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Remove music.dta from loading
We've replaced/changed out all vanilla songs, so we no longer need it.
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parent
5d6e15f8af
commit
82f353be61
2 changed files with 4 additions and 4 deletions
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@ -9,7 +9,7 @@ set(SRB2_ASSET_ALL
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${CMAKE_CURRENT_SOURCE_DIR}/chars.kart
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${CMAKE_CURRENT_SOURCE_DIR}/maps.kart
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${CMAKE_CURRENT_SOURCE_DIR}/sounds.kart
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${CMAKE_CURRENT_SOURCE_DIR}/music.dta
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#${CMAKE_CURRENT_SOURCE_DIR}/music.dta
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${CMAKE_CURRENT_SOURCE_DIR}/music.kart
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)
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@ -963,7 +963,7 @@ static void IdentifyVersion(void)
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D_AddFile(va(pandf,srb2waddir,"patch.kart"));
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#endif
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MUSICTEST("music.dta")
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//MUSICTEST("music.dta")
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MUSICTEST("music.kart")
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}
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@ -1241,7 +1241,7 @@ void D_SRB2Main(void)
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#ifdef USE_PATCH_KART
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mainwads++; W_VerifyFileMD5(mainwads, ASSET_HASH_PATCH_KART); // patch.kart
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#endif
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mainwads++; // music.dta
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//mainwads++; // music.dta
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mainwads++; // music.kart
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// don't check music.dta or kart because people like to modify it, and it doesn't matter if they do
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// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
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@ -1257,7 +1257,7 @@ void D_SRB2Main(void)
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#ifdef USE_PATCH_KART
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mainwads++; // patch.kart
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#endif
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mainwads++; // music.dta
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//mainwads++; // music.dta
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mainwads++; // music.kart
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#endif //ifndef DEVELOP
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