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At MI's suggestion (shields don't NEED to be tweaked, just overlays)
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@ -5930,8 +5930,6 @@ static boolean P_ShieldLook(mobj_t *thing, shieldtype_t shield)
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P_UnsetThingPosition(thing);
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thing->x = thing->target->x;
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thing->y = thing->target->y;
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thing->radius = thing->target->radius;
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thing->height = thing->target->height;
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if (thing->eflags & MFE_VERTICALFLIP)
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thing->z = thing->target->z + thing->target->height - thing->height + FixedDiv(P_GetPlayerHeight(thing->target->player) - thing->target->height, 3*FRACUNIT) - FixedMul(2*FRACUNIT, thing->target->scale);
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else
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