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Some safeguards for K_DropRocketSneaker usage
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parent
0637ed89aa
commit
943a898352
2 changed files with 7 additions and 3 deletions
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@ -3872,11 +3872,17 @@ void K_DropItems(player_t *player)
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void K_DropRocketSneaker(player_t *player)
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{
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if (!(player->mo && !P_MobjWasRemoved(player->mo) && player->mo->hnext && !P_MobjWasRemoved(player->mo->hnext)))
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return;
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mobj_t *shoe = player->mo;
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fixed_t flingangle;
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boolean leftshoe = true; //left shoie is first
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while ((shoe = shoe->hnext) && !P_MobjWasRemoved(shoe))
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{
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if (shoe->type != MT_ROCKETSNEAKER)
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return; //woah, not a rocketsneaker, bail! safeguard in case this gets used when you're holding non-rocketsneakers
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shoe->flags2 &= ~MF2_DONTDRAW;
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shoe->flags &= ~MF_NOGRAVITY;
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shoe->angle += ANGLE_45;
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@ -408,9 +408,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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}
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else
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{
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if (player->kartstuff[k_rocketsneakertimer])
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K_DropRocketSneaker(player);
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K_DropRocketSneaker(player);
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K_DropItems(player); //K_StripItems(player);
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//K_StripOther(player);
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player->kartstuff[k_itemroulette] = 1;
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