diff --git a/src/d_netcmd.c b/src/d_netcmd.c index a83f23b2..767f5729 100644 --- a/src/d_netcmd.c +++ b/src/d_netcmd.c @@ -2531,8 +2531,8 @@ static void Command_Teamchange_f(void) return; } - if (players[consoleplayer].spectator && !(players[consoleplayer].pflags & PF_WANTSTOJOIN) && !NetPacket.packet.newteam) - error = true; + if (players[consoleplayer].spectator && !NetPacket.packet.newteam) + error = !(players[consoleplayer].pflags & PF_WANTSTOJOIN); else if (G_GametypeHasTeams() && NetPacket.packet.newteam == (unsigned)players[consoleplayer].ctfteam) error = true; else if (G_GametypeHasSpectators() && !players[consoleplayer].spectator && NetPacket.packet.newteam == 3) @@ -2622,8 +2622,8 @@ static void Command_Teamchange2_f(void) return; } - if (players[secondarydisplayplayer].spectator && !(players[secondarydisplayplayer].pflags & PF_WANTSTOJOIN) && !NetPacket.packet.newteam) - error = true; + if (players[secondarydisplayplayer].spectator && !NetPacket.packet.newteam) + error = !(players[secondarydisplayplayer].pflags & PF_WANTSTOJOIN); else if (G_GametypeHasTeams() && NetPacket.packet.newteam == (unsigned)players[secondarydisplayplayer].ctfteam) error = true; else if (G_GametypeHasSpectators() && !players[secondarydisplayplayer].spectator && NetPacket.packet.newteam == 3) @@ -2713,8 +2713,8 @@ static void Command_Teamchange3_f(void) return; } - if (players[thirddisplayplayer].spectator && !(players[thirddisplayplayer].pflags & PF_WANTSTOJOIN) && !NetPacket.packet.newteam) - error = true; + if (players[thirddisplayplayer].spectator && !NetPacket.packet.newteam) + error = !(players[thirddisplayplayer].pflags & PF_WANTSTOJOIN); else if (G_GametypeHasTeams() && NetPacket.packet.newteam == (unsigned)players[thirddisplayplayer].ctfteam) error = true; else if (G_GametypeHasSpectators() && !players[thirddisplayplayer].spectator && NetPacket.packet.newteam == 3) @@ -2804,8 +2804,8 @@ static void Command_Teamchange4_f(void) return; } - if (players[fourthdisplayplayer].spectator && !(players[fourthdisplayplayer].pflags & PF_WANTSTOJOIN) && !NetPacket.packet.newteam) - error = true; + if (players[fourthdisplayplayer].spectator && !NetPacket.packet.newteam) + error = !(players[fourthdisplayplayer].pflags & PF_WANTSTOJOIN); else if (G_GametypeHasTeams() && NetPacket.packet.newteam == (unsigned)players[fourthdisplayplayer].ctfteam) error = true; else if (G_GametypeHasSpectators() && !players[fourthdisplayplayer].spectator && NetPacket.packet.newteam == 3)