mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2025-02-21 03:11:24 +00:00
Fixed brakes
This commit is contained in:
parent
bb6694a72b
commit
8bb4259de8
2 changed files with 15 additions and 5 deletions
15
src/g_game.c
15
src/g_game.c
|
@ -1368,7 +1368,8 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
if (InputDown(gc_brake, ssplayer))
|
||||
{
|
||||
cmd->buttons |= BT_BRAKE;
|
||||
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
|
||||
if (cmd->buttons & BT_ACCELERATE || cmd->forwardmove <= 0)
|
||||
forward -= forwardmove[0]; // 25 - Halved value so clutching is possible
|
||||
}
|
||||
// But forward/backward IS used for aiming.
|
||||
axis = JoyAxis(AXISMOVE, ssplayer);
|
||||
|
@ -1544,8 +1545,16 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
side = temp;
|
||||
}
|
||||
|
||||
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
if (cmd->buttons & BT_BRAKE && !forward) // Sal: If you're not accelerating, but going forward, then you should just lose your momentum. Request from Sev
|
||||
{
|
||||
cmd->forwardmove = (SINT8)(cmd->forwardmove / 2);
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove / 2);
|
||||
}
|
||||
else
|
||||
{
|
||||
cmd->forwardmove = (SINT8)(cmd->forwardmove + forward);
|
||||
cmd->sidemove = (SINT8)(cmd->sidemove + side);
|
||||
}
|
||||
|
||||
if (cv_kartmirror.value)
|
||||
cmd->sidemove = -cmd->sidemove;
|
||||
|
|
|
@ -1171,7 +1171,8 @@ void HU_Drawer(void)
|
|||
return;
|
||||
|
||||
// draw the crosshair, not when viewing demos nor with chasecam
|
||||
if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
|
||||
// SRB2kart: not for kart though :V
|
||||
/*if (!automapactive && cv_crosshair.value && !demoplayback && !camera.chase && !players[displayplayer].spectator)
|
||||
HU_DrawCrosshair();
|
||||
|
||||
if (!automapactive && cv_crosshair2.value && !demoplayback && !camera2.chase && !players[secondarydisplayplayer].spectator)
|
||||
|
@ -1181,7 +1182,7 @@ void HU_Drawer(void)
|
|||
HU_DrawCrosshair3();
|
||||
|
||||
if (!automapactive && cv_crosshair4.value && !demoplayback && !camera4.chase && !players[fourthdisplayplayer].spectator)
|
||||
HU_DrawCrosshair4();
|
||||
HU_DrawCrosshair4();*/
|
||||
|
||||
// draw desynch text
|
||||
if (hu_resynching)
|
||||
|
|
Loading…
Reference in a new issue