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synced 2024-11-16 01:31:26 +00:00
Add some more safety checks to the item system.
While I cannot guarantee the class of glitches that allows for additional items to be thrown/dropped has been completely obliterated, this DOES prevent the class of exploits that allows for "infinite items" (really just negative quantities not completely bounds-checked for).
This commit is contained in:
parent
8c5d4dd270
commit
7f066fbf60
1 changed files with 44 additions and 14 deletions
50
src/k_kart.c
50
src/k_kart.c
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@ -2840,6 +2840,13 @@ static void K_MoveHeldObjects(player_t *player)
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if (!player->mo->hnext)
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{
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player->kartstuff[k_bananadrag] = 0;
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if (player->kartstuff[k_eggmanheld])
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player->kartstuff[k_eggmanheld] = 0;
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else if (player->kartstuff[k_itemheld])
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{
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player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
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player->kartstuff[k_itemtype] = KITEM_NONE;
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}
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return;
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}
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@ -2848,6 +2855,13 @@ static void K_MoveHeldObjects(player_t *player)
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// we need this here too because this is done in afterthink - pointers are cleaned up at the START of each tic...
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P_SetTarget(&player->mo->hnext, NULL);
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player->kartstuff[k_bananadrag] = 0;
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if (player->kartstuff[k_eggmanheld])
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player->kartstuff[k_eggmanheld] = 0;
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else if (player->kartstuff[k_itemheld])
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{
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player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
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player->kartstuff[k_itemtype] = KITEM_NONE;
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}
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return;
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}
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@ -3718,6 +3732,10 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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if (player->kartstuff[k_rocketsneakertimer] < 1)
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player->kartstuff[k_rocketsneakertimer] = 1;
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}
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else if (player->kartstuff[k_itemamount] <= 0)
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{
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player->kartstuff[k_itemamount] = player->kartstuff[k_itemheld] = 0;
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}
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else
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{
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switch (player->kartstuff[k_itemtype])
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@ -3770,6 +3788,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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for (moloop = 0; moloop < player->kartstuff[k_itemamount]; moloop++)
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{
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_BANANA_SHIELD);
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if (!mo)
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{
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player->kartstuff[k_itemamount] = moloop;
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break;
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}
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mo->flags |= MF_NOCLIPTHING;
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mo->threshold = 10;
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mo->movecount = player->kartstuff[k_itemamount];
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@ -3784,8 +3807,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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{
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K_ThrowKartItem(player, false, MT_BANANA, -1, false);
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K_PlayTauntSound(player->mo);
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player->kartstuff[k_itemamount]--;
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if (!player->kartstuff[k_itemamount])
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if (!(--player->kartstuff[k_itemamount]))
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player->kartstuff[k_itemheld] = 0;
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}
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break;
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@ -3797,12 +3819,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->kartstuff[k_eggmanheld] = 1;
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S_StartSound(player->mo, sfx_s254);
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_FAKESHIELD);
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if (mo)
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{
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mo->flags |= MF_NOCLIPTHING;
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mo->threshold = 10;
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mo->movecount = 1;
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mo->lastlook = 1;
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if (mo)
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{
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P_SetTarget(&mo->target, player->mo);
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P_SetTarget(&player->mo->hnext, mo);
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}
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@ -3828,6 +3850,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 64*FRACUNIT);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 64*FRACUNIT);
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mo = P_SpawnMobj(newx, newy, player->mo->z, MT_ORBINAUT_SHIELD);
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if (!mo)
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{
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player->kartstuff[k_itemamount] = moloop;
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break;
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}
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mo->flags |= MF_NOCLIPTHING;
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mo->angle = newangle;
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mo->threshold = 10;
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@ -3845,8 +3872,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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K_ThrowKartItem(player, true, MT_ORBINAUT, 1, false);
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K_PlayTauntSound(player->mo);
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player->kartstuff[k_itemamount]--;
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if (!player->kartstuff[k_itemamount])
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if (!(--player->kartstuff[k_itemamount]))
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player->kartstuff[k_itemheld] = 0;
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}
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break;
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@ -3870,6 +3896,11 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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newx = player->mo->x + P_ReturnThrustX(player->mo, newangle, 64*FRACUNIT);
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newy = player->mo->y + P_ReturnThrustY(player->mo, newangle, 64*FRACUNIT);
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mo = P_SpawnMobj(newx, newy, player->mo->z, MT_JAWZ_SHIELD);
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if (!mo)
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{
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player->kartstuff[k_itemamount] = moloop;
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break;
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}
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mo->flags |= MF_NOCLIPTHING;
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mo->angle = newangle;
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mo->threshold = 10;
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@ -3889,8 +3920,7 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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K_ThrowKartItem(player, true, MT_JAWZ_DUD, -1, false);
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K_PlayTauntSound(player->mo);
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player->kartstuff[k_itemamount]--;
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if (!player->kartstuff[k_itemamount])
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if (!(--player->kartstuff[k_itemamount]))
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player->kartstuff[k_itemheld] = 0;
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}
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break;
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@ -3901,12 +3931,12 @@ void K_MoveKartPlayer(player_t *player, boolean onground)
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player->kartstuff[k_itemheld] = 1;
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S_StartSound(player->mo, sfx_s254);
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mo = P_SpawnMobj(player->mo->x, player->mo->y, player->mo->z, MT_SSMINE_SHIELD);
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if (mo)
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{
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mo->flags |= MF_NOCLIPTHING;
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mo->threshold = 10;
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mo->movecount = 1;
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mo->lastlook = 1;
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if (mo)
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{
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P_SetTarget(&mo->target, player->mo);
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P_SetTarget(&player->mo->hnext, mo);
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}
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