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Merge branch 'uint8-wads-and-skins' into 'next'
Increase maximum WAD and skin counts See merge request KartKrew/Kart-Public!291
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commit
9160c6bef4
3 changed files with 6 additions and 5 deletions
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@ -227,7 +227,7 @@ extern char logfilename[1024];
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// NOTE: it needs more than this to increase the number of players...
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// NOTE: it needs more than this to increase the number of players...
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#define MAXPLAYERS 16
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#define MAXPLAYERS 16
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#define MAXSKINS 128
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#define MAXSKINS 255
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define PLAYERSMASK (MAXPLAYERS-1)
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#define MAXPLAYERNAME 21
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#define MAXPLAYERNAME 21
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@ -2381,7 +2381,7 @@ static void M_ChangeCvar(INT32 choice)
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{
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{
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if (cv == &cv_playercolor)
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if (cv == &cv_playercolor)
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{
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{
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SINT8 skinno = R_SkinAvailable(cv_chooseskin.string);
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INT32 skinno = R_SkinAvailable(cv_chooseskin.string);
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if (skinno != -1)
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if (skinno != -1)
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CV_SetValue(cv,skins[skinno].prefcolor);
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CV_SetValue(cv,skins[skinno].prefcolor);
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return;
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return;
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@ -77,9 +77,10 @@ typedef struct
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// =========================================================================
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// =========================================================================
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#define MAX_WADPATH 512
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#define MAX_WADPATH 512
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#define MAX_WADFILES 127 // maximum of wad files used at the same time
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#define MAX_WADFILES 255 // maximum of wad files used at the same time
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// Replay code relies on it being an UINT8 and, just to be safe, in case some wad counter somewhere is a SINT8, you should NOT go above 127 here if you're lazy like me.
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// Replay code relies on it being an UINT8. There are no SINT8s handling WAD indices, though.
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// Besides, are there truly 127 wads worth your interrest?
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// Can be set all the way up to 255 but not 256,
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// because an UINT8 will never be >= 256, probably breaking some conditionals.
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#define lumpcache_t void *
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#define lumpcache_t void *
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