From 8e9d09121edb6013da8fcbc6d14e6b8753c56a03 Mon Sep 17 00:00:00 2001 From: TehRealSalt Date: Wed, 28 Mar 2018 15:28:50 -0400 Subject: [PATCH] Actually, this makes more sense :U --- src/k_kart.c | 7 +++---- 1 file changed, 3 insertions(+), 4 deletions(-) diff --git a/src/k_kart.c b/src/k_kart.c index 008cf751..205e1303 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -5006,6 +5006,9 @@ void K_drawKartHUD(void) // This is handled by console/menu values K_initKartHUD(); + if (splitscreen == 2) // Player 4 in 3P is basically the minimap :p + K_drawKartMinimap(); + // Draw full screen stuff that turns off the rest of the HUD if ((G_BattleGametype()) && (stplyr->exiting @@ -5014,13 +5017,9 @@ void K_drawKartHUD(void) && comeback && stplyr->playerstate == PST_LIVE))) { - if (splitscreen == 2) - K_drawKartMinimap(); K_drawBattleFullscreen(); return; } - else if (splitscreen == 2) - K_drawKartMinimap(); // Draw Lakitu // This is done first so that regardless of HUD layers,