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Fix rendering gaps on polys with upper/lower textures
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parent
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87ede1e934
1 changed files with 6 additions and 4 deletions
10
src/r_segs.c
10
src/r_segs.c
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@ -3093,8 +3093,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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else
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markceiling = false;
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// Don't render the ceiling again when rendering polyobjects
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if (curline->polyseg)
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// Don't mark ceiling flat lines for polys unless this line has an upper texture, otherwise we get flat leakage pulling downward
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// (If it DOES have an upper texture and we do this, the ceiling won't render at all)
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if (curline->polyseg && !curline->sidedef->toptexture)
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markceiling = false;
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}
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@ -3106,8 +3107,9 @@ void R_StoreWallRange(INT32 start, INT32 stop)
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else
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markfloor = false;
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// Don't render the floor again when rendering polyobjects
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if (curline->polyseg)
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// Don't mark floor flat lines for polys unless this line has a lower texture, otherwise we get flat leakage pulling upward
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// (If it DOES have a lower texture and we do this, the floor won't render at all)
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if (curline->polyseg && !curline->sidedef->bottomtexture)
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markfloor = false;
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}
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