mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Clean up a bunch of v_video.c functions that previously exhibited unfortunate side effects when run in non-green resolutions.
* V_DrawFixedPatch and ilk: * Change the offset of V_FLIP so it's not one screen-pixel off where its non-flipped sprite would have started being drawn from. * Write to x and y as well as desttop so that anti-screen-overflow checks later in the function behave properly with non-green resolutions. * V_DrawFill: * Reduce number of operations performed upon `c`. * V_DrawString and ilk: * Offset the left and right boundary checks in non-green resolutions such that you can actually draw stuff to the left of basevid screen x coordinate 0.
This commit is contained in:
parent
9d3aad9036
commit
80ac2366ba
1 changed files with 84 additions and 58 deletions
142
src/v_video.c
142
src/v_video.c
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@ -418,7 +418,7 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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if (scrn & V_FLIP)
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if (scrn & V_FLIP)
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{
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{
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flip = true;
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flip = true;
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x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale);
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x -= FixedMul((SHORT(patch->width) - SHORT(patch->leftoffset))<<FRACBITS, pscale) + 1;
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}
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}
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else
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else
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x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
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x -= FixedMul(SHORT(patch->leftoffset)<<FRACBITS, pscale);
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@ -446,30 +446,10 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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y = FixedMul(y,dupy<<FRACBITS);
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y = FixedMul(y,dupy<<FRACBITS);
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x >>= FRACBITS;
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x >>= FRACBITS;
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y >>= FRACBITS;
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y >>= FRACBITS;
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desttop += (y*vid.width) + x;
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// Center it if necessary
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// Center it if necessary
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if (!(scrn & V_SCALEPATCHMASK))
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if (!(scrn & V_SCALEPATCHMASK))
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{
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{
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (scrn & V_SNAPTORIGHT)
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desttop += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(scrn & V_SNAPTOLEFT))
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desttop += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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desttop += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)) * vid.width;
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else if (scrn & V_SNAPTOBOTTOM)
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desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
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else if (!(scrn & V_SNAPTOTOP))
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desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
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}
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// if it's meant to cover the whole screen, black out the rest
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// if it's meant to cover the whole screen, black out the rest
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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{
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{
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@ -477,6 +457,27 @@ void V_DrawFixedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_t
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source = (const UINT8 *)(column) + 3;
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}
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}
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (scrn & V_SNAPTORIGHT)
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(scrn & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if ((scrn & (V_SPLITSCREEN|V_SNAPTOBOTTOM)) == (V_SPLITSCREEN|V_SNAPTOBOTTOM))
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y += (vid.height/2 - (BASEVIDHEIGHT/2 * dupy)) * vid.width;
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else if (scrn & V_SNAPTOBOTTOM)
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(scrn & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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}
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desttop += (y*vid.width) + x;
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}
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}
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}
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}
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@ -583,28 +584,10 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
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y = FixedMul(y,dupy<<FRACBITS);
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y = FixedMul(y,dupy<<FRACBITS);
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x >>= FRACBITS;
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x >>= FRACBITS;
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y >>= FRACBITS;
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y >>= FRACBITS;
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desttop += (y*vid.width) + x;
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// Center it if necessary
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// Center it if necessary
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if (!(scrn & V_SCALEPATCHMASK))
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if (!(scrn & V_SCALEPATCHMASK))
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{
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{
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (scrn & V_SNAPTORIGHT)
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desttop += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(scrn & V_SNAPTOLEFT))
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desttop += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if (scrn & V_SNAPTOBOTTOM)
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desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width;
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else if (!(scrn & V_SNAPTOTOP))
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desttop += (vid.height - (BASEVIDHEIGHT * dupy)) * vid.width / 2;
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}
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// if it's meant to cover the whole screen, black out the rest
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// if it's meant to cover the whole screen, black out the rest
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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if (x == 0 && SHORT(patch->width) == BASEVIDWIDTH && y == 0 && SHORT(patch->height) == BASEVIDHEIGHT)
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{
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{
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@ -612,7 +595,26 @@ void V_DrawCroppedPatch(fixed_t x, fixed_t y, fixed_t pscale, INT32 scrn, patch_
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source = (const UINT8 *)(column) + 3;
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source = (const UINT8 *)(column) + 3;
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, (column->topdelta == 0xff ? 31 : source[0]));
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}
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}
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if (vid.width != BASEVIDWIDTH * dupx)
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{
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// dupx adjustments pretend that screen width is BASEVIDWIDTH * dupx,
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// so center this imaginary screen
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if (scrn & V_SNAPTORIGHT)
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x += (vid.width - (BASEVIDWIDTH * dupx));
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else if (!(scrn & V_SNAPTOLEFT))
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x += (vid.width - (BASEVIDWIDTH * dupx)) / 2;
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}
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if (vid.height != BASEVIDHEIGHT * dupy)
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{
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// same thing here
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if (scrn & V_SNAPTOBOTTOM)
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y += (vid.height - (BASEVIDHEIGHT * dupy));
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else if (!(scrn & V_SNAPTOTOP))
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y += (vid.height - (BASEVIDHEIGHT * dupy)) / 2;
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}
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}
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}
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desttop += (y*vid.width) + x;
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}
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}
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for (col = sx<<FRACBITS; (col>>FRACBITS) < SHORT(patch->width) && (col>>FRACBITS) < w; col += colfrac, ++x, desttop++)
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for (col = sx<<FRACBITS; (col>>FRACBITS) < SHORT(patch->width) && (col>>FRACBITS) < w; col += colfrac, ++x, desttop++)
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@ -776,7 +778,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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if (x == 0 && y == 0 && w == BASEVIDWIDTH && h == BASEVIDHEIGHT)
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{ // Clear the entire screen, from dest to deststop. Yes, this really works.
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{ // Clear the entire screen, from dest to deststop. Yes, this really works.
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memset(screens[0], (UINT8)(c&255), vid.width * vid.height * vid.bpp);
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memset(screens[0], (c&255), vid.width * vid.height * vid.bpp);
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return;
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return;
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}
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}
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@ -831,7 +833,7 @@ void V_DrawFill(INT32 x, INT32 y, INT32 w, INT32 h, INT32 c)
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c &= 255;
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c &= 255;
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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for (;(--h >= 0) && dest < deststop; dest += vid.width)
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memset(dest, (UINT8)(c&255), w * vid.bpp);
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memset(dest, c, w * vid.bpp);
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}
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}
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//
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//
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@ -1129,7 +1131,7 @@ char *V_WordWrap(INT32 x, INT32 w, INT32 option, const char *string)
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//
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//
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void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
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void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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{
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
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const char *ch = string;
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const char *ch = string;
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INT32 charflags = 0;
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INT32 charflags = 0;
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const UINT8 *colormap = NULL;
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const UINT8 *colormap = NULL;
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@ -1145,7 +1147,12 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
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scrwidth = vid.width;
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scrwidth = vid.width;
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}
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}
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else
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else
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{
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dupx = dupy = 1;
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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charflags = (option & V_CHARCOLORMASK);
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charflags = (option & V_CHARCOLORMASK);
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@ -1206,9 +1213,9 @@ void V_DrawString(INT32 x, INT32 y, INT32 option, const char *string)
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else
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else
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w = SHORT(hu_font[c]->width) * dupx;
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w = SHORT(hu_font[c]->width) * dupx;
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if (cx + w > scrwidth)
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if (cx > scrwidth)
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break;
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break;
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if (cx < 0) //left boundary check
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if (cx+left + w < 0) //left boundary check
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{
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{
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cx += w;
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cx += w;
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continue;
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continue;
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@ -1239,7 +1246,7 @@ void V_DrawRightAlignedString(INT32 x, INT32 y, INT32 option, const char *string
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//
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//
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void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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{
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, center = 0, left = 0;
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const char *ch = string;
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const char *ch = string;
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INT32 charflags = 0;
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INT32 charflags = 0;
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const UINT8 *colormap = NULL;
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const UINT8 *colormap = NULL;
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@ -1255,7 +1262,12 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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scrwidth = vid.width;
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scrwidth = vid.width;
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}
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}
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else
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else
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{
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dupx = dupy = 1;
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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charflags = (option & V_CHARCOLORMASK);
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charflags = (option & V_CHARCOLORMASK);
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@ -1314,9 +1326,9 @@ void V_DrawSmallString(INT32 x, INT32 y, INT32 option, const char *string)
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}
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}
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else
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else
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w = SHORT(hu_font[c]->width) * dupx / 2;
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w = SHORT(hu_font[c]->width) * dupx / 2;
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if (cx + w > scrwidth)
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if (cx > scrwidth)
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break;
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break;
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if (cx < 0) //left boundary check
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if (cx+left + w < 0) //left boundary check
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{
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{
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cx += w;
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cx += w;
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continue;
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continue;
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//
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//
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void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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{
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{
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH;
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INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
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const char *ch = string;
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const char *ch = string;
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INT32 charflags = 0;
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INT32 charflags = 0;
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const UINT8 *colormap = NULL;
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const UINT8 *colormap = NULL;
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scrwidth = vid.width;
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scrwidth = vid.width;
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}
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}
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else
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else
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{
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dupx = dupy = 1;
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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charflags = (option & V_CHARCOLORMASK);
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charflags = (option & V_CHARCOLORMASK);
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@ -1414,9 +1431,9 @@ void V_DrawThinString(INT32 x, INT32 y, INT32 option, const char *string)
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else
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else
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w = (SHORT(tny_font[c]->width) * dupx);
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w = (SHORT(tny_font[c]->width) * dupx);
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if (cx + w > scrwidth)
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if (cx > scrwidth)
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break;
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break;
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if (cx < 0) //left boundary check
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if (cx+left + w < 0) //left boundary check
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{
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{
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cx += w;
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cx += w;
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continue;
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continue;
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@ -1439,7 +1456,7 @@ void V_DrawRightAlignedThinString(INT32 x, INT32 y, INT32 option, const char *st
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void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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{
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{
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fixed_t cx = x, cy = y;
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fixed_t cx = x, cy = y;
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INT32 w, c, dupx, dupy, scrwidth = BASEVIDWIDTH, center = 0;
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INT32 w, c, dupx, dupy, scrwidth, center = 0, left = 0;
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const char *ch = string;
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const char *ch = string;
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INT32 spacewidth = 4, charwidth = 0;
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INT32 spacewidth = 4, charwidth = 0;
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scrwidth = vid.width;
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scrwidth = vid.width;
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}
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}
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else
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else
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{
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dupx = dupy = 1;
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dupx = dupy = 1;
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scrwidth = vid.width/vid.dupx;
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left = (scrwidth - BASEVIDWIDTH)/2;
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scrwidth -= left;
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}
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switch (option & V_SPACINGMASK)
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switch (option & V_SPACINGMASK)
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{
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{
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@ -1507,9 +1529,9 @@ void V_DrawStringAtFixed(fixed_t x, fixed_t y, INT32 option, const char *string)
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else
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else
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w = SHORT(hu_font[c]->width) * dupx;
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w = SHORT(hu_font[c]->width) * dupx;
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if ((cx>>FRACBITS) + w > scrwidth)
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if ((cx>>FRACBITS) > scrwidth)
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break;
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break;
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if (cx < 0) //left boundary check
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if ((cx>>FRACBITS)+left + w < 0) //left boundary check
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{
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{
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cx += w<<FRACBITS;
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cx += w<<FRACBITS;
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continue;
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continue;
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@ -1609,7 +1631,7 @@ void V_DrawCreditString(fixed_t x, fixed_t y, INT32 option, const char *string)
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}
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}
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w = SHORT(cred_font[c]->width) * dupx;
|
w = SHORT(cred_font[c]->width) * dupx;
|
||||||
if ((cx>>FRACBITS) + w > scrwidth)
|
if ((cx>>FRACBITS) > scrwidth)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
V_DrawSciencePatch(cx, cy, option, cred_font[c], FRACUNIT);
|
||||||
|
@ -1645,7 +1667,7 @@ INT32 V_CreditStringWidth(const char *string)
|
||||||
//
|
//
|
||||||
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
{
|
{
|
||||||
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth = BASEVIDWIDTH;
|
INT32 w, c, cx = x, cy = y, dupx, dupy, scrwidth, left = 0;
|
||||||
const char *ch = string;
|
const char *ch = string;
|
||||||
|
|
||||||
if (option & V_NOSCALESTART)
|
if (option & V_NOSCALESTART)
|
||||||
|
@ -1655,7 +1677,12 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
scrwidth = vid.width;
|
scrwidth = vid.width;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
|
{
|
||||||
dupx = dupy = 1;
|
dupx = dupy = 1;
|
||||||
|
scrwidth = vid.width/vid.dupx;
|
||||||
|
left = (scrwidth - BASEVIDWIDTH)/2;
|
||||||
|
scrwidth -= left;
|
||||||
|
}
|
||||||
|
|
||||||
for (;;)
|
for (;;)
|
||||||
{
|
{
|
||||||
|
@ -1677,11 +1704,10 @@ void V_DrawLevelTitle(INT32 x, INT32 y, INT32 option, const char *string)
|
||||||
}
|
}
|
||||||
|
|
||||||
w = SHORT(lt_font[c]->width) * dupx;
|
w = SHORT(lt_font[c]->width) * dupx;
|
||||||
if (cx + w > scrwidth)
|
if (cx > scrwidth)
|
||||||
break;
|
break;
|
||||||
|
if (cx+left + w < 0) //left boundary check
|
||||||
|
|
||||||
//left boundary check
|
|
||||||
if (cx < 0)
|
|
||||||
{
|
{
|
||||||
cx += w;
|
cx += w;
|
||||||
continue;
|
continue;
|
||||||
|
|
Loading…
Reference in a new issue