col);
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colfunc_2s (col);
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@ -1197,31 +1184,13 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
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pindex = MAXLIGHTSCALE - 1;
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pindex = MAXLIGHTSCALE - 1;
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dc_colormap = walllights[pindex];
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dc_colormap = walllights[pindex];
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if (frontsector->extra_colormap)
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dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
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if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
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if (pfloor->flags & FF_FOG && pfloor->master->frontsector->extra_colormap)
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dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
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dc_colormap = pfloor->master->frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
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else if (frontsector->extra_colormap)
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#ifdef ESLOPE
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dc_colormap = frontsector->extra_colormap->colormap + (dc_colormap - colormaps);
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if (top_frac > (INT64)CLAMPMAX) sprtopscreen = windowtop = CLAMPMAX;
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else if (top_frac > (INT64)CLAMPMIN) sprtopscreen = windowtop = (fixed_t)top_frac;
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else sprtopscreen = windowtop = CLAMPMIN;
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if (bottom_frac > (INT64)CLAMPMAX) sprbotscreen = windowbottom = CLAMPMAX;
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else if (bottom_frac > (INT64)CLAMPMIN) sprbotscreen = windowbottom = (fixed_t)bottom_frac;
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else sprbotscreen = windowbottom = CLAMPMIN;
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top_frac += top_step;
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bottom_frac += bottom_step;
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#else
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sprtopscreen = windowtop = (centeryfrac - FixedMul((dc_texturemid - offsetvalue), spryscale));
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sprbotscreen = windowbottom = FixedMul(*pfloor->topheight - *pfloor->bottomheight, spryscale) + sprtopscreen;
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#endif
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dc_iscale = 0xffffffffu / (unsigned)spryscale;
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// draw the texture
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// draw the texture
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col = (column_t *)((UINT8 *)R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
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colfunc_2s (col);
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colfunc_2s (col);
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spryscale += rw_scalestep;
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spryscale += rw_scalestep;
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}
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}
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