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Fail loudly when config isn't writable
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34fd13be14
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1 changed files with 14 additions and 0 deletions
14
src/d_main.c
14
src/d_main.c
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@ -999,6 +999,7 @@ void D_SRB2Main(void)
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lumpinfo_t *lumpinfo;
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UINT16 wadnum;
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char *name;
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FILE *tmpfile;
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INT32 pstartmap = 1;
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boolean autostart = false;
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@ -1126,6 +1127,19 @@ void D_SRB2Main(void)
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configfile[sizeof configfile - 1] = '\0';
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// If config isn't writable, tons of behavior will be broken.
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// Fail loudly before things get confusing!
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tmpfile = fopen(configfile, "w");
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if (!tmpfile)
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{
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#if defined (_WIN32)
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I_Error("Couldn't write game config.\nMake sure the game is installed somewhere it has write permissions.\n\n(Don't use the Downloads folder, Program Files, or your desktop!\nIf unsure, we recommend making a subfolder in your Documents folder.)");
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#else
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I_Error("Couldn't write game config.\nMake sure you've installed the game somewhere it has write permissions.");
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#endif
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}
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fclose(tmpfile);
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#ifdef _arch_dreamcast
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strcpy(downloaddir, "/ram"); // the dreamcast's TMP
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#endif
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