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Fixed mouse turning
Only works with spectating, and is affected by mirror
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1 changed files with 2 additions and 6 deletions
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@ -1465,12 +1465,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
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cmd->aiming = G_ClipAimingPitch(&laim);
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}
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if (analog ||
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(!demoplayback && (player->climbing
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|| (player->pflags & PF_SLIDING)))) // Analog for mouse
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side += mousex*2;
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else
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cmd->angleturn = (INT16)(cmd->angleturn - (mousex*8));
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if (player->spectator)
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cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(mirrormode ? -1 : 1)*8));
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mousex = mousey = mlooky = 0;
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