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Add join/leave notification sounds
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parent
17318ceec7
commit
82bfdf9ccc
3 changed files with 10 additions and 1 deletions
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@ -3363,7 +3363,9 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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#endif
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}
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if (msg != KICK_MSG_PLAYER_QUIT)
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if (msg == KICK_MSG_PLAYER_QUIT)
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S_StartSound(NULL, sfx_leave); // intended leave
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else
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S_StartSound(NULL, sfx_syfail); // he he he
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switch (msg)
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@ -3780,6 +3782,9 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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if (netgame)
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{
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if (node != mynode)
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S_StartSound(NULL, sfx_join);
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if (server && cv_showjoinaddress.value)
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{
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const char *address;
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@ -816,6 +816,8 @@ sfxinfo_t S_sfx[NUMSFX] =
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{"mkuma", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Trigger Happy Havoc Monokuma
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{"toada", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // Arid Sands Toad scream
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{"bsnipe", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Banana sniping
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{"join", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player joined server
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{"leave", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Player left server
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{"requst", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Got a Discord join request
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{"syfail", false, 96, 8, -1, NULL, 0, -1, -1, LUMPERROR}, // Funny sync failure
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{"itfree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR}, // :shitsfree:
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@ -891,6 +891,8 @@ typedef enum
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sfx_mkuma,
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sfx_toada,
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sfx_bsnipe,
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sfx_join,
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sfx_leave,
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sfx_requst,
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sfx_syfail,
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sfx_itfree,
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