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grr, shadows
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parent
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1 changed files with 6 additions and 6 deletions
12
src/p_user.c
12
src/p_user.c
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@ -8394,18 +8394,18 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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// Make player translucent if camera is too close (only in single player).
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// Make player translucent if camera is too close (only in single player).
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if (!(multiplayer || netgame) && !splitscreen)
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if (!(multiplayer || netgame) && !splitscreen)
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{
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{
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fixed_t x = 0, y = 0;
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fixed_t vx = 0, vy = 0;
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if (player->awayviewtics) {
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if (player->awayviewtics) {
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x = player->awayviewmobj->x;
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vx = player->awayviewmobj->x;
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y = player->awayviewmobj->y;
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vy = player->awayviewmobj->y;
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}
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}
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else
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else
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{
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{
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x = thiscam->x;
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vx = thiscam->x;
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y = thiscam->y;
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vy = thiscam->y;
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}
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}
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if (P_AproxDistance(x - player->mo->x, y - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
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if (P_AproxDistance(vx - player->mo->x, vy - player->mo->y) < FixedMul(48*FRACUNIT, mo->scale))
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player->mo->flags2 |= MF2_SHADOW;
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player->mo->flags2 |= MF2_SHADOW;
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else
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else
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player->mo->flags2 &= ~MF2_SHADOW;
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player->mo->flags2 &= ~MF2_SHADOW;
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