Display minutes in full, so 60:00 for instance displays as 60:00 and not 0:00

The normal HUD display while playing a level doesn't do this, only the tally screen does it for some reason
This commit is contained in:
Monster Iestyn 2017-07-05 19:25:11 +01:00
parent aca7a574f8
commit 815d10e15d

View file

@ -230,7 +230,7 @@ void Y_IntermissionDrawer(void)
INT32 seconds, minutes, tictrn;
seconds = G_TicsToSeconds(data.coop.tics);
minutes = G_TicsToMinutes(data.coop.tics, false);
minutes = G_TicsToMinutes(data.coop.tics, true);
tictrn = G_TicsToCentiseconds(data.coop.tics);
ST_DrawNumFromHud(HUD_MINUTES, minutes); // Minutes