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Clean up the comments a bit
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1 changed files with 1 additions and 8 deletions
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@ -1242,6 +1242,7 @@ void D_SRB2Main(void)
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#ifndef DEVELOP // md5s last updated 12/14/14
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// Check MD5s of autoloaded files
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// Note:Do not add any files that ignore MD5!
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W_VerifyFileMD5(mainwads, ASSET_HASH_SRB2_SRB); // srb2.srb/srb2.wad
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#ifdef USE_PATCH_DTA
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_DTA); // patch.dta
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@ -1250,14 +1251,9 @@ void D_SRB2Main(void)
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_TEXTURES_KART); // textures.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_CHARS_KART); // chars.kart
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_MAPS_KART); // maps.kart
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//mainwads++; //W_VerifyFileMD5(5, ASSET_HASH_SOUNDS_KART); -- sounds.kart - doesn't trigger modifiedgame, doesn't need an MD5...?
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#ifdef USE_PATCH_KART
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
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#endif
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//mainwads++; // music.dta
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//mainwads++; // music.kart
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// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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#else
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#ifdef USE_PATCH_DTA
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mainwads++; // patch.dta
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@ -1266,12 +1262,9 @@ void D_SRB2Main(void)
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mainwads++; // textures.kart
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mainwads++; // chars.kart
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mainwads++; // maps.kart
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//mainwads++; // sounds.kart
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#ifdef USE_PATCH_KART
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mainwads++; // patch.kart
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#endif
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//mainwads++; // music.dta
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//mainwads++; // music.kart
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#endif //ifndef DEVELOP
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mainwadstally = packetsizetally;
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