From 858a7adcb3773c0d5fce821f1c366b48327cd804 Mon Sep 17 00:00:00 2001 From: Sryder13 Date: Thu, 8 Feb 2018 15:46:07 +0000 Subject: [PATCH] The main explosion particles bounce off the floor too --- src/dehacked.c | 1 + src/info.c | 27 +++++++++++++++++++++++++++ src/info.h | 1 + src/k_kart.c | 3 +-- src/p_mobj.c | 13 ++++++++++++- 5 files changed, 42 insertions(+), 3 deletions(-) diff --git a/src/dehacked.c b/src/dehacked.c index 05762fce..1b89ac1a 100644 --- a/src/dehacked.c +++ b/src/dehacked.c @@ -7017,6 +7017,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s "MT_BOMBEXPLOSIONSOUND", "MT_SMOLDERING", // New explosion + "MT_BOOMEXPLODE", "MT_BOOMPARTICLE", "MT_BLUELIGHTNING", // Lightning stuff diff --git a/src/info.c b/src/info.c index 2b38bada..b9a51ee1 100644 --- a/src/info.c +++ b/src/info.c @@ -15056,6 +15056,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] = S_NULL // raisestate }, + { // MT_BOOMEXPLODE + -1, // doomednum + S_SLOWBOOM1, // spawnstate + 1, // spawnhealth + S_NULL, // seestate + sfx_None, // seesound + 0, // reactiontime + sfx_None, // attacksound + S_NULL, // painstate + 0, // painchance + sfx_None, // painsound + S_NULL, // meleestate + S_NULL, // missilestate + S_NULL, // deathstate + S_NULL, // xdeathstate + sfx_None, // deathsound + 1, // speed + 16*FRACUNIT, // radius + 32*FRACUNIT, // height + 0, // display offset + 0, // mass + 0, // damage + sfx_None, // activesound + MF_NOBLOCKMAP|MF_NOGRAVITY|MF_BOUNCE|MF_SCENERY, // flags + S_NULL // raisestate + }, + { // MT_BOOMPARTICLE -1, // doomednum S_INVISIBLE, // spawnstate diff --git a/src/info.h b/src/info.h index fa751c7a..d7ec70b5 100644 --- a/src/info.h +++ b/src/info.h @@ -3999,6 +3999,7 @@ typedef enum mobj_type MT_BOMBEXPLOSIONSOUND, MT_SMOLDERING, // New explosion + MT_BOOMEXPLODE, MT_BOOMPARTICLE, MT_BLUELIGHTNING, // Lightning stuff diff --git a/src/k_kart.c b/src/k_kart.c index 098ee4ea..64ddf99a 100644 --- a/src/k_kart.c +++ b/src/k_kart.c @@ -2196,10 +2196,9 @@ void K_SpawnBobombExplosion(mobj_t *source, UINT8 color) truc = P_SpawnMobj(source->x + P_RandomRange(-radius, radius)*FRACUNIT, source->y + P_RandomRange(-radius, radius)*FRACUNIT, - source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOSSEXPLODE); + source->z + P_RandomRange(0, height)*FRACUNIT, MT_BOOMEXPLODE); truc->scale = source->scale*2; truc->destscale = source->scale*6; - P_SetMobjState(truc, S_SLOWBOOM1); speed = FixedMul(10*FRACUNIT, source->scale)>>FRACBITS; truc->momx = P_RandomRange(-speed, speed)*FRACUNIT; truc->momy = P_RandomRange(-speed, speed)*FRACUNIT; diff --git a/src/p_mobj.c b/src/p_mobj.c index ce104999..30323023 100644 --- a/src/p_mobj.c +++ b/src/p_mobj.c @@ -3038,11 +3038,22 @@ static boolean P_SceneryZMovement(mobj_t *mo) switch (mo->type) { + case MT_BOOMEXPLODE: case MT_BOOMPARTICLE: if ((mo->flags & MF_BOUNCE) && (mo->z <= mo->floorz || mo->z+mo->height >= mo->ceilingz)) { + // set standingslope + P_TryMove(mo, mo->x, mo->y, true); mo->momz = -mo->momz; - mo->z += mo->momz; +#ifdef ESLOPE + if (mo->standingslope) + { + if (mo->flags & MF_NOCLIPHEIGHT) + mo->standingslope = NULL; + else if (!P_IsObjectOnGround(mo)) + P_SlopeLaunch(mo); + } +#endif S_StartSound(mo, mo->info->activesound); } break;