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COM_LOCAL makes your commands NetXCmd free, FUCK NetXCmd
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3 changed files with 3 additions and 1 deletions
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@ -25,6 +25,7 @@ enum
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{
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COM_ADMIN = 1,
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COM_SPLITSCREEN = 2,
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COM_LOCAL = 4,
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};
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typedef void (*com_func_t)(void);
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@ -8688,6 +8688,7 @@ struct {
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// Lua command registration flags
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{"COM_ADMIN",COM_ADMIN},
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{"COM_SPLITSCREEN",COM_SPLITSCREEN},
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{"COM_LOCAL",COM_LOCAL},
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// cvflags_t
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{"CV_SAVE",CV_SAVE},
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@ -128,7 +128,7 @@ void COM_Lua_f(void)
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playernum = displayplayers[1];
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}
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if (netgame)
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if (netgame && !( flags & COM_LOCAL ))/* don't send local commands */
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{ // Send the command through the network
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UINT8 argc;
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lua_pop(gL, 1); // pop command info table
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