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https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-01-13 13:21:31 +00:00
Push consoleplayer and displayplayers to Lua
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parent
eb8cb12b8f
commit
8c00331c2b
2 changed files with 100 additions and 2 deletions
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@ -9799,8 +9799,7 @@ static inline int lib_getenum(lua_State *L)
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if (mathlib) return luaL_error(L, "constant '%s' could not be parsed.\n", word);
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// DYNAMIC variables too!!
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// Try not to add anything that would break netgames or timeattack replays here.
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// You know, like consoleplayer, displayplayers, or gametime.
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if (fastcmp(word,"gamemap")) {
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lua_pushinteger(L, gamemap);
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return 1;
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@ -9881,6 +9880,11 @@ static inline int lib_getenum(lua_State *L)
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return 0;
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LUA_PushUserdata(L, &players[serverplayer], META_PLAYER);
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return 1;
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} else if (fastcmp(word,"consoleplayer")) { // Player controlling the console, basically our local player
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if (consoleplayer < 0 || !playeringame[consoleplayer])
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return 0;
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LUA_PushUserdata(L, &players[consoleplayer], META_PLAYER);
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return 1;
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/*} else if (fastcmp(word,"admin")) {
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LUA_Deprecated(L, "admin", "IsPlayerAdmin(player)");
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if (!playeringame[adminplayers[0]] || IsPlayerAdmin(serverplayer))
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@ -81,6 +81,88 @@ static int lib_lenPlayer(lua_State *L)
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return 1;
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}
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// Same deal as the three functions above but for displayplayers
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static int lib_iterateDisplayplayers(lua_State *L)
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{
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INT32 i = -1;
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INT32 temp = -1;
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INT32 iter = 0;
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if (lua_gettop(L) < 2)
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{
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//return luaL_error(L, "Don't call displayplayers.iterate() directly, use it as 'for player in displayplayers.iterate do <block> end'.");
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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lua_settop(L, 2);
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lua_remove(L, 1); // state is unused.
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if (!lua_isnil(L, 1))
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{
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temp = (INT32)(*((player_t **)luaL_checkudata(L, 1, META_PLAYER)) - players); // get the player # of the last iterated player.
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// @FIXME:
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// I didn't quite find a better way for this; Here, we go back to which player in displayplayers we last iterated to resume the for loop below for this new function call
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// I don't understand enough about how the Lua stacks work to get this to work in possibly a single line.
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// So anyone feel free to correct this!
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for (; iter < MAXSPLITSCREENPLAYERS; iter++)
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{
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if (displayplayers[iter] == temp)
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{
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i = iter;
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break;
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}
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}
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}
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for (i++; i < MAXSPLITSCREENPLAYERS; i++)
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{
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if (!playeringame[displayplayers[i]] || i > splitscreen)
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return 0; // Stop! There are no more players for us to go through. There will never be a player gap in displayplayers.
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if (!players[displayplayers[i]].mo)
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continue;
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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lua_pushinteger(L, i); // push this to recall what number we were on for the next function call. I suppose this also means you can retrieve the splitscreen player number with 'for p, n in displayplayers.iterate'!
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return 2;
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}
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return 0;
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}
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static int lib_getDisplayplayers(lua_State *L)
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{
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const char *field;
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// i -> players[i]
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if (lua_type(L, 2) == LUA_TNUMBER)
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{
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lua_Integer i = luaL_checkinteger(L, 2);
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if (i < 0 || i >= MAXSPLITSCREENPLAYERS)
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return luaL_error(L, "displayplayers[] index %d out of range (0 - %d)", i, MAXSPLITSCREENPLAYERS-1);
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if (!playeringame[displayplayers[i]])
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return 0;
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if (!players[displayplayers[i]].mo)
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return 0;
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LUA_PushUserdata(L, &players[displayplayers[i]], META_PLAYER);
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return 1;
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}
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field = luaL_checkstring(L, 2);
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if (fastcmp(field,"iterate"))
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{
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lua_pushcfunction(L, lib_iterateDisplayplayers);
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return 1;
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}
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return 0;
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}
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// #displayplayers -> MAXSPLITSCREENPLAYERS
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static int lib_lenDisplayplayers(lua_State *L)
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{
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lua_pushinteger(L, MAXSPLITSCREENPLAYERS);
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return 1;
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}
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static int player_get(lua_State *L)
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{
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player_t *plr = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
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@ -777,6 +859,18 @@ int LUA_PlayerLib(lua_State *L)
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "players");
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// push displayplayers in the same fashion
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lua_newuserdata(L, 0);
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lua_createtable(L, 0, 2);
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lua_pushcfunction(L, lib_getDisplayplayers);
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lua_setfield(L, -2, "__index");
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lua_pushcfunction(L, lib_lenDisplayplayers);
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lua_setfield(L, -2, "__len");
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lua_setmetatable(L, -2);
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lua_setglobal(L, "displayplayers");
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return 0;
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}
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