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Low friction and Disable Jump
We will look into disabling jump a better way later
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2 changed files with 3 additions and 1 deletions
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@ -394,7 +394,7 @@ typedef struct
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// SRB2kart - TODO: To satisfy Iceman's craving, I'll leave this here: 62914 : Is the number he wants friction to be.
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// SRB2kart - TODO: To satisfy Iceman's craving, I'll leave this here: 62914 : Is the number he wants friction to be.
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// Friction defines.
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// Friction defines.
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#define ORIG_FRICTION (0xE8 << (FRACBITS-8)) ///< Original value.
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#define ORIG_FRICTION (62914) ///< Original value.
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#define ORIG_FRICTION_FACTOR (8 << (FRACBITS-8)) ///< Original value.
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#define ORIG_FRICTION_FACTOR (8 << (FRACBITS-8)) ///< Original value.
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void T_Friction(friction_t *f);
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void T_Friction(friction_t *f);
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@ -3584,6 +3584,8 @@ void P_DoJump(player_t *player, boolean soundandstate)
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fixed_t factor;
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fixed_t factor;
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const fixed_t dist6 = FixedMul(FixedDiv(player->speed, player->mo->scale), player->actionspd)/20;
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const fixed_t dist6 = FixedMul(FixedDiv(player->speed, player->mo->scale), player->actionspd)/20;
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return;
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if (player->pflags & PF_JUMPSTASIS)
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if (player->pflags & PF_JUMPSTASIS)
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return;
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return;
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