Avoid the every-time crash with interpolated firework trails.

Technically just removes one event that causes the crash instead of the actual crash, but I tried attacking it at the source and it's some nasty, nasty stuff...
This commit is contained in:
toaster 2022-07-17 23:05:13 +01:00
parent a091420764
commit 8e398504f5

View file

@ -8883,6 +8883,7 @@ void P_MobjThinker(mobj_t *mobj)
P_SetScale(trail, mobj->scale);
trail->destscale = 1;
trail->scalespeed = mobj->scale/12;
trail->fuse = 11;
trail->color = mobj->color;
}
break;