Remove music.dta from loading

We've replaced/changed out all vanilla songs, so we no longer need it.
This commit is contained in:
TehRealSalt 2018-11-15 19:17:06 -05:00
parent 5d6e15f8af
commit 82f353be61
2 changed files with 4 additions and 4 deletions

View file

@ -9,7 +9,7 @@ set(SRB2_ASSET_ALL
${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
${CMAKE_CURRENT_SOURCE_DIR}/music.dta
#${CMAKE_CURRENT_SOURCE_DIR}/music.dta
${CMAKE_CURRENT_SOURCE_DIR}/music.kart
)

View file

@ -963,7 +963,7 @@ static void IdentifyVersion(void)
D_AddFile(va(pandf,srb2waddir,"patch.kart"));
#endif
MUSICTEST("music.dta")
//MUSICTEST("music.dta")
MUSICTEST("music.kart")
}
@ -1241,7 +1241,7 @@ void D_SRB2Main(void)
#ifdef USE_PATCH_KART
mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
#endif
mainwads++; // music.dta
//mainwads++; // music.dta
mainwads++; // music.kart
// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@ -1257,7 +1257,7 @@ void D_SRB2Main(void)
#ifdef USE_PATCH_KART
mainwads++; // patch.kart
#endif
mainwads++; // music.dta
//mainwads++; // music.dta
mainwads++; // music.kart
#endif //ifndef DEVELOP