Add gc_systemmenu from Kart

This commit is contained in:
mazmazz 2018-12-03 11:21:25 -05:00
parent 6c0e0b9d08
commit 8e190932e7
3 changed files with 5 additions and 0 deletions

View file

@ -1190,6 +1190,7 @@ void G_Controldefault(void)
gamecontrol[gc_jump ][0] = KEY_SPACE;
gamecontrol[gc_console ][0] = KEY_CONSOLE;
gamecontrol[gc_pause ][0] = 'p';
gamecontrol[gc_systemmenu ][0] = KEY_JOY1+7; // Start
#ifdef WMINPUT
gamecontrol[gc_forward ][0] = KEY_JOY1+02; //UP
gamecontrol[gc_backward ][0] = KEY_JOY1+03; //DOWN

View file

@ -118,6 +118,7 @@ typedef enum
gc_jump,
gc_console,
gc_pause,
gc_systemmenu,
gc_custom1, // Lua scriptable
gc_custom2, // Lua scriptable
gc_custom3, // Lua scriptable

View file

@ -1073,6 +1073,7 @@ static menuitem_t OP_MiscControlsMenu[] =
{IT_CALL | IT_STRING2, NULL, "Custom Action 3", M_ChangeControl, gc_custom3 },
{IT_CALL | IT_STRING2, NULL, "Pause", M_ChangeControl, gc_pause },
{IT_CALL | IT_STRING2, NULL, "Open/Close Menu (ESC)", M_ChangeControl, gc_systemmenu },
{IT_CALL | IT_STRING2, NULL, "Console", M_ChangeControl, gc_console },
};
@ -2172,6 +2173,8 @@ boolean M_Responder(event_t *ev)
if (ch == -1)
return false;
else if (ch == gamecontrol[gc_systemmenu][0] || ch == gamecontrol[gc_systemmenu][1]) // allow remappable ESC key
ch = KEY_ESCAPE;
// F-Keys
if (!menuactive)