Merge branch 'master' into next

This commit is contained in:
Monster Iestyn 2017-01-08 15:59:34 +00:00
commit 87dc33a78d
5 changed files with 196 additions and 2816 deletions

3002
SRB2.cbp

File diff suppressed because it is too large Load diff

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@ -4523,8 +4523,8 @@ static void HWR_SortVisSprites(void)
gr_vissprite_t *ds, *dsprev, *dsnext, *dsfirst;
gr_vissprite_t *best = NULL;
gr_vissprite_t unsorted;
float bestdist;
INT32 bestdispoffset;
float bestdist = 0.0f;
INT32 bestdispoffset = 0;
if (!gr_visspritecount)
return;

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@ -28,4 +28,4 @@ void M_AATreeSet(aatree_t *aatree, INT32 key, void* value);
void *M_AATreeGet(aatree_t *aatree, INT32 key);
void M_AATreeIterate(aatree_t *aatree, aatree_iter_t callback);
#endif
#endif

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@ -7644,7 +7644,7 @@ void A_SetObjectFlags(mobj_t *actor)
else if (locvar2 == 1)
locvar1 = actor->flags & ~locvar1;
if ((locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
if ((UINT32)(locvar1 & (MF_NOBLOCKMAP|MF_NOSECTOR)) != (actor->flags & (MF_NOBLOCKMAP|MF_NOSECTOR))) // Blockmap/sector status has changed, so reset the links
unlinkthings = true;
if (unlinkthings) {

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@ -20,7 +20,9 @@
#include <tchar.h>
#ifndef HAVE_SDL
#include "win_main.h"
#endif
#include "../doomdef.h" //just for VERSION
#include "win_dbg.h"
#include "../m_argv.h" //print the parameter in the log