Merge branch 'multi-admin' into battle

# Conflicts:
#	src/k_kart.c
This commit is contained in:
wolfy852 2017-12-03 16:32:44 -06:00
commit 8de9c46b68
23 changed files with 179 additions and 109 deletions

View file

@ -1228,7 +1228,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
char *svalue; char *svalue;
UINT8 stealth = false; UINT8 stealth = false;
if (playernum != serverplayer && playernum != adminplayer && !serverloading) if (playernum != serverplayer && !IsPlayerAdmin(playernum) && !serverloading)
{ {
// not from server or remote admin, must be hacked/buggy client // not from server or remote admin, must be hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
@ -1357,7 +1357,7 @@ static void CV_SetCVar(consvar_t *var, const char *value, boolean stealth)
// send the value of the variable // send the value of the variable
XBOXSTATIC UINT8 buf[128]; XBOXSTATIC UINT8 buf[128];
UINT8 *p = buf; UINT8 *p = buf;
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string); CONS_Printf(M_GetText("Only the server or admin can change: %s %s\n"), var->name, var->string);
return; return;

View file

@ -1365,15 +1365,19 @@ static boolean SV_SendServerConfig(INT32 node)
netbuffer->u.servercfg.gamestate = (UINT8)gamestate; netbuffer->u.servercfg.gamestate = (UINT8)gamestate;
netbuffer->u.servercfg.gametype = (UINT8)gametype; netbuffer->u.servercfg.gametype = (UINT8)gametype;
netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame; netbuffer->u.servercfg.modifiedgame = (UINT8)modifiedgame;
netbuffer->u.servercfg.adminplayer = (SINT8)adminplayer;
// we fill these structs with FFs so that any players not in game get sent as 0xFFFF // we fill these structs with FFs so that any players not in game get sent as 0xFFFF
// which is nice and easy for us to detect // which is nice and easy for us to detect
memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins)); memset(netbuffer->u.servercfg.playerskins, 0xFF, sizeof(netbuffer->u.servercfg.playerskins));
memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor)); memset(netbuffer->u.servercfg.playercolor, 0xFF, sizeof(netbuffer->u.servercfg.playercolor));
memset(netbuffer->u.servercfg.adminplayers, -1, sizeof(netbuffer->u.servercfg.adminplayers));
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (i < 4)
netbuffer->u.servercfg.adminplayers[i] = (SINT8)adminplayers[i];
if (!playeringame[i]) if (!playeringame[i])
continue; continue;
netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin; netbuffer->u.servercfg.playerskins[i] = (UINT8)players[i].skin;
@ -2029,7 +2033,7 @@ static void CL_ConnectToServer(boolean viams)
G_SetGamestate(GS_WAITINGPLAYERS); G_SetGamestate(GS_WAITINGPLAYERS);
wipegamestate = GS_WAITINGPLAYERS; wipegamestate = GS_WAITINGPLAYERS;
adminplayer = -1; ClearAdminPlayers();
pnumnodes = 1; pnumnodes = 1;
oldtic = I_GetTime() - 1; oldtic = I_GetTime() - 1;
#ifndef NONET #ifndef NONET
@ -2408,8 +2412,10 @@ static void CL_RemovePlayer(INT32 playernum)
// Reset the name // Reset the name
sprintf(player_names[playernum], "Player %d", playernum+1); sprintf(player_names[playernum], "Player %d", playernum+1);
if (playernum == adminplayer) if (IsPlayerAdmin(playernum))
adminplayer = -1; // don't stay admin after you're gone {
RemoveAdminPlayer(playernum); // don't stay admin after you're gone
}
if (playernum == displayplayer) if (playernum == displayplayer)
displayplayer = consoleplayer; // don't look through someone's view who isn't there displayplayer = consoleplayer; // don't look through someone's view who isn't there
@ -2529,7 +2535,7 @@ static void Command_Nodes(void)
if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL) if (I_GetNodeAddress && (address = I_GetNodeAddress(playernode[i])) != NULL)
CONS_Printf(" - %s", address); CONS_Printf(" - %s", address);
if (i == adminplayer) if (IsPlayerAdmin(i))
CONS_Printf(M_GetText(" (verified admin)")); CONS_Printf(M_GetText(" (verified admin)"));
if (players[i].spectator) if (players[i].spectator)
@ -2554,7 +2560,7 @@ static void Command_Ban(void)
return; return;
} }
if (server || adminplayer == consoleplayer) if (server || IsPlayerAdmin(consoleplayer))
{ {
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf; UINT8 *p = buf;
@ -2620,7 +2626,7 @@ static void Command_Kick(void)
return; return;
} }
if (server || adminplayer == consoleplayer) if (server || IsPlayerAdmin(consoleplayer))
{ {
XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH]; XBOXSTATIC UINT8 buf[3 + MAX_REASONLENGTH];
UINT8 *p = buf; UINT8 *p = buf;
@ -2677,7 +2683,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
pnum = READUINT8(*p); pnum = READUINT8(*p);
msg = READUINT8(*p); msg = READUINT8(*p);
if (pnum == serverplayer && playernum == adminplayer) if (pnum == serverplayer && IsPlayerAdmin(playernum))
{ {
CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n")); CONS_Printf(M_GetText("Server is being shut down remotely. Goodbye!\n"));
@ -2688,7 +2694,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
} }
// Is playernum authorized to make this kick? // Is playernum authorized to make this kick?
if (playernum != serverplayer && playernum != adminplayer if (playernum != serverplayer && !IsPlayerAdmin(playernum)
&& !(playerpernode[playernode[playernum]] == 2 && !(playerpernode[playernode[playernum]] == 2
&& nodetoplayer2[playernode[playernum]] == pnum)) && nodetoplayer2[playernode[playernum]] == pnum))
{ {
@ -3025,7 +3031,7 @@ void D_QuitNetGame(void)
} }
D_CloseConnection(); D_CloseConnection();
adminplayer = -1; ClearAdminPlayers();
DEBFILE("===========================================================================\n" DEBFILE("===========================================================================\n"
" Log finish\n" " Log finish\n"
@ -3056,7 +3062,7 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
INT16 node, newplayernum; INT16 node, newplayernum;
boolean splitscreenplayer; boolean splitscreenplayer;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
// protect against hacked/buggy client // protect against hacked/buggy client
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
@ -3541,7 +3547,9 @@ static void HandlePacketFromAwayNode(SINT8 node)
maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic); maketic = gametic = neededtic = (tic_t)LONG(netbuffer->u.servercfg.gametic);
gametype = netbuffer->u.servercfg.gametype; gametype = netbuffer->u.servercfg.gametype;
modifiedgame = netbuffer->u.servercfg.modifiedgame; modifiedgame = netbuffer->u.servercfg.modifiedgame;
adminplayer = netbuffer->u.servercfg.adminplayer; for (j = 0; j < 4; j++)
adminplayers[j] = netbuffer->u.servercfg.adminplayers[j];
j = 0;
memcpy(server_context, netbuffer->u.servercfg.server_context, 8); memcpy(server_context, netbuffer->u.servercfg.server_context, 8);
} }

View file

@ -290,7 +290,7 @@ typedef struct
UINT8 gametype; UINT8 gametype;
UINT8 modifiedgame; UINT8 modifiedgame;
SINT8 adminplayer; // Needs to be signed SINT8 adminplayers[4]; // Needs to be signed
char server_context[8]; // Unique context id, generated at server startup. char server_context[8]; // Unique context id, generated at server startup.
@ -329,7 +329,7 @@ typedef struct
UINT8 cheatsenabled; UINT8 cheatsenabled;
UINT8 isdedicated; UINT8 isdedicated;
UINT8 fileneedednum; UINT8 fileneedednum;
SINT8 adminplayer; SINT8 adminplayers[4];
tic_t time; tic_t time;
tic_t leveltime; tic_t leveltime;
char servername[MAXSERVERNAME]; char servername[MAXSERVERNAME];

View file

@ -871,19 +871,23 @@ static void IdentifyVersion(void)
#else #else
const char *musicfile = "music.dta"; const char *musicfile = "music.dta";
#endif #endif
const char *kmusicfile;
const char *musicpath = va(pandf,srb2waddir,musicfile); const char *musicpath = va(pandf,srb2waddir,musicfile);
const char *kmusicpath;
int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music! int ms = W_VerifyNMUSlumps(musicpath); // Don't forget the music!
int kms;
if (ms == 1) if (ms == 1)
D_AddFile(musicpath); D_AddFile(musicpath);
else if (ms == 0) else if (ms == 0)
I_Error("File %s has been modified with non-music lumps",musicfile); I_Error("File %s has been modified with non-music lumps",musicfile);
const char* kmusicfile = "music.kart"; kmusicfile = "music.kart";
const char* kmusicpath = va(pandf,srb2waddir,kmusicfile); kmusicpath = va(pandf,srb2waddir,kmusicfile);
ms = W_VerifyNMUSlumps(kmusicpath); kms = W_VerifyNMUSlumps(kmusicpath); // kill me now
if (ms == 1)
if (kms == 1)
D_AddFile(kmusicpath); D_AddFile(kmusicpath);
else if (ms == 0) else if (kms == 0)
I_Error("File %s has been modified with non-music lumps",kmusicfile); I_Error("File %s has been modified with non-music lumps",kmusicfile);
} }
#endif #endif

View file

@ -409,7 +409,7 @@ consvar_t cv_sleep = {"cpusleep", "-1", CV_SAVE, sleeping_cons_t, NULL, -1, NULL
INT16 gametype = GT_RACE; // SRB2kart INT16 gametype = GT_RACE; // SRB2kart
boolean splitscreen = false; boolean splitscreen = false;
boolean circuitmap = true; // SRB2kart boolean circuitmap = true; // SRB2kart
INT32 adminplayer = -1; INT32 adminplayers[] = { -1, -1, -1, -1 }; // Hardcoded to four admins for now.
/// \warning Keep this up-to-date if you add/remove/rename net text commands /// \warning Keep this up-to-date if you add/remove/rename net text commands
const char *netxcmdnames[MAXNETXCMD - 1] = const char *netxcmdnames[MAXNETXCMD - 1] =
@ -1057,7 +1057,7 @@ UINT8 CanChangeSkin(INT32 playernum)
return true; return true;
// Force skin in effect. // Force skin in effect.
if (client && (cv_forceskin.value != -1) && !(adminplayer == playernum && serverplayer == -1)) if (client && (cv_forceskin.value != -1) && !(IsPlayerAdmin(playernum) && serverplayer == -1))
return false; return false;
// Can change skin in intermission and whatnot. // Can change skin in intermission and whatnot.
@ -1208,7 +1208,7 @@ static void SendNameAndColor(void)
snacpending++; snacpending++;
// Don't change name if muted // Don't change name if muted
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
CV_StealthSet(&cv_playername, player_names[consoleplayer]); CV_StealthSet(&cv_playername, player_names[consoleplayer]);
else // Cleanup name if changing it else // Cleanup name if changing it
CleanupPlayerName(consoleplayer, cv_playername.zstring); CleanupPlayerName(consoleplayer, cv_playername.zstring);
@ -1615,7 +1615,7 @@ void D_MapChange(INT32 mapnum, INT32 newgametype, boolean pultmode, boolean rese
mapchangepending = 0; mapchangepending = 0;
// spawn the server if needed // spawn the server if needed
// reset players if there is a new one // reset players if there is a new one
if (!(adminplayer == consoleplayer)) if (!IsPlayerAdmin(consoleplayer))
{ {
if (SV_SpawnServer()) if (SV_SpawnServer())
buf[0] &= ~(1<<1); buf[0] &= ~(1<<1);
@ -1673,7 +1673,7 @@ static void Command_Map_f(void)
return; return;
} }
if (client && !(adminplayer == consoleplayer)) if (client && !IsPlayerAdmin(consoleplayer))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -1802,7 +1802,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
INT32 resetplayer = 1, lastgametype; INT32 resetplayer = 1, lastgametype;
UINT8 skipprecutscene, FLS; UINT8 skipprecutscene, FLS;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -1899,7 +1899,7 @@ static void Command_Pause(void)
else else
WRITEUINT8(cp, 0); WRITEUINT8(cp, 0);
if (cv_pause.value || server || (adminplayer == consoleplayer)) if (cv_pause.value || server || (IsPlayerAdmin(consoleplayer)))
{ {
if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)) if (modeattacking || !(gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
{ {
@ -1917,7 +1917,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
UINT8 dedicatedpause = false; UINT8 dedicatedpause = false;
const char *playername; const char *playername;
if (netgame && !cv_pause.value && playernum != serverplayer && playernum != adminplayer) if (netgame && !cv_pause.value && playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2046,7 +2046,7 @@ static void Got_RandomSeed(UINT8 **cp, INT32 playernum)
*/ */
static void Command_Clearscores_f(void) static void Command_Clearscores_f(void)
{ {
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
return; return;
SendNetXCmd(XD_CLEARSCORES, NULL, 1); SendNetXCmd(XD_CLEARSCORES, NULL, 1);
@ -2066,7 +2066,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
INT32 i; INT32 i;
(void)cp; (void)cp;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2287,7 +2287,7 @@ static void Command_ServerTeamChange_f(void)
UINT16 usvalue; UINT16 usvalue;
NetPacket.value.l = NetPacket.value.b = 0; NetPacket.value.l = NetPacket.value.b = 0;
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2434,7 +2434,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
if (NetPacket.packet.verification) // Special marker that the server sent the request if (NetPacket.packet.verification) // Special marker that the server sent the request
{ {
if (playernum != serverplayer && (playernum != adminplayer)) if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server) if (server)
@ -2473,7 +2473,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
} }
else else
{ {
if (playernum != serverplayer && (playernum != adminplayer)) if (playernum != serverplayer && (!IsPlayerAdmin(playernum)))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
if (server) if (server)
@ -2791,6 +2791,53 @@ static void Got_Login(UINT8 **cp, INT32 playernum)
#endif #endif
} }
boolean IsPlayerAdmin(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
if (playernum == adminplayers[i])
return true;
return false;
}
void SetAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
{
if (playernum == adminplayers[i])
return; // Player is already admin
if (adminplayers[i] == -1)
{
adminplayers[i] = playernum; // Set the player to a free spot
break; // End the loop now. If it keeps going, the same player might get assigned to two slots.
}
if (i == 3 && adminplayers[i] != -1) // End of the loop and all slots are full
{
adminplayers[0] = playernum; // Overwrite the first slot
break;
}
}
}
void ClearAdminPlayers(void)
{
INT32 i;
for (i = 0; i < 4; i++)
adminplayers[i] = -1;
}
void RemoveAdminPlayer(INT32 playernum)
{
INT32 i;
for (i = 0; i < 4; i++)
if (playernum == adminplayers[i])
adminplayers[i] = -1;
}
static void Command_Verify_f(void) static void Command_Verify_f(void)
{ {
XBOXSTATIC char buf[8]; // Should be plenty XBOXSTATIC char buf[8]; // Should be plenty
@ -2839,7 +2886,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
return; return;
} }
adminplayer = num; SetAdminPlayer(num);
if (num != consoleplayer) if (num != consoleplayer)
return; return;
@ -2858,7 +2905,7 @@ static void Command_MotD_f(void)
return; return;
} }
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2905,7 +2952,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
if (!isprint(mymotd[i]) || mymotd[i] == ';') if (!isprint(mymotd[i]) || mymotd[i] == ';')
kick = true; kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick) if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -2942,7 +2989,7 @@ static void Command_RunSOC(void)
else else
fn = COM_Argv(1); fn = COM_Argv(1);
if (netgame && !(server || consoleplayer == adminplayer)) if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -2968,7 +3015,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
char filename[256]; char filename[256];
filestatus_t ncs = FS_NOTFOUND; filestatus_t ncs = FS_NOTFOUND;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -3039,7 +3086,7 @@ static void Command_Addfile(void)
if (!musiconly) if (!musiconly)
{ {
// ... But only so long as they contain nothing more then music and sprites. // ... But only so long as they contain nothing more then music and sprites.
if (netgame && !(server || adminplayer == consoleplayer)) if (netgame && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;
@ -3082,7 +3129,7 @@ static void Command_Addfile(void)
WRITEMEM(buf_p, md5sum, 16); WRITEMEM(buf_p, md5sum, 16);
} }
if (adminplayer == consoleplayer) // Request to add file if (IsPlayerAdmin(consoleplayer)) // Request to add file
SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf); SendNetXCmd(XD_REQADDFILE, buf, buf_p - buf);
else else
SendNetXCmd(XD_ADDFILE, buf, buf_p - buf); SendNetXCmd(XD_ADDFILE, buf, buf_p - buf);
@ -3131,7 +3178,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
UINT8 md5sum[16]; UINT8 md5sum[16];
boolean kick = false; boolean kick = false;
boolean toomany = false; boolean toomany = false;
INT32 i; INT32 i,j;
size_t packetsize = 0; size_t packetsize = 0;
serverinfo_pak *dummycheck = NULL; serverinfo_pak *dummycheck = NULL;
@ -3150,7 +3197,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
if (!isprint(filename[i]) || filename[i] == ';') if (!isprint(filename[i]) || filename[i] == ';')
kick = true; kick = true;
if ((playernum != serverplayer && playernum != adminplayer) || kick) if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
{ {
XBOXSTATIC UINT8 buf[2]; XBOXSTATIC UINT8 buf[2];
@ -3189,8 +3236,9 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
CONS_Printf("%s",message); CONS_Printf("%s",message);
if (adminplayer) for (j = 0; j < 4; j++)
COM_BufAddText(va("sayto %d %s", adminplayer, message)); if (adminplayers[j])
COM_BufAddText(va("sayto %d %s", adminplayers[j], message));
return; return;
} }
@ -3584,7 +3632,7 @@ void D_GameTypeChanged(INT32 lastgametype)
if (playeringame[i]) if (playeringame[i])
players[i].ctfteam = 0; players[i].ctfteam = 0;
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
{ {
CV_StealthSetValue(&cv_teamscramble, 0); CV_StealthSetValue(&cv_teamscramble, 0);
teamscramble = 0; teamscramble = 0;
@ -3667,7 +3715,7 @@ static void TeamScramble_OnChange(void)
if (!cv_teamscramble.value) if (!cv_teamscramble.value)
teamscramble = 0; teamscramble = 0;
if (!G_GametypeHasTeams() && (server || consoleplayer == adminplayer)) if (!G_GametypeHasTeams() && (server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n")); CONS_Alert(CONS_NOTICE, M_GetText("This command cannot be used in this gametype.\n"));
CV_StealthSetValue(&cv_teamscramble, 0); CV_StealthSetValue(&cv_teamscramble, 0);
@ -3846,7 +3894,7 @@ static void Command_ExitLevel_f(void)
{ {
if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug) if (!(netgame || (multiplayer && gametype != GT_COOP)) && !cv_debug)
CONS_Printf(M_GetText("This only works in a netgame.\n")); CONS_Printf(M_GetText("This only works in a netgame.\n"));
else if (!(server || (adminplayer == consoleplayer))) else if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else if (gamestate != GS_LEVEL || demoplayback) else if (gamestate != GS_LEVEL || demoplayback)
CONS_Printf(M_GetText("You must be in a level to use this.\n")); CONS_Printf(M_GetText("You must be in a level to use this.\n"));
@ -3862,7 +3910,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
if (gameaction == ga_completed) if (gameaction == ga_completed)
return; return;
if (playernum != serverplayer && playernum != adminplayer) if (playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]); CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
if (server) if (server)
@ -4035,7 +4083,7 @@ static void Command_Cheats_f(void)
{ {
if (COM_CheckParm("off")) if (COM_CheckParm("off"))
{ {
if (!(server || (adminplayer == consoleplayer))) if (!(server || (IsPlayerAdmin(consoleplayer))))
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
else else
CV_ResetCheatNetVars(); CV_ResetCheatNetVars();
@ -4045,7 +4093,7 @@ static void Command_Cheats_f(void)
if (CV_CheatsEnabled()) if (CV_CheatsEnabled())
{ {
CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n")); CONS_Printf(M_GetText("At least one CHEAT-marked variable has been changed -- Cheats are enabled.\n"));
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n")); CONS_Printf(M_GetText("Type CHEATS OFF to reset all cheat variables to default.\n"));
} }
else else
@ -4114,7 +4162,7 @@ static void Command_Archivetest_f(void)
*/ */
static void ForceSkin_OnChange(void) static void ForceSkin_OnChange(void)
{ {
if ((server || adminplayer == consoleplayer) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins)) if ((server || IsPlayerAdmin(consoleplayer)) && (cv_forceskin.value < -1 || cv_forceskin.value >= numskins))
{ {
if (cv_forceskin.value == -2) if (cv_forceskin.value == -2)
CV_SetValue(&cv_forceskin, numskins-1); CV_SetValue(&cv_forceskin, numskins-1);
@ -4144,7 +4192,7 @@ static void ForceSkin_OnChange(void)
//Allows the player's name to be changed if cv_mute is off. //Allows the player's name to be changed if cv_mute is off.
static void Name_OnChange(void) static void Name_OnChange(void)
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n")); CONS_Alert(CONS_NOTICE, M_GetText("You may not change your name when chat is muted.\n"));
CV_StealthSet(&cv_playername, player_names[consoleplayer]); CV_StealthSet(&cv_playername, player_names[consoleplayer]);
@ -4267,7 +4315,7 @@ static void Color2_OnChange(void)
*/ */
static void Mute_OnChange(void) static void Mute_OnChange(void)
{ {
if (server || (adminplayer == consoleplayer)) if (server || (IsPlayerAdmin(consoleplayer)))
return; return;
if (cv_mute.value) if (cv_mute.value)

View file

@ -234,6 +234,10 @@ void Command_Retry_f(void);
void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore void D_GameTypeChanged(INT32 lastgametype); // not a real _OnChange function anymore
void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect); void D_MapChange(INT32 pmapnum, INT32 pgametype, boolean pultmode, boolean presetplayers, INT32 pdelay, boolean pskipprecutscene, boolean pfromlevelselect);
void ObjectPlace_OnChange(void); void ObjectPlace_OnChange(void);
boolean IsPlayerAdmin(INT32 playernum);
void SetAdminPlayer(INT32 playernum);
void ClearAdminPlayers(void);
void RemoveAdminPlayer(INT32 playernum);
void ItemFinder_OnChange(void); void ItemFinder_OnChange(void);
void D_SetPassword(const char *pw); void D_SetPassword(const char *pw);

View file

@ -8788,9 +8788,9 @@ static inline int lib_getenum(lua_State *L)
LUA_PushUserdata(L, &players[serverplayer], META_PLAYER); LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
return 1; return 1;
} else if (fastcmp(word,"admin")) { } else if (fastcmp(word,"admin")) {
if (!playeringame[adminplayer] || adminplayer == serverplayer) //if (!playeringame[adminplayer] || IsPlayerAdmin(serverplayer))
return 0; //return 0;
LUA_PushUserdata(L, &players[adminplayer], META_PLAYER); //LUA_PushUserdata(L, &players[adminplayer], META_PLAYER);
return 1; return 1;
} else if (fastcmp(word,"emeralds")) { } else if (fastcmp(word,"emeralds")) {
lua_pushinteger(L, emeralds); lua_pushinteger(L, emeralds);

View file

@ -493,7 +493,8 @@ extern consvar_t cv_timetic; // display high resolution timer
extern consvar_t cv_forceskin; // force clients to use the server's skin extern consvar_t cv_forceskin; // force clients to use the server's skin
extern consvar_t cv_downloading; // allow clients to downloading WADs. extern consvar_t cv_downloading; // allow clients to downloading WADs.
extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS]; extern ticcmd_t netcmds[BACKUPTICS][MAXPLAYERS];
extern INT32 adminplayer, serverplayer; extern INT32 serverplayer;
extern INT32 adminplayers[4];
/// \note put these in d_clisrv outright? /// \note put these in d_clisrv outright?

View file

@ -1345,7 +1345,7 @@ void F_CutsceneTicker(void)
for (i = 0; i < MAXPLAYERS; i++) for (i = 0; i < MAXPLAYERS; i++)
{ {
if (netgame && i != serverplayer && i != adminplayer) if (netgame && i != serverplayer && !IsPlayerAdmin(i))
continue; continue;
if (players[i].cmd.buttons & BT_BRAKE || players[i].cmd.buttons & BT_ACCELERATE) // SRB2kart if (players[i].cmd.buttons & BT_BRAKE || players[i].cmd.buttons & BT_ACCELERATE) // SRB2kart

View file

@ -2330,7 +2330,7 @@ void G_PlayerReborn(INT32 player)
p->panim = PA_IDLE; // standing animation p->panim = PA_IDLE; // standing animation
if ((netgame || multiplayer) && !p->spectator) if ((netgame || multiplayer) && !p->spectator)
p->powers[pw_flashing] = K_GetKartFlashing(p)-1; // Babysitting deterrent p->powers[pw_flashing] = K_GetKartFlashing()-1; // Babysitting deterrent
if (p-players == consoleplayer) if (p-players == consoleplayer)
{ {

View file

@ -361,14 +361,14 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
numwords = COM_Argc() - usedargs; numwords = COM_Argc() - usedargs;
I_Assert(numwords > 0); I_Assert(numwords > 0);
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return; return;
} }
// Only servers/admins can CSAY. // Only servers/admins can CSAY.
if(!server && adminplayer != consoleplayer) if(!server && IsPlayerAdmin(consoleplayer))
flags &= ~HU_CSAY; flags &= ~HU_CSAY;
// We handle HU_SERVER_SAY, not the caller. // We handle HU_SERVER_SAY, not the caller.
@ -462,7 +462,7 @@ static void Command_CSay_f(void)
return; return;
} }
if(!server && adminplayer != consoleplayer) if(!server && !IsPlayerAdmin(consoleplayer))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n")); CONS_Alert(CONS_NOTICE, M_GetText("Only servers and admins can use csay.\n"));
return; return;
@ -491,7 +491,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
msg = (char *)*p; msg = (char *)*p;
SKIPSTRING(*p); SKIPSTRING(*p);
if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && playernum != adminplayer) if ((cv_mute.value || flags & (HU_CSAY|HU_SERVER_SAY)) && playernum != serverplayer && !IsPlayerAdmin(playernum))
{ {
CONS_Alert(CONS_WARNING, cv_mute.value ? CONS_Alert(CONS_WARNING, cv_mute.value ?
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"), M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
@ -589,7 +589,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
// Give admins and remote admins their symbols. // Give admins and remote admins their symbols.
if (playernum == serverplayer) if (playernum == serverplayer)
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL); tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(adminchar) + 1, PU_STATIC, NULL);
else if (playernum == adminplayer) else if (IsPlayerAdmin(playernum))
tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL); tempchar = (char *)Z_Calloc(strlen(cstart) + strlen(remotechar) + 1, PU_STATIC, NULL);
if (tempchar) if (tempchar)
{ {
@ -724,7 +724,7 @@ static void HU_queueChatChar(char c)
} while (c); } while (c);
// last minute mute check // last minute mute check
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
{ {
CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n")); CONS_Alert(CONS_NOTICE, M_GetText("The chat is muted. You can't say anything at the moment.\n"));
return; return;
@ -782,9 +782,9 @@ boolean HU_Responder(event_t *ev)
{ {
// enter chat mode // enter chat mode
if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1]) if ((ev->data1 == gamecontrol[gc_talkkey][0] || ev->data1 == gamecontrol[gc_talkkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) && netgame && (!cv_mute.value || server || IsPlayerAdmin(consoleplayer)))
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false; return false;
chat_on = true; chat_on = true;
w_chat[0] = 0; w_chat[0] = 0;
@ -792,9 +792,9 @@ boolean HU_Responder(event_t *ev)
return true; return true;
} }
if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1]) if ((ev->data1 == gamecontrol[gc_teamkey][0] || ev->data1 == gamecontrol[gc_teamkey][1])
&& netgame && (!cv_mute.value || server || (adminplayer == consoleplayer))) && netgame && (!cv_mute.value || server || (IsPlayerAdmin(consoleplayer))))
{ {
if (cv_mute.value && !(server || adminplayer == consoleplayer)) if (cv_mute.value && !(server || IsPlayerAdmin(consoleplayer)))
return false; return false;
chat_on = true; chat_on = true;
w_chat[0] = 0; w_chat[0] = 0;

View file

@ -1452,7 +1452,7 @@ void K_KartPlayerThink(player_t *player, ticcmd_t *cmd)
player->kartstuff[k_comebackshowninfo] = 1; player->kartstuff[k_comebackshowninfo] = 1;
} }
if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing(player)) if (player->kartstuff[k_spinout] == 0 && player->kartstuff[k_spinouttimer] == 0 && player->powers[pw_flashing] == K_GetKartFlashing())
player->powers[pw_flashing]--; player->powers[pw_flashing]--;
/*if (player->kartstuff[k_wipeouttimer]) /*if (player->kartstuff[k_wipeouttimer])
@ -1751,7 +1751,7 @@ fixed_t K_GetKartAccel(player_t *player)
return FixedMul(k_accel, K_GetKartBoostPower(player, false)); return FixedMul(k_accel, K_GetKartBoostPower(player, false));
} }
UINT16 K_GetKartFlashing(player_t *player) UINT16 K_GetKartFlashing(void)
{ {
UINT16 tics = flashingtics; UINT16 tics = flashingtics;
if (gametype != GT_RACE) if (gametype != GT_RACE)
@ -1848,7 +1848,7 @@ void K_SpinPlayer(player_t *player, mobj_t *source)
else else
player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout player->kartstuff[k_spinouttimer] = 1*TICRATE; // ? Whipeout
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing();
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
@ -1928,7 +1928,7 @@ void K_SquishPlayer(player_t *player, mobj_t *source)
player->kartstuff[k_squishedtimer] = 1*TICRATE; player->kartstuff[k_squishedtimer] = 1*TICRATE;
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing();
player->mo->flags |= MF_NOCLIP; player->mo->flags |= MF_NOCLIP;
@ -1986,7 +1986,7 @@ void K_ExplodePlayer(player_t *player, mobj_t *source) // A bit of a hack, we ju
player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2); player->kartstuff[k_spinouttimer] = 2*TICRATE+(TICRATE/2);
player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer]; player->kartstuff[k_spinout] = player->kartstuff[k_spinouttimer];
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing();
if (player->mo->state != &states[S_KART_SPIN]) if (player->mo->state != &states[S_KART_SPIN])
P_SetPlayerMobjState(player->mo, S_KART_SPIN); P_SetPlayerMobjState(player->mo, S_KART_SPIN);
@ -2063,11 +2063,10 @@ void K_StealBalloon(player_t *player, player_t *victim, boolean force)
player->kartstuff[k_balloon]++; player->kartstuff[k_balloon]++;
player->kartstuff[k_comebackpoints] = 0; player->kartstuff[k_comebackpoints] = 0;
player->powers[pw_flashing] = K_GetKartFlashing();
player->powers[pw_flashing] = K_GetKartFlashing(player);
player->kartstuff[k_comebacktimer] = comebacktime; player->kartstuff[k_comebacktimer] = comebacktime;
victim->powers[pw_flashing] = K_GetKartFlashing(victim); victim->powers[pw_flashing] = K_GetKartFlashing();
victim->kartstuff[k_comebacktimer] = comebacktime; victim->kartstuff[k_comebacktimer] = comebacktime;
return; return;
@ -2163,6 +2162,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
mobj_t *th; mobj_t *th;
angle_t an; angle_t an;
fixed_t x, y, z; fixed_t x, y, z;
mobj_t *throwmo;
//INT32 dir; //INT32 dir;
// angle at which you fire, is player angle // angle at which you fire, is player angle
@ -2221,7 +2221,7 @@ static mobj_t *K_SpawnKartMissile(mobj_t *source, mobjtype_t type, angle_t angle
x = x + P_ReturnThrustX(source, an, source->radius + th->radius); x = x + P_ReturnThrustX(source, an, source->radius + th->radius);
x = y + P_ReturnThrustY(source, an, source->radius + th->radius); x = y + P_ReturnThrustY(source, an, source->radius + th->radius);
mobj_t *throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM); throwmo = P_SpawnMobj(x, y, z, MT_FIREDITEM);
throwmo->movecount = 1; throwmo->movecount = 1;
throwmo->movedir = source->angle - an; throwmo->movedir = source->angle - an;
P_SetTarget(&throwmo->target, source); P_SetTarget(&throwmo->target, source);
@ -2301,6 +2301,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
angle_t newangle; angle_t newangle;
fixed_t newx; fixed_t newx;
fixed_t newy; fixed_t newy;
mobj_t *throwmo;
if (!player) if (!player)
return NULL; return NULL;
@ -2403,7 +2404,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
mo->eflags |= MFE_VERTICALFLIP; mo->eflags |= MFE_VERTICALFLIP;
} }
mobj_t *throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM); throwmo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z + player->mo->height/2, MT_FIREDITEM);
P_SetTarget(&throwmo->target, player->mo); P_SetTarget(&throwmo->target, player->mo);
throwmo->movecount = 0; // above player throwmo->movecount = 0; // above player
} }
@ -4929,10 +4930,10 @@ static void K_drawStartLakitu(void)
patch_t *localpatch = kp_nodraw; patch_t *localpatch = kp_nodraw;
fixed_t adjustY; fixed_t adjustY;
fixed_t numFrames = 32; // Number of frames for the animation tic_t numFrames = 32; // Number of frames for the animation
fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola) fixed_t finalOffset = 206; // Number of pixels to offset the patch (This is actually 200, the 6 is a buffer for the parabola)
if (leveltime >= 0 && leveltime < 52) localpatch = kp_lakitustart[0]; if (leveltime < 52) localpatch = kp_lakitustart[0];
if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1]; if (leveltime >= 52 && leveltime < 56) localpatch = kp_lakitustart[1];
if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2]; if (leveltime >= 56 && leveltime < 60) localpatch = kp_lakitustart[2];
if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3]; if (leveltime >= 60 && leveltime < 64) localpatch = kp_lakitustart[3];

View file

@ -11,6 +11,7 @@
UINT8 colortranslations[MAXSKINCOLORS][16]; UINT8 colortranslations[MAXSKINCOLORS][16];
extern const char *KartColor_Names[MAXSKINCOLORS]; extern const char *KartColor_Names[MAXSKINCOLORS];
void K_StarmanColormap(UINT8 *dest_colormap, UINT8 skincolor);
void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color); void K_GenerateKartColormap(UINT8 *dest_colormap, INT32 skinnum, UINT8 color);
UINT8 K_GetKartColorByName(const char *name); UINT8 K_GetKartColorByName(const char *name);
@ -18,6 +19,7 @@ void K_RegisterKartStuff(void);
UINT8 K_GetKartCC(void); UINT8 K_GetKartCC(void);
void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce); void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce);
void K_LakituChecker(player_t *player);
void K_KartMoveAnimation(player_t *player); void K_KartMoveAnimation(player_t *player);
void K_KartPlayerThink(player_t *player, ticcmd_t *cmd); void K_KartPlayerThink(player_t *player, ticcmd_t *cmd);
void K_SpinPlayer(player_t *player, mobj_t *source); void K_SpinPlayer(player_t *player, mobj_t *source);
@ -34,12 +36,13 @@ INT16 K_GetKartTurnValue(player_t *player, INT16 turnvalue);
void K_MomentumToFacing(player_t *player); void K_MomentumToFacing(player_t *player);
fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower); fixed_t K_GetKartSpeed(player_t *player, boolean doboostpower);
fixed_t K_GetKartAccel(player_t *player); fixed_t K_GetKartAccel(player_t *player);
UINT16 K_GetKartFlashing(player_t *player); UINT16 K_GetKartFlashing(void);
fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove); fixed_t K_3dKartMovement(player_t *player, boolean onground, fixed_t forwardmove);
void K_MoveKartPlayer(player_t *player, boolean onground); void K_MoveKartPlayer(player_t *player, boolean onground);
void K_CheckBalloons(void); void K_CheckBalloons(void);
void K_LoadKartHUDGraphics(void); void K_LoadKartHUDGraphics(void);
fixed_t K_FindCheckX(fixed_t px, fixed_t py, angle_t ang, fixed_t mx, fixed_t my);
void K_drawKartHUD(void); void K_drawKartHUD(void);
// ========================================================================= // =========================================================================

View file

@ -2152,11 +2152,11 @@ static int lib_kGetKartAccel(lua_State *L)
static int lib_kGetKartFlashing(lua_State *L) static int lib_kGetKartFlashing(lua_State *L)
{ {
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER)); //player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
//HUDSAFE //HUDSAFE
if (!player) //if (!player)
return LUA_ErrInvalid(L, "player_t"); //return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_GetKartFlashing(player)); lua_pushinteger(L, K_GetKartFlashing());
return 0; return 0;
} }

View file

@ -55,7 +55,7 @@ void Got_Luacmd(UINT8 **cp, INT32 playernum)
lua_pop(gL, 1); // pop flags lua_pop(gL, 1); // pop flags
// requires server/admin and the player is not one of them // requires server/admin and the player is not one of them
if ((flags & 1) && playernum != serverplayer && playernum != adminplayer) if ((flags & 1) && playernum != serverplayer && !IsPlayerAdmin(playernum))
goto deny; goto deny;
lua_rawgeti(gL, -1, 1); // push function from command info table lua_rawgeti(gL, -1, 1); // push function from command info table
@ -131,7 +131,7 @@ void COM_Lua_f(void)
UINT8 argc; UINT8 argc;
lua_pop(gL, 1); // pop command info table lua_pop(gL, 1); // pop command info table
if (flags & 1 && !server && adminplayer != playernum) // flag 1: only server/admin can use this command. if (flags & 1 && !server && !IsPlayerAdmin(playernum)) // flag 1: only server/admin can use this command.
{ {
CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n")); CONS_Printf(M_GetText("Only the server or a remote admin can use this.\n"));
return; return;

View file

@ -1350,7 +1350,7 @@ void Command_ObjectPlace_f(void)
players[0].mo->color = op_oldcolor; players[0].mo->color = op_oldcolor;
// This is necessary for recovery of dying players. // This is necessary for recovery of dying players.
if (players[0].powers[pw_flashing] >= K_GetKartFlashing(&players[0])) if (players[0].powers[pw_flashing] >= K_GetKartFlashing())
players[0].powers[pw_flashing] = K_GetKartFlashing(&players[0]) - 1; players[0].powers[pw_flashing] = K_GetKartFlashing() - 1;
} }
} }

View file

@ -2620,7 +2620,7 @@ void M_StartControlPanel(void)
MPauseMenu[mpause_switchteam].status = IT_DISABLED; MPauseMenu[mpause_switchteam].status = IT_DISABLED;
MPauseMenu[mpause_psetup].status = IT_DISABLED; MPauseMenu[mpause_psetup].status = IT_DISABLED;
if ((server || adminplayer == consoleplayer)) if ((server || IsPlayerAdmin(consoleplayer)))
{ {
MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL; MPauseMenu[mpause_switchmap].status = IT_STRING | IT_CALL;
if (G_GametypeHasTeams()) if (G_GametypeHasTeams())
@ -3962,7 +3962,7 @@ static void M_Options(INT32 choice)
(void)choice; (void)choice;
// if the player is not admin or server, disable server options // if the player is not admin or server, disable server options
OP_MainMenu[5].status = (Playing() && !(server || adminplayer == consoleplayer)) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); OP_MainMenu[5].status = (Playing() && !(server || IsPlayerAdmin(consoleplayer))) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);
// if the player is playing _at all_, disable the erase data options // if the player is playing _at all_, disable the erase data options
OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU); OP_DataOptionsMenu[1].status = (Playing()) ? (IT_GRAYEDOUT) : (IT_STRING|IT_SUBMENU);

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@ -2592,7 +2592,7 @@ static inline void P_NiGHTSDamage(mobj_t *target, mobj_t *source)
target->momy = FixedMul(FINESINE(fa),target->target->radius); target->momy = FixedMul(FINESINE(fa),target->target->radius);
} }
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing();
P_SetMobjState(target->tracer, S_NIGHTSHURT1); P_SetMobjState(target->tracer, S_NIGHTSHURT1);
S_StartSound(target, sfx_nghurt); S_StartSound(target, sfx_nghurt);
@ -2970,6 +2970,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
#else #else
static const boolean force = false; static const boolean force = false;
#endif #endif
mobj_t *blueexplode;
if (objectplacing) if (objectplacing)
return false; return false;
@ -3161,7 +3162,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
{ {
// Just need to do this now! Being thrown upwards is done by the explosion. // Just need to do this now! Being thrown upwards is done by the explosion.
P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUELIGHTNING); P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUELIGHTNING);
mobj_t *blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION); blueexplode = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BLUEEXPLOSION);
P_SetTarget(&blueexplode->target, source); P_SetTarget(&blueexplode->target, source);
return true; return true;
} }
@ -3310,7 +3311,7 @@ boolean P_DamageMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, INT32 da
player->health -= damage; // mirror mobj health here player->health -= damage; // mirror mobj health here
if (damage < 10000) if (damage < 10000)
{ {
target->player->powers[pw_flashing] = K_GetKartFlashing(target->player); target->player->powers[pw_flashing] = K_GetKartFlashing();
if (damage > 0) // don't spill emeralds/ammo/panels for shield damage if (damage > 0) // don't spill emeralds/ammo/panels for shield damage
P_PlayerRingBurst(player, damage); P_PlayerRingBurst(player, damage);
} }

View file

@ -216,10 +216,10 @@ boolean P_SetPlayerMobjState(mobj_t *mobj, statenum_t state)
} }
} }
// You were in pain state after taking a hit, and you're moving out of pain state now? // You were in pain state after taking a hit, and you're moving out of pain state now?
else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing(player) && state != mobj->info->painstate) else */if (mobj->state == &states[mobj->info->painstate] && player->powers[pw_flashing] == K_GetKartFlashing() && state != mobj->info->painstate)
{ {
// Start flashing, since you've landed. // Start flashing, since you've landed.
player->powers[pw_flashing] = K_GetKartFlashing(player)-1; player->powers[pw_flashing] = K_GetKartFlashing()-1;
//P_DoPityCheck(player); //P_DoPityCheck(player);
} }

View file

@ -2456,11 +2456,11 @@ static void P_LoadRecordGhosts(void)
if (cv_ghost_staff.value) if (cv_ghost_staff.value)
{ {
lumpnum_t l; lumpnum_t l;
UINT8 i = 1; UINT8 j = 1;
while (i <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),i))) != LUMPERROR) while (j <= 99 && (l = W_CheckNumForName(va("%sS%02u",G_BuildMapName(gamemap),j))) != LUMPERROR)
{ {
G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),i)); G_AddGhost(va("%sS%02u",G_BuildMapName(gamemap),j));
i++; j++;
} }
} }

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@ -7553,7 +7553,7 @@ void T_Pusher(pusher_t *p)
if (thing->player && thing->player->pflags & PF_ROPEHANG) if (thing->player && thing->player->pflags & PF_ROPEHANG)
continue; continue;
if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing(thing->player)/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing(thing->player))) if (thing->player && (thing->state == &states[thing->info->painstate]) && (thing->player->powers[pw_flashing] > (K_GetKartFlashing()/4)*3 && thing->player->powers[pw_flashing] <= K_GetKartFlashing()))
continue; continue;
inFOF = touching = moved = false; inFOF = touching = moved = false;

View file

@ -863,7 +863,7 @@ void P_DoPlayerPain(player_t *player, mobj_t *source, mobj_t *inflictor)
P_ResetPlayer(player); P_ResetPlayer(player);
P_SetPlayerMobjState(player->mo, player->mo->info->painstate); P_SetPlayerMobjState(player->mo, player->mo->info->painstate);
player->powers[pw_flashing] = K_GetKartFlashing(player); player->powers[pw_flashing] = K_GetKartFlashing();
if (player->timeshit != UINT8_MAX) if (player->timeshit != UINT8_MAX)
++player->timeshit; ++player->timeshit;
@ -5877,7 +5877,7 @@ static void P_NiGHTSMovement(player_t *player)
} }
// Currently reeling from being hit. // Currently reeling from being hit.
if (player->powers[pw_flashing] > (2*K_GetKartFlashing(player))/3) if (player->powers[pw_flashing] > (2*K_GetKartFlashing())/3)
{ {
{ {
const angle_t fa = (FixedAngle(player->flyangle*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK; const angle_t fa = (FixedAngle(player->flyangle*FRACUNIT)>>ANGLETOFINESHIFT) & FINEMASK;
@ -9410,7 +9410,7 @@ void P_PlayerThink(player_t *player)
if (player->powers[pw_invulnerability] && player->powers[pw_invulnerability] < UINT16_MAX) if (player->powers[pw_invulnerability] && player->powers[pw_invulnerability] < UINT16_MAX)
player->powers[pw_invulnerability]--; player->powers[pw_invulnerability]--;
if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing(player))) if (player->powers[pw_flashing] && player->powers[pw_flashing] < UINT16_MAX && ((player->pflags & PF_NIGHTSMODE) || player->powers[pw_flashing] < K_GetKartFlashing()))
player->powers[pw_flashing]--; player->powers[pw_flashing]--;
if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter if (player->powers[pw_tailsfly] && player->powers[pw_tailsfly] < UINT16_MAX && player->charability != CA_SWIM && !(player->powers[pw_super] && ALL7EMERALDS(player->powers[pw_emeralds]))) // tails fly counter
@ -9502,7 +9502,7 @@ void P_PlayerThink(player_t *player)
&& player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0 && player->kartstuff[k_bootimer] == 0 && player->kartstuff[k_growshrinktimer] <= 0
&& (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0))) && (player->kartstuff[k_comebacktimer] == 0 || (gametype == GT_RACE || player->kartstuff[k_balloon] > 0)))
{ {
if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing(player) && (leveltime & 1)) if (player->powers[pw_flashing] > 0 && player->powers[pw_flashing] < K_GetKartFlashing() && (leveltime & 1))
player->mo->flags2 |= MF2_DONTDRAW; player->mo->flags2 |= MF2_DONTDRAW;
else else
player->mo->flags2 &= ~MF2_DONTDRAW; player->mo->flags2 &= ~MF2_DONTDRAW;

View file

@ -2582,7 +2582,7 @@ void SetPlayerSkin(INT32 playernum, const char *skinname)
if (P_IsLocalPlayer(player)) if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname); CONS_Alert(CONS_WARNING, M_GetText("Skin '%s' not found.\n"), skinname);
else if(server || adminplayer == consoleplayer) else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname); CONS_Alert(CONS_WARNING, M_GetText("Player %d (%s) skin '%s' not found\n"), playernum, player_names[playernum], skinname);
SetPlayerSkinByNum(playernum, 0); SetPlayerSkinByNum(playernum, 0);
@ -2651,7 +2651,7 @@ void SetPlayerSkinByNum(INT32 playernum, INT32 skinnum)
if (P_IsLocalPlayer(player)) if (P_IsLocalPlayer(player))
CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum); CONS_Alert(CONS_WARNING, M_GetText("Skin %d not found\n"), skinnum);
else if(server || adminplayer == consoleplayer) else if(server || IsPlayerAdmin(consoleplayer))
CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum); CONS_Alert(CONS_WARNING, "Player %d (%s) skin %d not found\n", playernum, player_names[playernum], skinnum);
SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin SetPlayerSkinByNum(playernum, 0); // not found put the sonic skin
} }