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Fix crash reported by FuriousFox at http://mb.srb2.org/showthread.php?t=41536
Basically this makes sure numwadfiles is updated before loading the SOC/Lua scripts, so if a Lua script calls COM_BufInsertText with the contents "addfile scr_mysticrealm.wad" it can't overwrite the last written wadfile slot! Not that COM_BufInsertText really should be used like that to begin with
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@ -475,11 +475,11 @@ UINT16 W_LoadWadFile(const char *filename)
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//
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CONS_Printf(M_GetText("Added file %s (%u lumps)\n"), filename, numlumps);
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wadfiles[numwadfiles] = wadfile;
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W_LoadDehackedLumps(numwadfiles);
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numwadfiles++; // must come BEFORE W_LoadDehackedLumps, so any addfile called by COM_BufInsertText called by Lua doesn't overwrite what we just loaded
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W_LoadDehackedLumps(numwadfiles-1);
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W_InvalidateLumpnumCache();
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numwadfiles++;
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return wadfile->numlumps;
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}
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