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Prepend ASM sources with the current source directory in CMake.
This fixes generation with USEASM enabled.
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parent
a713509493
commit
8472075960
1 changed files with 7 additions and 7 deletions
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@ -176,25 +176,25 @@ source_group("Renderer" FILES ${SRB2_CORE_RENDER_SOURCES})
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source_group("Game" FILES ${SRB2_CORE_GAME_SOURCES})
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set(SRB2_ASM_SOURCES
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vid_copy.s
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${CMAKE_CURRENT_SOURCE_DIR}/vid_copy.s
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)
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set(SRB2_NASM_SOURCES
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tmap_mmx.nas
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tmap.nas
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${CMAKE_CURRENT_SOURCE_DIR}/tmap_mmx.nas
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${CMAKE_CURRENT_SOURCE_DIR}/tmap.nas
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)
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if(MSVC)
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list(APPEND SRB2_NASM_SOURCES tmap_vc.nas)
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list(APPEND SRB2_NASM_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/tmap_vc.nas)
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endif()
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set(SRB2_NASM_OBJECTS
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tmap_mmx.obj
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tmap.obj
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${CMAKE_CURRENT_BINARY_DIR}/tmap_mmx.obj
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${CMAKE_CURRENT_BINARY_DIR}/tmap.obj
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)
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if(MSVC)
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list(APPEND SRB2_NASM_OBJECTS tmap_vc.obj)
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list(APPEND SRB2_NASM_OBJECTS ${CMAKE_CURRENT_BINARY_DIR}/tmap_vc.obj)
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endif()
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source_group("Assembly" FILES ${SRB2_ASM_SOURCES} ${SRB2_NASM_SOURCES})
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