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step through light heights too if there is an overflow for a midtexture column
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1 changed files with 8 additions and 0 deletions
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@ -529,6 +529,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
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if ((UINT64)overflow_test&0xFFFFFFFF80000000ULL)
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{
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{
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// Eh, no, go away, don't waste our time
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// Eh, no, go away, don't waste our time
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if (dc_numlights)
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{
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for (i = 0; i < dc_numlights; i++)
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{
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rlight = &dc_lightlist[i];
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rlight->height += rlight->heightstep;
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}
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}
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spryscale += rw_scalestep;
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spryscale += rw_scalestep;
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continue;
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continue;
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}
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}
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