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Fixed math for calculating current texture in texture animations
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1 changed files with 2 additions and 2 deletions
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@ -4671,11 +4671,11 @@ void P_UpdateSpecials(void)
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// ANIMATE TEXTURES
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for (anim = anims; anim < lastanim; anim++)
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{
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for (i = anim->basepic; i < anim->basepic + anim->numpics; i++)
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for (i = 0; i < anim->numpics; i++)
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{
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pic = anim->basepic + ((leveltime/anim->speed + i) % anim->numpics);
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if (anim->istexture)
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texturetranslation[i] = pic;
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texturetranslation[anim->basepic+i] = pic;
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}
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}
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