Expose some functions to Lua

This commit is contained in:
TehRealSalt 2017-11-07 18:35:05 -05:00
parent cacc9ee97f
commit 890637c4ab
3 changed files with 175 additions and 2 deletions

View file

@ -1111,7 +1111,7 @@ void K_KartBouncing(mobj_t *mobj1, mobj_t *mobj2, boolean bounce)
mobj2->momz = newz;
}
mass1 = mass2 = 1*FRACUNIT;
mass1 = mass2 = 5*FRACUNIT;
if (mobj1->player)
mass1 = (mobj1->player->kartweight)*FRACUNIT;
if (mobj2->player)

View file

@ -20,6 +20,7 @@
#include "m_random.h"
#include "s_sound.h"
#include "g_game.h"
#include "k_kart.h"
#include "lua_script.h"
#include "lua_libs.h"
@ -1981,6 +1982,163 @@ static int lib_gTicsToMilliseconds(lua_State *L)
return 1;
}
// K_KART
////////////
static int lib_kGetKartColorByName(lua_State *L)
{
const char *name = luaL_checkstring(L, 1);
//HUDSAFE
lua_pushinteger(L, K_GetKartColorByName(name));
return 1;
}
static int lib_kGetKartCC(lua_State *L)
{
//HUDSAFE
lua_pushinteger(L, K_GetKartCC());
return 1;
}
static int lib_kKartBouncing(lua_State *L)
{
mobj_t *mobj1 = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
mobj_t *mobj2 = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
boolean bounce = luaL_checkboolean(L, 3);
NOHUD
if (!mobj1)
return LUA_ErrInvalid(L, "mobj_t");
if (!mobj2)
return LUA_ErrInvalid(L, "mobj_t");
K_KartBouncing(mobj1, mobj2, bounce);
return 0;
}
static int lib_kSpinPlayer(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
K_SpinPlayer(player, source);
return 0;
}
static int lib_kSquishPlayer(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
K_SquishPlayer(player, source);
return 0;
}
static int lib_kExplodePlayer(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 2, META_MOBJ));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
K_ExplodePlayer(player, source);
return 0;
}
static int lib_kStealBalloon(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
player_t *victim = *((player_t **)luaL_checkudata(L, 2, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
if (!victim)
return LUA_ErrInvalid(L, "player_t");
K_StealBalloon(player, victim);
return 0;
}
static int lib_kSpawnKartExplosion(lua_State *L)
{
fixed_t x = luaL_checkfixed(L, 1);
fixed_t y = luaL_checkfixed(L, 2);
fixed_t z = luaL_checkfixed(L, 3);
fixed_t radius = luaL_checkfixed(L, 4);
INT32 number = (INT32)luaL_checkinteger(L, 5);
mobjtype_t type = luaL_checkinteger(L, 6);
angle_t rotangle = luaL_checkangle(L, 7);
boolean spawncenter = luaL_checkboolean(L, 8);
boolean ghostit = luaL_checkboolean(L, 9);
mobj_t *source = *((mobj_t **)luaL_checkudata(L, 10, META_MOBJ));
NOHUD
if (!source)
return LUA_ErrInvalid(L, "mobj_t");
K_SpawnKartExplosion(x, y, z, radius, number, type, rotangle, spawncenter, ghostit, source);
return 0;
}
static int lib_kSpawnDriftTrail(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_SpawnDriftTrail(player);
return 0;
}
static int lib_kDoMushroom(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean doPFlag = luaL_checkboolean(L, 2);
boolean startboost = luaL_checkboolean(L, 3);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DoMushroom(player, doPFlag, startboost);
return 0;
}
static int lib_kDoBouncePad(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
fixed_t vertispeed = luaL_checkfixed(L, 2);
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_DoBouncePad(player, vertispeed);
return 0;
}
static int lib_kMomentumToFacing(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
NOHUD
if (!player)
return LUA_ErrInvalid(L, "player_t");
K_MomentumToFacing(player);
return 0;
}
static int lib_kGetKartSpeed(lua_State *L)
{
player_t *player = *((player_t **)luaL_checkudata(L, 1, META_PLAYER));
boolean doboostpower = luaL_checkboolean(L, 2);
//HUDSAFE
if (!player)
return LUA_ErrInvalid(L, "player_t");
lua_pushinteger(L, K_GetKartSpeed(player, doboostpower));
return 0;
}
static luaL_Reg lib[] = {
{"print", lib_print},
{"EvalMath", lib_evalMath},
@ -2154,6 +2312,21 @@ static luaL_Reg lib[] = {
{"G_TicsToCentiseconds",lib_gTicsToCentiseconds},
{"G_TicsToMilliseconds",lib_gTicsToMilliseconds},
// k_kart
{"K_GetKartColorByName",lib_kGetKartColorByName},
{"K_GetKartCC",lib_kGetKartCC},
{"K_KartBouncing",lib_kKartBouncing},
{"K_SpinPlayer",lib_kSpinPlayer},
{"K_SquishPlayer",lib_kSquishPlayer},
{"K_ExplodePlayer",lib_kExplodePlayer},
{"K_StealBalloon",lib_kStealBalloon},
{"K_SpawnKartExplosion",lib_kSpawnKartExplosion},
{"K_SpawnDriftTrail",lib_kSpawnDriftTrail},
{"K_DoMushroom",lib_kDoMushroom},
{"K_DoBouncePad",lib_kDoBouncePad},
{"K_MomentumToFacing",lib_kMomentumToFacing},
{"K_GetKartSpeed",lib_kGetKartSpeed},
{NULL, NULL}
};

View file

@ -6499,7 +6499,7 @@ static void P_MovePlayer(player_t *player)
*/
cmd = &player->cmd;
runspd = FixedMul(player->runspeed, player->mo->scale);
runspd = 14*player->mo->scale; //srb2kart
// Let's have some movement speed fun on low-friction surfaces, JUST for players...
// (high friction surfaces shouldn't have any adjustment, since the acceleration in