COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd

This commit is contained in:
James R 2019-12-29 21:07:28 -08:00
parent bb97e0805e
commit 933ee4e961
3 changed files with 3 additions and 1 deletions

View file

@ -25,6 +25,7 @@ enum
{
COM_ADMIN = 1,
COM_SPLITSCREEN = 2,
COM_LOCAL = 4,
};
typedef void (*com_func_t)(void);

View file

@ -8688,6 +8688,7 @@ struct {
// Lua command registration flags
{"COM_ADMIN",COM_ADMIN},
{"COM_SPLITSCREEN",COM_SPLITSCREEN},
{"COM_LOCAL",COM_LOCAL},
// cvflags_t
{"CV_SAVE",CV_SAVE},

View file

@ -128,7 +128,7 @@ void COM_Lua_f(void)
playernum = displayplayers[1];
}
if (netgame)
if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
{ // Send the command through the network
UINT8 argc;
lua_pop(gL, 1); // pop command info table