Merge branch 'master' into next

This commit is contained in:
Sally Coolatta 2020-08-23 04:44:27 -04:00
commit 7d380c326b
40 changed files with 18 additions and 1109 deletions

View file

@ -862,10 +862,8 @@ static inline void AM_drawWalls(void)
{
size_t i;
static mline_t l;
#ifdef ESLOPE
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
fixed_t backf1 = 0, backf2 = 0, backc1 = 0, backc2 = 0; // back floor ceiling ends
#endif
for (i = 0; i < numlines; i++)
{
@ -873,7 +871,6 @@ static inline void AM_drawWalls(void)
l.a.y = lines[i].v1->y >> FRACTOMAPBITS;
l.b.x = lines[i].v2->x >> FRACTOMAPBITS;
l.b.y = lines[i].v2->y >> FRACTOMAPBITS;
#ifdef ESLOPE
#define SLOPEPARAMS(slope, end1, end2, normalheight) \
if (slope) { \
end1 = P_GetZAt(slope, lines[i].v1->x, lines[i].v1->y); \
@ -888,7 +885,6 @@ static inline void AM_drawWalls(void)
SLOPEPARAMS(lines[i].backsector->c_slope, backc1, backc2, lines[i].backsector->ceilingheight)
}
#undef SLOPEPARAMS
#endif
if (!lines[i].backsector) // 1-sided
{
@ -897,19 +893,11 @@ static inline void AM_drawWalls(void)
else
AM_drawMline(&l, WALLCOLORS);
}
#ifdef ESLOPE
else if ((backf1 == backc1 && backf2 == backc2) // Back is thok barrier
|| (frontf1 == frontc1 && frontf2 == frontc2)) // Front is thok barrier
{
if (backf1 == backc1 && backf2 == backc2
&& frontf1 == frontc1 && frontf2 == frontc2) // BOTH are thok barriers
#else
else if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight // Back is thok barrier
|| lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // Front is thok barrier
{
if (lines[i].backsector->floorheight == lines[i].backsector->ceilingheight
&& lines[i].frontsector->floorheight == lines[i].frontsector->ceilingheight) // BOTH are thok barriers
#endif
{
if (lines[i].flags & ML_NOCLIMB)
AM_drawMline(&l, NOCLIMBTSWALLCOLORS);
@ -927,20 +915,10 @@ static inline void AM_drawWalls(void)
else
{
if (lines[i].flags & ML_NOCLIMB) {
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, NOCLIMBFDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, NOCLIMBCDWALLCOLORS); // ceiling level change
}
else
@ -948,20 +926,10 @@ static inline void AM_drawWalls(void)
}
else
{
#ifdef ESLOPE
if (backf1 != frontf1 || backf2 != frontf2) {
#else
if (lines[i].backsector->floorheight
!= lines[i].frontsector->floorheight) {
#endif
AM_drawMline(&l, FDWALLCOLORS); // floor level change
}
#ifdef ESLOPE
else if (backc1 != frontc1 || backc2 != frontc2) {
#else
else if (lines[i].backsector->ceilingheight
!= lines[i].frontsector->ceilingheight) {
#endif
AM_drawMline(&l, CDWALLCOLORS); // ceiling level change
}
else

View file

@ -8622,13 +8622,11 @@ struct {
{"FF_COLORMAPONLY",FF_COLORMAPONLY}, ///< Only copy the colormap, not the lightlevel
{"FF_GOOWATER",FF_GOOWATER}, ///< Used with ::FF_SWIMMABLE. Makes thick bouncey goop.
#ifdef ESLOPE
// Slope flags
{"SL_NOPHYSICS",SL_NOPHYSICS}, // Don't do momentum adjustment with this slope
{"SL_NODYNAMIC",SL_NODYNAMIC}, // Slope will never need to move during the level, so don't fuss with recalculating it
{"SL_ANCHORVERTEX",SL_ANCHORVERTEX},// Slope is using a Slope Vertex Thing to anchor its position
{"SL_VERTEXSLOPE",SL_VERTEXSLOPE}, // Slope is built from three Slope Vertex Things
#endif
// Angles
{"ANG1",ANG1},

View file

@ -155,8 +155,8 @@ extern char logfilename[1024];
#else
#define VERSION 1 // Game version
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v1.2 (HTTP MS)"
#define VERSIONSTRINGW L"v1.2 (HTTP MS)"
#define VERSIONSTRING "v1.2"
#define VERSIONSTRINGW L"v1.2"
// Hey! If you change this, add 1 to the MODVERSION below! Otherwise we can't force updates!
// And change CMakeLists.txt, for CMake users!
// AND appveyor.yml, for the build bots!
@ -606,11 +606,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Kalaron/Eternity Engine slope code (SRB2CB ported)
#define ESLOPE
#ifdef ESLOPE
/// Backwards compatibility with SRB2CB's slope linedef types.
/// \note A simple shim that prints a warning.
#define ESLOPE_TYPESHIM
#endif
/// Delete file while the game is running.
/// \note EXTREMELY buggy, tends to crash game.

View file

@ -6326,8 +6326,8 @@ void G_RecordDemo(const char *name)
maxsize = 1024*1024*2;
if (M_CheckParm("-maxdemo") && M_IsNextParm())
maxsize = atoi(M_GetNextParm()) * 1024;
// if (demobuffer)
// free(demobuffer);
if (demobuffer)
free(demobuffer);
demo_p = NULL;
demobuffer = malloc(maxsize);
demoend = demobuffer + maxsize;
@ -7156,6 +7156,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7184,6 +7185,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7196,6 +7198,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7215,6 +7218,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7275,6 +7279,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7345,6 +7350,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7358,6 +7364,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7382,6 +7389,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7425,6 +7433,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7480,6 +7489,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -7494,6 +7504,7 @@ void G_DoPlayDemo(char *defdemoname)
M_StartMessage(msg, NULL, MM_NOTHING);
Z_Free(pdemoname);
Z_Free(demobuffer);
demobuffer = NULL;
demo.playback = false;
demo.title = false;
return;
@ -8144,6 +8155,7 @@ ATTRNORETURN void FUNCNORETURN G_StopMetalRecording(void)
saved = FIL_WriteFile(va("%sMS.LMP", G_BuildMapName(gamemap)), demobuffer, demo_p - demobuffer); // finally output the file.
}
free(demobuffer);
demobuffer = NULL;
metalrecording = false;
if (saved)
I_Error("Saved to %sMS.LMP", G_BuildMapName(gamemap));
@ -8324,6 +8336,7 @@ void G_SaveDemo(void)
if (FIL_WriteFile(va(pandf, srb2home, demoname), demobuffer, demo_p - demobuffer)) // finally output the file.
demo.savemode = DSM_SAVED;
free(demobuffer);
demobuffer = NULL;
demo.recording = false;
if (modeattacking != ATTACKING_RECORD)

View file

@ -4733,6 +4733,7 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
}
R_SetupFrame(player, false); // This can stay false because it is only used to set viewsky in r_main.c, which isn't used here
framecount++; // for timedemo
HWR_RenderFrame(viewnumber, player, false);
}

View file

@ -2898,14 +2898,12 @@ void K_SpawnBoostTrail(player_t *player)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_SNEAKERTRAIL].height, player->mo->scale);
}
#endif
flame = P_SpawnMobj(newx, newy, ground, MT_SNEAKERTRAIL);
P_SetTarget(&flame->target, player->mo);
@ -3622,9 +3620,7 @@ void K_DoPogoSpring(mobj_t *mo, fixed_t vertispeed, UINT8 sound)
if (mo->eflags & MFE_SPRUNG)
return;
#ifdef ESLOPE
mo->standingslope = NULL;
#endif
mo->eflags |= MFE_SPRUNG;

View file

@ -14,9 +14,7 @@
#ifdef HAVE_BLUA
#include "p_local.h"
#include "p_setup.h" // So we can have P_SetupLevelSky
#ifdef ESLOPE
#include "p_slopes.h" // P_GetZAt
#endif
#include "z_zone.h"
#include "r_main.h"
#include "r_things.h"
@ -1575,7 +1573,6 @@ static int lib_evCrumbleChain(lua_State *L)
return 0;
}
#ifdef ESLOPE
// P_SLOPES
////////////
@ -1591,7 +1588,6 @@ static int lib_pGetZAt(lua_State *L)
lua_pushfixed(L, P_GetZAt(slope, x, y));
return 1;
}
#endif
// R_DEFS
////////////
@ -3083,10 +3079,8 @@ static luaL_Reg lib[] = {
{"P_StartQuake",lib_pStartQuake},
{"EV_CrumbleChain",lib_evCrumbleChain},
#ifdef ESLOPE
// p_slopes
{"P_GetZAt",lib_pGetZAt},
#endif
// r_defs
{"R_PointToAngle",lib_rPointToAngle},

View file

@ -79,9 +79,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -89,7 +87,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -132,7 +129,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -40,11 +40,9 @@ extern lua_State *gL;
#define META_SUBSECTOR "SUBSECTOR_T*"
#define META_SECTOR "SECTOR_T*"
#define META_FFLOOR "FFLOOR_T*"
#ifdef ESLOPE
#define META_SLOPE "PSLOPE_T*"
#define META_VECTOR2 "VECTOR2_T"
#define META_VECTOR3 "VECTOR3_T"
#endif
#define META_MAPHEADER "MAPHEADER_T*"
#define META_CVAR "CONSVAR_T*"

View file

@ -16,9 +16,7 @@
#include "p_local.h"
#include "p_setup.h"
#include "z_zone.h"
#ifdef ESLOPE
#include "p_slopes.h"
#endif
#include "r_main.h"
#include "lua_script.h"
@ -43,13 +41,9 @@ enum sector_e {
sector_heightsec,
sector_camsec,
sector_lines,
#ifdef ESLOPE
sector_ffloors,
sector_fslope,
sector_cslope
#else
sector_ffloors
#endif
};
static const char *const sector_opt[] = {
@ -66,10 +60,8 @@ static const char *const sector_opt[] = {
"camsec",
"lines",
"ffloors",
#ifdef ESLOPE
"f_slope",
"c_slope",
#endif
NULL};
enum subsector_e {
@ -175,10 +167,8 @@ enum ffloor_e {
ffloor_toplightlevel,
ffloor_bottomheight,
ffloor_bottompic,
#ifdef ESLOPE
ffloor_tslope,
ffloor_bslope,
#endif
ffloor_sector,
ffloor_flags,
ffloor_master,
@ -195,10 +185,8 @@ static const char *const ffloor_opt[] = {
"toplightlevel",
"bottomheight",
"bottompic",
#ifdef ESLOPE
"t_slope",
"b_slope",
#endif
"sector", // secnum pushed as control sector userdata
"flags",
"master", // control linedef
@ -208,7 +196,6 @@ static const char *const ffloor_opt[] = {
"alpha",
NULL};
#ifdef ESLOPE
enum slope_e {
slope_valid = 0,
slope_o,
@ -247,7 +234,6 @@ static const char *const vector_opt[] = {
"y",
"z",
NULL};
#endif
static const char *const array_opt[] ={"iterate",NULL};
static const char *const valid_opt[] ={"valid",NULL};
@ -463,14 +449,12 @@ static int sector_get(lua_State *L)
LUA_PushUserdata(L, sector->ffloors, META_FFLOOR);
lua_pushcclosure(L, sector_iterate, 2); // push lib_iterateFFloors and sector->ffloors as upvalues for the function
return 1;
#ifdef ESLOPE
case sector_fslope: // f_slope
LUA_PushUserdata(L, sector->f_slope, META_SLOPE);
return 1;
case sector_cslope: // c_slope
LUA_PushUserdata(L, sector->c_slope, META_SLOPE);
return 1;
#endif
}
return 0;
}
@ -495,10 +479,8 @@ static int sector_set(lua_State *L)
case sector_heightsec: // heightsec
case sector_camsec: // camsec
case sector_ffloors: // ffloors
#ifdef ESLOPE
case sector_fslope: // f_slope
case sector_cslope: // c_slope
#endif
default:
return luaL_error(L, "sector_t field " LUA_QS " cannot be set.", sector_opt[field]);
case sector_floorheight: { // floorheight
@ -1134,14 +1116,12 @@ static int ffloor_get(lua_State *L)
lua_pushlstring(L, levelflat->name, i);
return 1;
}
#ifdef ESLOPE
case ffloor_tslope:
LUA_PushUserdata(L, *ffloor->t_slope, META_SLOPE);
return 1;
case ffloor_bslope:
LUA_PushUserdata(L, *ffloor->b_slope, META_SLOPE);
return 1;
#endif
case ffloor_sector:
LUA_PushUserdata(L, &sectors[ffloor->secnum], META_SECTOR);
return 1;
@ -1183,10 +1163,8 @@ static int ffloor_set(lua_State *L)
switch(field)
{
case ffloor_valid: // valid
#ifdef ESLOPE
case ffloor_tslope: // t_slope
case ffloor_bslope: // b_slope
#endif
case ffloor_sector: // sector
case ffloor_master: // master
case ffloor_target: // target
@ -1247,7 +1225,6 @@ static int ffloor_set(lua_State *L)
return 0;
}
#ifdef ESLOPE
static int slope_get(lua_State *L)
{
pslope_t *slope = *((pslope_t **)luaL_checkudata(L, 1, META_SLOPE));
@ -1422,7 +1399,6 @@ static int vector3_get(lua_State *L)
return 0;
}
#endif
static int lib_getMapheaderinfo(lua_State *L)
{
@ -1614,7 +1590,6 @@ int LUA_MapLib(lua_State *L)
lua_setfield(L, -2, "__newindex");
lua_pop(L, 1);
#ifdef ESLOPE
luaL_newmetatable(L, META_SLOPE);
lua_pushcfunction(L, slope_get);
lua_setfield(L, -2, "__index");
@ -1632,7 +1607,6 @@ int LUA_MapLib(lua_State *L)
lua_pushcfunction(L, vector3_get);
lua_setfield(L, -2, "__index");
lua_pop(L, 1);
#endif
luaL_newmetatable(L, META_MAPHEADER);
lua_pushcfunction(L, mapheaderinfo_get);

View file

@ -82,9 +82,7 @@ enum mobj_e {
mobj_extravalue2,
mobj_cusval,
mobj_cvmem,
#ifdef ESLOPE
mobj_standingslope,
#endif
mobj_colorized
};
@ -145,9 +143,7 @@ static const char *const mobj_opt[] = {
"extravalue2",
"cusval",
"cvmem",
#ifdef ESLOPE
"standingslope",
#endif
"colorized",
NULL};
@ -352,11 +348,9 @@ static int mobj_get(lua_State *L)
case mobj_cvmem:
lua_pushinteger(L, mo->cvmem);
break;
#ifdef ESLOPE
case mobj_standingslope:
LUA_PushUserdata(L, mo->standingslope, META_SLOPE);
break;
#endif
case mobj_colorized:
lua_pushboolean(L, mo->colorized);
break;
@ -670,10 +664,8 @@ static int mobj_set(lua_State *L)
case mobj_cvmem:
mo->cvmem = luaL_checkinteger(L, 3);
break;
#ifdef ESLOPE
case mobj_standingslope:
return NOSET;
#endif
case mobj_colorized:
mo->colorized = luaL_checkboolean(L, 3);
break;

View file

@ -22,9 +22,7 @@
#include "byteptr.h"
#include "p_saveg.h"
#include "p_local.h"
#ifdef ESLOPE
#include "p_slopes.h" // for P_SlopeById
#endif
#ifdef LUA_ALLOW_BYTECODE
#include "d_netfil.h" // for LUA_DumpFile
#endif
@ -472,9 +470,7 @@ enum
ARCH_SIDE,
ARCH_SUBSECTOR,
ARCH_SECTOR,
#ifdef ESLOPE
ARCH_SLOPE,
#endif
ARCH_MAPHEADER,
ARCH_TEND=0xFF,
@ -494,9 +490,7 @@ static const struct {
{META_SIDE, ARCH_SIDE},
{META_SUBSECTOR,ARCH_SUBSECTOR},
{META_SECTOR, ARCH_SECTOR},
#ifdef ESLOPE
{META_SLOPE, ARCH_SLOPE},
#endif
{META_MAPHEADER, ARCH_MAPHEADER},
{NULL, ARCH_NULL}
};
@ -701,7 +695,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
}
break;
}
#ifdef ESLOPE
case ARCH_SLOPE:
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
@ -713,7 +706,6 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
}
break;
}
#endif
case ARCH_MAPHEADER:
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
@ -915,7 +907,6 @@ static UINT8 ArchiveValueDemo(int TABLESINDEX, int myindex)
}
break;
}
#ifdef ESLOPE
case ARCH_SLOPE:
{
pslope_t *slope = *((pslope_t **)lua_touserdata(gL, myindex));
@ -927,7 +918,6 @@ static UINT8 ArchiveValueDemo(int TABLESINDEX, int myindex)
}
break;
}
#endif
case ARCH_MAPHEADER:
{
mapheader_t *header = *((mapheader_t **)lua_touserdata(gL, myindex));
@ -1233,11 +1223,9 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(save_p)], META_SECTOR);
break;
#ifdef ESLOPE
case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(save_p)), META_SLOPE);
break;
#endif
case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(save_p)], META_MAPHEADER);
break;
@ -1336,11 +1324,9 @@ static UINT8 UnArchiveValueDemo(int TABLESINDEX, char field[1024])
case ARCH_SECTOR:
LUA_PushUserdata(gL, &sectors[READUINT16(demo_p)], META_SECTOR);
break;
#ifdef ESLOPE
case ARCH_SLOPE:
LUA_PushUserdata(gL, P_SlopeById(READUINT16(demo_p)), META_SLOPE);
break;
#endif
case ARCH_MAPHEADER:
LUA_PushUserdata(gL, mapheaderinfo[READUINT16(demo_p)], META_MAPHEADER);
break;

View file

@ -862,13 +862,9 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
if (ceiling)
{
#ifdef ESLOPE
// Truncate position to match where mapthing would be when spawned
// (this applies to every further P_GetZAt call as well)
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
if (((cheight - player->mo->z - player->mo->height)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
@ -879,11 +875,7 @@ static boolean OP_HeightOkay(player_t *player, UINT8 ceiling)
}
else
{
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
if (((player->mo->z - fheight)>>FRACBITS) >= (1 << (16-ZSHIFT)))
{
CONS_Printf(M_GetText("Sorry, you're too %s to place this object (max: %d %s).\n"), M_GetText("high"),
@ -931,20 +923,12 @@ static mapthing_t *OP_CreateNewMapThing(player_t *player, UINT16 type, boolean c
mt->y = (INT16)(player->mo->y>>FRACBITS);
if (ceiling)
{
#ifdef ESLOPE
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
mt->options = (UINT16)((cheight - player->mo->z - player->mo->height)>>FRACBITS);
}
else
{
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
mt->options = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
mt->options <<= ZSHIFT;
@ -1001,11 +985,7 @@ void OP_NightsObjectplace(player_t *player)
UINT16 angle = (UINT16)(player->anotherflyangle % 360);
INT16 temp = (INT16)FixedInt(AngleFixed(player->mo->angle)); // Traditional 2D Angle
sector_t *sec = player->mo->subsector->sector;
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
player->pflags |= PF_ATTACKDOWN;
@ -1162,20 +1142,12 @@ void OP_ObjectplaceMovement(player_t *player)
if (!!(mobjinfo[op_currentthing].flags & MF_SPAWNCEILING) ^ !!(cv_opflags.value & MTF_OBJECTFLIP))
{
#ifdef ESLOPE
fixed_t cheight = sec->c_slope ? P_GetZAt(sec->c_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->ceilingheight;
#else
fixed_t cheight = sec->ceilingheight;
#endif
op_displayflags = (UINT16)((cheight - player->mo->z - mobjinfo[op_currentthing].height)>>FRACBITS);
}
else
{
#ifdef ESLOPE
fixed_t fheight = sec->f_slope ? P_GetZAt(sec->f_slope, player->mo->x & 0xFFFF0000, player->mo->y & 0xFFFF0000) : sec->floorheight;
#else
fixed_t fheight = sec->floorheight;
#endif
op_displayflags = (UINT16)((player->mo->z - fheight)>>FRACBITS);
}
op_displayflags <<= ZSHIFT;

View file

@ -5795,13 +5795,8 @@ void A_MixUp(mobj_t *actor)
P_SetThingPosition(players[i].mo);
#ifdef ESLOPE
players[i].mo->floorz = P_GetFloorZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
players[i].mo->ceilingz = P_GetCeilingZ(players[i].mo, players[i].mo->subsector->sector, players[i].mo->x, players[i].mo->y, NULL);
#else
players[i].mo->floorz = players[i].mo->subsector->sector->floorheight;
players[i].mo->ceilingz = players[i].mo->subsector->sector->ceilingheight;
#endif
P_CheckPosition(players[i].mo, players[i].mo->x, players[i].mo->y);
}

View file

@ -328,9 +328,7 @@ extern mobj_t *tmfloorthing, *tmhitthing, *tmthing;
extern camera_t *mapcampointer;
extern fixed_t tmx;
extern fixed_t tmy;
#ifdef ESLOPE
extern pslope_t *tmfloorslope, *tmceilingslope;
#endif
/* cphipps 2004/08/30 */
extern void P_MapStart(void);

View file

@ -31,9 +31,7 @@
#include "r_splats.h"
#ifdef ESLOPE
#include "p_slopes.h"
#endif
#include "z_zone.h"
@ -56,9 +54,7 @@ fixed_t tmfloorz, tmceilingz;
static fixed_t tmdropoffz, tmdrpoffceilz; // drop-off floor/ceiling heights
mobj_t *tmfloorthing; // the thing corresponding to tmfloorz or NULL if tmfloorz is from a sector
mobj_t *tmhitthing; // the solid thing you bumped into (for collisions)
#ifdef ESLOPE
pslope_t *tmfloorslope, *tmceilingslope;
#endif
// keep track of the line that lowers the ceiling,
// so missiles don't explode against sky hack walls
@ -135,9 +131,7 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
return false;
}
#ifdef ESLOPE
object->standingslope = NULL; // Okay, now we can't return - no launching off at silly angles for you.
#endif
object->eflags |= MFE_SPRUNG; // apply this flag asap!
spring->flags &= ~(MF_SOLID|MF_SPECIAL); // De-solidify
@ -275,9 +269,7 @@ static void P_DoFanAndGasJet(mobj_t *spring, mobj_t *object)
zdist = object->z - spring->z;
}
#ifdef ESLOPE
object->standingslope = NULL; // No launching off at silly angles for you.
#endif
switch (spring->type)
{
@ -1758,9 +1750,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z + thing->height > tmfloorz)
{
tmfloorz = thing->z + thing->height;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
}
return true;
}
@ -1777,17 +1767,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& tmthing->z + tmthing->height < tmthing->ceilingz)
{
tmfloorz = tmceilingz = topz; // block while in air
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
tmfloorthing = thing; // needed for side collision
}
else if (topz < tmceilingz && tmthing->z <= thing->z+thing->height)
{
tmceilingz = topz;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
tmfloorthing = thing; // thing we may stand on
}
}
@ -1801,9 +1787,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
if (thing->z < tmceilingz)
{
tmceilingz = thing->z;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
}
return true;
}
@ -1820,17 +1804,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
&& tmthing->z > tmthing->floorz)
{
tmfloorz = tmceilingz = topz; // block while in air
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
tmfloorthing = thing; // needed for side collision
}
else if (topz > tmfloorz && tmthing->z+tmthing->height >= thing->z)
{
tmfloorz = topz;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
tmfloorthing = thing; // thing we may stand on
}
}
@ -1964,17 +1944,13 @@ if (tmthing->flags & MF_PAPERCOLLISION) // Caution! Turning whilst up against a
{
tmceilingz = opentop;
ceilingline = ld;
#ifdef ESLOPE
tmceilingslope = opentopslope;
#endif
}
if (openbottom > tmfloorz)
{
tmfloorz = openbottom;
#ifdef ESLOPE
tmfloorslope = openbottomslope;
#endif
}
if (highceiling > tmdrpoffceilz)
@ -2053,10 +2029,8 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
// will adjust them.
tmfloorz = tmdropoffz = P_GetFloorZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->floorheight;
tmceilingz = P_GetCeilingZ(thing, newsubsec->sector, x, y, NULL); //newsubsec->sector->ceilingheight;
#ifdef ESLOPE
tmfloorslope = newsubsec->sector->f_slope;
tmceilingslope = newsubsec->sector->c_slope;
#endif
// Check list of fake floors and see if tmfloorz/tmceilingz need to be altered.
if (newsubsec->sector->ffloors)
@ -2096,18 +2070,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (tmfloorz < topheight - sinklevel) {
tmfloorz = topheight - sinklevel;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope;
#endif
}
}
else if (thing->eflags & MFE_VERTICALFLIP && thingtop <= bottomheight + sinklevel && thing->momz >= 0)
{
if (tmceilingz > bottomheight + sinklevel) {
tmceilingz = bottomheight + sinklevel;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope;
#endif
}
}
}
@ -2129,9 +2099,7 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
{
if (tmfloorz < thing->z) {
tmfloorz = thing->z;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
}
}
// Quicksand blocks never change heights otherwise.
@ -2147,18 +2115,14 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
&& !(rover->flags & FF_REVERSEPLATFORM))
{
tmfloorz = tmdropoffz = topheight;
#ifdef ESLOPE
tmfloorslope = *rover->t_slope;
#endif
}
if (bottomheight < tmceilingz && abs(delta1) >= abs(delta2)
&& !(rover->flags & FF_PLATFORM)
&& !(thing->type == MT_SKIM && (rover->flags & FF_SWIMMABLE)))
{
tmceilingz = tmdrpoffceilz = bottomheight;
#ifdef ESLOPE
tmceilingslope = *rover->b_slope;
#endif
}
}
}
@ -2175,7 +2139,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2233,23 +2196,18 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
if (polytop > tmfloorz && abs(delta1) < abs(delta2)) {
tmfloorz = tmdropoffz = polytop;
#ifdef ESLOPE
tmfloorslope = NULL;
#endif
}
if (polybottom < tmceilingz && abs(delta1) >= abs(delta2)) {
tmceilingz = tmdrpoffceilz = polybottom;
#ifdef ESLOPE
tmceilingslope = NULL;
#endif
}
}
plink = (polymaplink_t *)(plink->link.next);
}
}
}
#endif
// tmfloorthing is set when tmfloorz comes from a thing's top
tmfloorthing = NULL;
@ -2407,7 +2365,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2478,7 +2435,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
}
}
}
#endif
// check lines
for (bx = xl; bx <= xh; bx++)
@ -2657,10 +2613,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
mobj_t *oldthing = tmthing;
line_t *oldceilline = ceilingline;
line_t *oldblockline = blockingline;
#ifdef ESLOPE
pslope_t *oldfslope = tmfloorslope;
pslope_t *oldcslope = tmceilingslope;
#endif
// Move the player
P_TryMove(thing, thing->x+stand->momx, thing->y+stand->momy, true);
@ -2673,10 +2627,8 @@ boolean PIT_PushableMoved(mobj_t *thing)
P_SetTarget(&tmthing, oldthing);
ceilingline = oldceilline;
blockingline = oldblockline;
#ifdef ESLOPE
tmfloorslope = oldfslope;
tmceilingslope = oldcslope;
#endif
thing->momz = stand->momz;
}
else
@ -2698,9 +2650,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
fixed_t tryy = thing->y;
fixed_t radius = thing->radius;
fixed_t thingtop = thing->z + thing->height;
#ifdef ESLOPE
fixed_t startingonground = P_IsObjectOnGround(thing);
#endif
floatok = false;
if (radius < MAXRADIUS/2)
@ -2791,26 +2741,22 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
else if (tmceilingz < thingtop && thingtop - tmceilingz <= maxstep)
{
thing->z = (thing->ceilingz = thingtop = tmceilingz) - thing->height;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
}
else if (thing->z == thing->floorz && tmfloorz < thing->z && thing->z - tmfloorz <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#ifdef ESLOPE
else if (tmfloorz > thing->z && tmfloorz - thing->z <= maxstep)
{
thing->z = thing->floorz = tmfloorz;
thing->eflags |= MFE_JUSTSTEPPEDDOWN;
}
#endif
}
if (thing->eflags & MFE_VERTICALFLIP)
@ -2872,7 +2818,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
thing->floorz = tmfloorz;
thing->ceilingz = tmceilingz;
#ifdef ESLOPE
if (!(thing->flags & MF_NOCLIPHEIGHT))
{
// Assign thing's standingslope if needed
@ -2893,7 +2838,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
}
else // don't set standingslope if you're not going to clip against it
thing->standingslope = NULL;
#endif
thing->x = x;
thing->y = y;
@ -4674,10 +4618,8 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
sector_t *sec = R_PointInSubsector(x, y)->sector;
fixed_t floorz = sec->floorheight;
#ifdef ESLOPE
if (sec->f_slope)
floorz = P_GetZAt(sec->f_slope, x, y);
#endif
// Intercept the stupid 'fall through 3dfloors' bug Tails 03-17-2002
if (sec->ffloors)
@ -4697,12 +4639,10 @@ fixed_t P_FloorzAtPos(fixed_t x, fixed_t y, fixed_t z, fixed_t height)
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, x, y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, x, y);
#endif
if (rover->flags & FF_QUICKSAND)
{

View file

@ -308,9 +308,7 @@ fixed_t P_InterceptVector(divline_t *v2, divline_t *v1)
// OPTIMIZE: keep this precalculated
//
fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
#ifdef ESLOPE
pslope_t *opentopslope, *openbottomslope;
#endif
// P_CameraLineOpening
// P_LineOpening, but for camera
@ -337,24 +335,20 @@ void P_CameraLineOpening(line_t *linedef)
{
frontfloor = sectors[front->camsec].floorheight;
frontceiling = sectors[front->camsec].ceilingheight;
#ifdef ESLOPE
if (sectors[front->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->camsec].c_slope)
frontceiling = P_GetZAt(sectors[front->camsec].c_slope, camera[0].x, camera[0].y);
#endif
}
else if (front->heightsec >= 0)
{
frontfloor = sectors[front->heightsec].floorheight;
frontceiling = sectors[front->heightsec].ceilingheight;
#ifdef ESLOPE
if (sectors[front->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[front->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[front->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[front->heightsec].c_slope, camera[0].x, camera[0].y);
#endif
}
else
{
@ -365,23 +359,19 @@ void P_CameraLineOpening(line_t *linedef)
{
backfloor = sectors[back->camsec].floorheight;
backceiling = sectors[back->camsec].ceilingheight;
#ifdef ESLOPE
if (sectors[back->camsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->camsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->camsec].c_slope)
frontceiling = P_GetZAt(sectors[back->camsec].c_slope, camera[0].x, camera[0].y);
#endif
}
else if (back->heightsec >= 0)
{
backfloor = sectors[back->heightsec].floorheight;
backceiling = sectors[back->heightsec].ceilingheight;
#ifdef ESLOPE
if (sectors[back->heightsec].f_slope) // SRB2CBTODO: ESLOPE (sectors[front->heightsec].f_slope)
frontfloor = P_GetZAt(sectors[back->heightsec].f_slope, camera[0].x, camera[0].y);
if (sectors[back->heightsec].c_slope)
frontceiling = P_GetZAt(sectors[back->heightsec].c_slope, camera[0].x, camera[0].y);
#endif
}
else
{
@ -501,14 +491,12 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
}
// Treat polyobjects kind of like 3D Floors
#ifdef POLYOBJECTS
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{
front = linedef->frontsector;
back = linedef->frontsector;
}
else
#endif
{
front = linedef->frontsector;
back = linedef->backsector;
@ -527,17 +515,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
opentop = frontheight;
highceiling = backheight;
#ifdef ESLOPE
opentopslope = front->c_slope;
#endif
}
else
{
opentop = backheight;
highceiling = frontheight;
#ifdef ESLOPE
opentopslope = back->c_slope;
#endif
}
frontheight = P_GetFloorZ(mobj, front, tmx, tmy, linedef);
@ -547,17 +531,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
openbottom = frontheight;
lowfloor = backheight;
#ifdef ESLOPE
openbottomslope = front->f_slope;
#endif
}
else
{
openbottom = backheight;
lowfloor = frontheight;
#ifdef ESLOPE
openbottomslope = back->f_slope;
#endif
}
}
@ -625,9 +605,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors
#ifdef POLYOBJECTS
|| linedef->polyobj
#endif
)
{
ffloor_t *rover;
@ -637,10 +615,8 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
fixed_t highestfloor = openbottom;
fixed_t lowestfloor = lowfloor;
fixed_t delta1, delta2;
#ifdef ESLOPE
pslope_t *ceilingslope = opentopslope;
pslope_t *floorslope = openbottomslope;
#endif
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
@ -665,9 +641,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
if (bottomheight < lowestceiling) {
lowestceiling = bottomheight;
#ifdef ESLOPE
ceilingslope = *rover->b_slope;
#endif
}
else if (bottomheight < highestceiling)
highestceiling = bottomheight;
@ -677,9 +651,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
if (topheight > highestfloor) {
highestfloor = topheight;
#ifdef ESLOPE
floorslope = *rover->t_slope;
#endif
}
else if (topheight > lowestfloor)
lowestfloor = topheight;
@ -709,9 +681,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
if (bottomheight < lowestceiling) {
lowestceiling = bottomheight;
#ifdef ESLOPE
ceilingslope = *rover->b_slope;
#endif
}
else if (bottomheight < highestceiling)
highestceiling = bottomheight;
@ -721,16 +691,13 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
{
if (topheight > highestfloor) {
highestfloor = topheight;
#ifdef ESLOPE
floorslope = *rover->t_slope;
#endif
}
else if (topheight > lowestfloor)
lowestfloor = topheight;
}
}
#ifdef POLYOBJECTS
// Treat polyobj's backsector like a 3D Floor
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT))
{
@ -740,38 +707,29 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
delta2 = abs(thingtop - (polysec->floorheight + ((polysec->ceilingheight - polysec->floorheight)/2)));
if (polysec->floorheight < lowestceiling && delta1 >= delta2) {
lowestceiling = polysec->floorheight;
#ifdef ESLOPE
ceilingslope = NULL;
#endif
}
else if (polysec->floorheight < highestceiling && delta1 >= delta2)
highestceiling = polysec->floorheight;
if (polysec->ceilingheight > highestfloor && delta1 < delta2) {
highestfloor = polysec->ceilingheight;
#ifdef ESLOPE
floorslope = NULL;
#endif
}
else if (polysec->ceilingheight > lowestfloor && delta1 < delta2)
lowestfloor = polysec->ceilingheight;
}
#endif
if (highestceiling < highceiling)
highceiling = highestceiling;
if (highestfloor > openbottom) {
openbottom = highestfloor;
#ifdef ESLOPE
openbottomslope = floorslope;
#endif
}
if (lowestceiling < opentop) {
opentop = lowestceiling;
#ifdef ESLOPE
opentopslope = ceilingslope;
#endif
}
if (lowestfloor > lowfloor)
@ -1023,9 +981,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -1033,7 +989,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -1057,7 +1012,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -55,9 +55,7 @@ void P_CreatePrecipSecNodeList(precipmobj_t *thing, fixed_t x,fixed_t y);
boolean P_SceneryTryMove(mobj_t *thing, fixed_t x, fixed_t y);
extern fixed_t opentop, openbottom, openrange, lowfloor, highceiling;
#ifdef ESLOPE
extern pslope_t *opentopslope, *openbottomslope;
#endif
void P_LineOpening(line_t *plinedef, mobj_t *mobj);

View file

@ -31,9 +31,7 @@
#include "i_video.h"
#include "lua_hook.h"
#include "b_bot.h"
#ifdef ESLOPE
#include "p_slopes.h"
#endif
#include "k_kart.h"
@ -646,12 +644,10 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (mobj->z > topheight)
return false;
@ -662,7 +658,6 @@ boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover)
return true;
}
#ifdef ESLOPE
// P_GetFloorZ (and its ceiling counterpart)
// Gets the floor height (or ceiling height) of the mobj's contact point in sector, assuming object's center if moved to [x, y]
// If line is supplied, it's a divider line on the sector. Set it to NULL if you're not checking for collision with a line
@ -766,15 +761,11 @@ static fixed_t HighestOnLine(fixed_t radius, fixed_t x, fixed_t y, line_t *line,
P_GetZAt(slope, v2.x, v2.y)
);
}
#endif
fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
#ifdef ESLOPE
I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->f_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->f_slope;
@ -844,25 +835,13 @@ fixed_t P_MobjFloorZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->floorheight;
}
fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
#ifdef ESLOPE
I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->c_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->c_slope;
@ -932,26 +911,14 @@ fixed_t P_MobjCeilingZ(mobj_t *mobj, sector_t *sector, sector_t *boundsec, fixed
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->ceilingheight;
}
// Now do the same as all above, but for cameras because apparently cameras are special?
fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
#ifdef ESLOPE
I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->f_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->f_slope;
@ -1021,25 +988,13 @@ fixed_t P_CameraFloorZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fix
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the floor height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->floorheight;
}
fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, fixed_t x, fixed_t y, line_t *line, boolean lowest, boolean perfect)
{
#ifdef ESLOPE
I_Assert(mobj != NULL);
#endif
I_Assert(sector != NULL);
#ifdef ESLOPE
if (sector->c_slope) {
fixed_t testx, testy;
pslope_t *slope = sector->c_slope;
@ -1109,15 +1064,6 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
return HighestOnLine(mobj->radius, x, y, line, slope, lowest);
} else // Well, that makes it easy. Just get the ceiling height
#else
(void)mobj;
(void)boundsec;
(void)x;
(void)y;
(void)line;
(void)lowest;
(void)perfect;
#endif
return sector->ceilingheight;
}
static void P_PlayerFlip(mobj_t *mo)
@ -1406,9 +1352,7 @@ static void P_XYFriction(mobj_t *mo, fixed_t oldx, fixed_t oldy)
else if (abs(player->rmomx) < FixedMul(STOPSPEED, mo->scale)
&& abs(player->rmomy) < FixedMul(STOPSPEED, mo->scale)
&& (!(player->cmd.forwardmove && !(twodlevel || mo->flags2 & MF2_TWOD)) && !player->cmd.sidemove && !(player->pflags & PF_SPINNING))
#ifdef ESLOPE
&& !(player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && (abs(player->mo->standingslope->zdelta) >= FRACUNIT/2))
#endif
)
{
// if in a walking frame, stop moving
@ -1556,11 +1500,9 @@ void P_XYMovement(mobj_t *mo)
fixed_t xmove, ymove;
fixed_t oldx, oldy; // reducing bobbing/momentum on ice when up against walls
boolean moved;
#ifdef ESLOPE
pslope_t *oldslope = NULL;
vector3_t slopemom;
fixed_t predictedz = 0;
#endif
I_Assert(mo != NULL);
I_Assert(!P_MobjWasRemoved(mo));
@ -1590,7 +1532,6 @@ void P_XYMovement(mobj_t *mo)
oldx = mo->x;
oldy = mo->y;
#ifdef ESLOPE
// adjust various things based on slope
if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8) {
if (!P_IsObjectOnGround(mo)) { // We fell off at some point? Do the twisty thing!
@ -1612,7 +1553,6 @@ void P_XYMovement(mobj_t *mo)
}
} else if (P_IsObjectOnGround(mo) && !mo->momz)
predictedz = mo->z;
#endif
// Pushables can break some blocks
if (CheckForBustableBlocks && mo->flags & MF_PUSHABLE)
@ -1799,7 +1739,6 @@ void P_XYMovement(mobj_t *mo)
if (P_MobjWasRemoved(mo)) // MF_SPECIAL touched a player! O_o;;
return;
#ifdef ESLOPE
if (moved && oldslope) { // Check to see if we ran off
if (oldslope != mo->standingslope) { // First, compare different slopes
@ -1847,7 +1786,6 @@ void P_XYMovement(mobj_t *mo)
//CONS_Printf("Launched off of flat surface running into downward slope\n");
}
}
#endif
// Check the gravity status.
P_CheckGravity(mo, false);
@ -1898,11 +1836,9 @@ void P_XYMovement(mobj_t *mo)
if (player && player->pflags & PF_NIGHTSMODE)
return; // no friction for NiGHTS players
#ifdef ESLOPE
if ((mo->type == MT_BIGTUMBLEWEED || mo->type == MT_LITTLETUMBLEWEED)
&& (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)) // Special exception for tumbleweeds on slopes
return;
#endif
//{ SRB2kart stuff
if (mo->type == MT_ORBINAUT || mo->type == MT_JAWZ_DUD || mo->type == MT_JAWZ || mo->type == MT_BALLHOG) //(mo->type == MT_JAWZ && !mo->tracer))
@ -2140,9 +2076,7 @@ boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
{
fixed_t topheight =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
#endif
*rover->topheight;
if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
@ -2179,7 +2113,6 @@ static boolean P_ZMovement(mobj_t *mo)
}
mo->z += mo->momz;
#ifdef ESLOPE
if (mo->standingslope)
{
if (mo->flags & MF_NOCLIPHEIGHT)
@ -2187,7 +2120,6 @@ static boolean P_ZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo);
}
#endif
switch (mo->type)
{
@ -2378,7 +2310,6 @@ static boolean P_ZMovement(mobj_t *mo)
else
mo->z = mo->floorz;
#ifdef ESLOPE
if (!(mo->flags & MF_MISSILE) && mo->standingslope) // You're still on the ground; why are we here?
{
mo->momz = 0;
@ -2391,7 +2322,6 @@ static boolean P_ZMovement(mobj_t *mo)
mo->standingslope = (mo->eflags & MFE_VERTICALFLIP) ? tmceilingslope : tmfloorslope;
P_ReverseQuantizeMomentumToSlope(&mom, mo->standingslope);
}
#endif
// hit the floor
if (mo->type == MT_FIREBALL) // special case for the fireball
@ -2491,13 +2421,11 @@ static boolean P_ZMovement(mobj_t *mo)
else
mom.y -= FixedMul(6*FRACUNIT, mo->scale);
}
#ifdef ESLOPE
else if (mo->standingslope && abs(mo->standingslope->zdelta) > FRACUNIT>>8)
{
// Pop the object up a bit to encourage bounciness
//mom.z = P_MobjFlip(mo)*mo->scale;
}
#endif
else
{
mom.x = mom.y = mom.z = 0;
@ -2543,11 +2471,9 @@ static boolean P_ZMovement(mobj_t *mo)
|| tmfloorthing->flags2 & MF2_STANDONME || tmfloorthing->type == MT_PLAYER))
mom.z = tmfloorthing->momz;
#ifdef ESLOPE
if (mo->standingslope) { // MT_STEAM will never have a standingslope, see above.
P_QuantizeMomentumToSlope(&mom, mo->standingslope);
}
#endif
mo->momx = mom.x;
mo->momy = mom.y;
@ -2665,7 +2591,6 @@ static void P_PlayerZMovement(mobj_t *mo)
|| mo->player->playerstate == PST_REBORN)
return;
#ifdef ESLOPE
if (mo->standingslope)
{
if (mo->flags & MF_NOCLIPHEIGHT)
@ -2673,7 +2598,6 @@ static void P_PlayerZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo);
}
#endif
// clip movement
if (P_IsObjectOnGround(mo) && !(mo->flags & MF_NOCLIPHEIGHT))
@ -2702,19 +2626,15 @@ static void P_PlayerZMovement(mobj_t *mo)
&& mo->player->kartstuff[k_spinouttimer] == 0 && mo->player->kartstuff[k_squishedtimer] == 0) // SRB2kart
P_SetPlayerMobjState(mo, S_KART_STND1);
#ifdef ESLOPE
if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) {
// Handle landing on slope during Z movement
P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope));
}
#endif
#ifdef ESLOPE
if (!mo->standingslope && (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope)) {
// Handle landing on slope during Z movement
P_HandleSlopeLanding(mo, (mo->eflags & MFE_VERTICALFLIP ? tmceilingslope : tmfloorslope));
}
#endif
if (P_MobjFlip(mo)*mo->momz < 0) // falling
{
@ -2732,7 +2652,6 @@ static void P_PlayerZMovement(mobj_t *mo)
if (mo->eflags & MFE_JUSTHITFLOOR)
{
#ifdef POLYOBJECTS
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
@ -2792,7 +2711,6 @@ static void P_PlayerZMovement(mobj_t *mo)
}
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
@ -2961,7 +2879,6 @@ static boolean P_SceneryZMovement(mobj_t *mo)
// set standingslope
P_TryMove(mo, mo->x, mo->y, true);
mo->momz = -mo->momz;
#ifdef ESLOPE
if (mo->standingslope)
{
if (mo->flags & MF_NOCLIPHEIGHT)
@ -2969,7 +2886,6 @@ static boolean P_SceneryZMovement(mobj_t *mo)
else if (!P_IsObjectOnGround(mo))
P_SlopeLaunch(mo);
}
#endif
S_StartSound(mo, mo->info->activesound);
}
break;
@ -3138,13 +3054,11 @@ void P_MobjCheckWater(mobj_t *mobj)
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (mobj->eflags & MFE_VERTICALFLIP)
{
@ -3387,13 +3301,11 @@ static void P_SceneryCheckWater(mobj_t *mobj)
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
if (*rover->b_slope)
bottomheight = P_GetZAt(*rover->b_slope, mobj->x, mobj->y);
#endif
if (topheight <= mobj->z
|| bottomheight > (mobj->z + FixedMul(mobj->info->height >> 1, mobj->scale)))
@ -3439,13 +3351,9 @@ static boolean P_CameraCheckHeat(camera_t *thiscam)
continue;
if (halfheight >= (
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
#endif
*rover->topheight) || halfheight <= (
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
#endif
*rover->bottomheight))
continue;
@ -3475,13 +3383,9 @@ static boolean P_CameraCheckWater(camera_t *thiscam)
continue;
if (halfheight >= (
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, thiscam->x, thiscam->y) :
#endif
*rover->topheight) || halfheight <= (
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, thiscam->x, thiscam->y) :
#endif
*rover->bottomheight))
continue;
@ -3681,9 +3585,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
P_MobjCheckWater(mobj);
#ifdef ESLOPE
P_ButteredSlope(mobj);
#endif
// momentum movement
mobj->eflags &= ~MFE_JUSTSTEPPEDDOWN;
@ -3840,9 +3742,7 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
else
return;
mobj->floorz =
#ifdef ESLOPE
mobjsecsubsec->f_slope ? P_GetZAt(mobjsecsubsec->f_slope, mobj->x, mobj->y) :
#endif
mobjsecsubsec->floorheight;
if (mobjsecsubsec->ffloors)
{
@ -3858,11 +3758,9 @@ static void CalculatePrecipFloor(precipmobj_t *mobj)
if (!(rover->flags & FF_BLOCKOTHERS) && !(rover->flags & FF_SWIMMABLE))
continue;
#ifdef ESLOPE
if (*rover->t_slope)
topheight = P_GetZAt(*rover->t_slope, mobj->x, mobj->y);
else
#endif
topheight = *rover->topheight;
if (topheight > mobj->floorz)
@ -9332,7 +9230,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
mobj->eflags &= ~MFE_JUSTHITFLOOR;
}
#ifdef ESLOPE // Sliding physics for slidey mobjs!
if (mobj->type == MT_FLINGRING
|| mobj->type == MT_FLINGCOIN
|| P_WeaponOrPanel(mobj->type)
@ -9345,7 +9242,6 @@ for (i = ((mobj->flags2 & MF2_STRONGBOX) ? strongboxamt : weakboxamt); i; --i) s
//if (mobj->standingslope) CONS_Printf("slope physics on mobj\n");
P_ButteredSlope(mobj);
}
#endif
if (mobj->flags & (MF_ENEMY|MF_BOSS) && mobj->health
&& P_CheckDeathPitCollide(mobj)) // extra pit check in case these didn't have momz
@ -9649,14 +9545,10 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
P_SetScale(mobj, mobj->destscale);
mobj->floorz =
#ifdef ESLOPE
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
#endif
mobj->subsector->sector->floorheight;
mobj->ceilingz =
#ifdef ESLOPE
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
#endif
mobj->subsector->sector->ceilingheight;
// Tells MobjCheckWater that the water height was not set.
@ -10173,14 +10065,10 @@ static precipmobj_t *P_SpawnPrecipMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype
P_SetPrecipitationThingPosition(mobj);
mobj->floorz = starting_floorz =
#ifdef ESLOPE
mobj->subsector->sector->f_slope ? P_GetZAt(mobj->subsector->sector->f_slope, x, y) :
#endif
mobj->subsector->sector->floorheight;
mobj->ceilingz =
#ifdef ESLOPE
mobj->subsector->sector->c_slope ? P_GetZAt(mobj->subsector->sector->c_slope, x, y) :
#endif
mobj->subsector->sector->ceilingheight;
mobj->z = z;
@ -10699,9 +10587,7 @@ void P_RespawnSpecials(void)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
@ -10711,9 +10597,7 @@ void P_RespawnSpecials(void)
else
{
z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
if (mthing->options & MTF_AMBUSH
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || P_WeaponOrPanel(i)))
@ -10970,14 +10854,10 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
sector = R_PointInSubsector(x, y)->sector;
floor =
#ifdef ESLOPE
sector->f_slope ? P_GetZAt(sector->f_slope, x, y) :
#endif
sector->floorheight;
ceiling =
#ifdef ESLOPE
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
#endif
sector->ceilingheight;
if (mthing)
@ -11049,14 +10929,10 @@ void P_MovePlayerToStarpost(INT32 playernum)
sector = R_PointInSubsector(mobj->x, mobj->y)->sector;
floor =
#ifdef ESLOPE
sector->f_slope ? P_GetZAt(sector->f_slope, mobj->x, mobj->y) :
#endif
sector->floorheight;
ceiling =
#ifdef ESLOPE
sector->c_slope ? P_GetZAt(sector->c_slope, mobj->x, mobj->y) :
#endif
sector->ceilingheight;
if (mobj->player->kartstuff[k_starpostflip])
@ -11231,9 +11107,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
ss = R_PointInSubsector(mthing->x << FRACBITS, mthing->y << FRACBITS);
mthing->z = (INT16)(((
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, mthing->x << FRACBITS, mthing->y << FRACBITS) :
#endif
ss->sector->floorheight)>>FRACBITS) + (mthing->options >> ZSHIFT));
if (numhuntemeralds < MAXHUNTEMERALDS)
@ -11349,9 +11223,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (i == MT_NIGHTSBUMPER)
z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight) + ((mthing->options >> ZSHIFT) << FRACBITS);
else if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE)
z = ONFLOORZ;
@ -11360,9 +11232,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
@ -11375,9 +11245,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
else
{
z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight);
if (mthing->options & MTF_AMBUSH) // Special flag for rings
@ -11399,15 +11267,11 @@ void P_SpawnMapThing(mapthing_t *mthing)
// base positions
if (flip)
z = (
#ifdef ESLOPE
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
#endif
ss->sector->ceilingheight) - mobjinfo[i].height;
else
z = (
#ifdef ESLOPE
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
#endif
ss->sector->floorheight);
// offsetting
@ -11974,9 +11838,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
//hoopcenter->flags |= MF_NOTHINK;
z +=
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2;
@ -12117,9 +11979,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
hoopcenter->spawnpoint = mthing;
z +=
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight;
hoopcenter->z = z - hoopcenter->height/2;
@ -12239,9 +12099,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else if (mthing->type == mobjinfo[MT_NIGHTSWING].doomednum)
{
z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12293,9 +12151,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height;
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12303,9 +12159,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else
{
z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12359,9 +12213,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height - dist*r;
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12369,9 +12221,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else
{
z = (
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight) + dist*r;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12417,9 +12267,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
if (mthing->options & MTF_OBJECTFLIP)
{
z = (
#ifdef ESLOPE
sec->c_slope ? P_GetZAt(sec->c_slope, x, y) :
#endif
sec->ceilingheight) - mobjinfo[ringthing].height - 64*FRACUNIT*r;
if (mthing->options >> ZSHIFT)
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12427,9 +12275,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
else
{
z = (
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight) + 64*FRACUNIT*r;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);
@ -12462,9 +12308,7 @@ void P_SpawnHoopsAndRings(mapthing_t *mthing)
}
z =
#ifdef ESLOPE
sec->f_slope ? P_GetZAt(sec->f_slope, x, y) :
#endif
sec->floorheight;
if (mthing->options >> ZSHIFT)
z += ((mthing->options >> ZSHIFT) << FRACBITS);

View file

@ -368,9 +368,7 @@ typedef struct mobj_s
INT32 cusval;
INT32 cvmem;
#ifdef ESLOPE
struct pslope_s *standingslope; // The slope that the object is standing on (shouldn't need synced in savegames, right?)
#endif
boolean colorized; // Whether the mobj uses the rainbow colormap

View file

@ -28,7 +28,6 @@
#include "r_state.h"
#include "r_defs.h"
#ifdef POLYOBJECTS
/*
Theory behind Polyobjects:
@ -2864,6 +2863,5 @@ INT32 EV_DoPolyObjFlag(line_t *pfdata)
return 1;
}
#endif // ifdef POLYOBJECTS
// EOF

View file

@ -19,7 +19,6 @@
#include "r_defs.h"
// haleyjd: temporary define
#ifdef POLYOBJECTS
//
// Defines
//
@ -303,7 +302,6 @@ extern polyobj_t *PolyObjects;
extern INT32 numPolyObjects;
extern polymaplink_t **polyblocklinks; // polyobject blockmap
#endif // ifdef POLYOBJECTS
#endif

View file

@ -30,9 +30,7 @@
#include "r_sky.h"
#include "p_polyobj.h"
#include "lua_script.h"
#ifdef ESLOPE
#include "p_slopes.h"
#endif
savedata_t savedata;
UINT8 *save_p;
@ -949,9 +947,7 @@ typedef enum
MD2_HPREV = 1<<8,
MD2_COLORIZED = 1<<9,
MD2_WAYPOINTCAP = 1<<10
#ifdef ESLOPE
, MD2_SLOPE = 1<<11
#endif
} mobj_diff2_t;
typedef enum
@ -985,7 +981,6 @@ typedef enum
tc_noenemies,
tc_eachtime,
tc_disappear,
#ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects
tc_polymove,
tc_polywaypoint,
@ -993,7 +988,6 @@ typedef enum
tc_polyswingdoor,
tc_polyflag,
tc_polydisplace,
#endif
tc_end
} specials_e;
@ -1142,10 +1136,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
diff2 |= MD2_HNEXT;
if (mobj->hprev)
diff2 |= MD2_HPREV;
#ifdef ESLOPE
if (mobj->standingslope)
diff2 |= MD2_SLOPE;
#endif
if (mobj->colorized)
diff2 |= MD2_COLORIZED;
if (mobj == waypointcap)
@ -1265,10 +1257,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
WRITEUINT32(save_p, mobj->hnext->mobjnum);
if (diff2 & MD2_HPREV)
WRITEUINT32(save_p, mobj->hprev->mobjnum);
#ifdef ESLOPE
if (diff2 & MD2_SLOPE)
WRITEUINT16(save_p, mobj->standingslope->id);
#endif
if (diff2 & MD2_COLORIZED)
WRITEUINT8(save_p, mobj->colorized);
@ -1552,7 +1542,6 @@ static void SaveDisappearThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->exists);
}
#ifdef POLYOBJECTS
//
// SavePolyrotateThinker
@ -1662,7 +1651,6 @@ static void SavePolydisplaceThinker(const thinker_t *th, const UINT8 type)
WRITEFIXED(save_p, ht->oldHeights);
}
#endif
/*
//
// SaveWhatThinker
@ -1842,7 +1830,6 @@ static void P_NetArchiveThinkers(void)
SaveDisappearThinker(th, tc_disappear);
continue;
}
#ifdef POLYOBJECTS
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
{
SavePolyrotatetThinker(th, tc_polyrotate);
@ -1878,7 +1865,6 @@ static void P_NetArchiveThinkers(void)
SavePolydisplaceThinker(th, tc_polydisplace);
continue;
}
#endif
#ifdef PARANOIA
else if (th->function.acv != P_RemoveThinkerDelayed) // wait garbage collection
I_Error("unknown thinker type %p", th->function.acp1);
@ -2142,10 +2128,8 @@ static void LoadMobjThinker(actionf_p1 thinker)
mobj->hnext = (mobj_t *)(size_t)READUINT32(save_p);
if (diff2 & MD2_HPREV)
mobj->hprev = (mobj_t *)(size_t)READUINT32(save_p);
#ifdef ESLOPE
if (diff2 & MD2_SLOPE)
mobj->standingslope = P_SlopeById(READUINT16(save_p));
#endif
if (diff2 & MD2_COLORIZED)
mobj->colorized = READUINT8(save_p);
@ -2517,7 +2501,6 @@ static inline void LoadDisappearThinker(actionf_p1 thinker)
P_AddThinker(&ht->thinker);
}
#ifdef POLYOBJECTS
//
// LoadPolyrotateThinker
@ -2637,7 +2620,6 @@ static inline void LoadPolydisplaceThinker(actionf_p1 thinker)
ht->oldHeights = READFIXED(save_p);
P_AddThinker(&ht->thinker);
}
#endif
/*
//
@ -2806,7 +2788,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_disappear:
LoadDisappearThinker((actionf_p1)T_Disappear);
break;
#ifdef POLYOBJECTS
case tc_polyrotate:
LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
break;
@ -2834,7 +2815,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_polydisplace:
LoadPolydisplaceThinker((actionf_p1)T_PolyObjDisplace);
break;
#endif
case tc_scroll:
LoadScrollThinker((actionf_p1)T_Scroll);
break;
@ -2875,7 +2855,6 @@ static void P_NetUnArchiveThinkers(void)
//
// haleyjd 03/26/06: PolyObject saving code
//
#ifdef POLYOBJECTS
#define PD_FLAGS 0x01
#define PD_TRANS 0x02
@ -2964,7 +2943,6 @@ static inline void P_UnArchivePolyObjects(void)
for (i = 0; i < numSavedPolys; ++i)
P_UnArchivePolyObj(&PolyObjects[i]);
}
#endif
//
// P_FinishMobjs
//
@ -3445,9 +3423,7 @@ void P_SaveNetGame(void)
if (gamestate == GS_LEVEL)
{
P_NetArchiveWorld();
#ifdef POLYOBJECTS
P_ArchivePolyObjects();
#endif
P_NetArchiveThinkers();
P_NetArchiveSpecials();
}
@ -3489,9 +3465,7 @@ boolean P_LoadNetGame(void)
if (gamestate == GS_LEVEL)
{
P_NetUnArchiveWorld();
#ifdef POLYOBJECTS
P_UnArchivePolyObjects();
#endif
P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials();
P_RelinkPointers();

View file

@ -78,9 +78,7 @@
#include "hardware/hw_light.h"
#endif
#ifdef ESLOPE
#include "p_slopes.h"
#endif
// SRB2Kart
#include "k_kart.h"
@ -1004,9 +1002,7 @@ static void P_LoadThings(void)
// Z for objects
mt->z = (INT16)(
#ifdef ESLOPE
mtsector->f_slope ? P_GetZAt(mtsector->f_slope, mt->x << FRACBITS, mt->y << FRACBITS) :
#endif
mtsector->floorheight)>>FRACBITS;
if (mt->type == 1700 // MT_AXIS
@ -1277,9 +1273,7 @@ static void P_LoadRawLineDefs(UINT8 *data, size_t i)
if (ld->sidenum[1] != 0xffff && ld->special)
sides[ld->sidenum[1]].special = ld->special;
#ifdef POLYOBJECTS
ld->polyobj = NULL;
#endif
}
}
@ -1949,11 +1943,9 @@ static void P_CreateBlockMap(void)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump + 4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
}
}
@ -2026,11 +2018,9 @@ static boolean P_LoadBlockMap(lumpnum_t lumpnum)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true;
/* Original
blockmaplump = W_CacheLumpNum(lump, PU_LEVEL);
@ -2092,11 +2082,9 @@ static boolean P_LoadRawBlockMap(UINT8 *data, size_t count, const char *lumpname
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true;
#endif
}
@ -3116,9 +3104,7 @@ boolean P_SetupLevel(boolean skipprecip)
P_PrepareThings(lastloadedmaplumpnum + ML_THINGS);
}
#ifdef ESLOPE
P_ResetDynamicSlopes();
#endif
P_LoadThings();

View file

@ -99,7 +99,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
return frac;
}
#ifdef POLYOBJECTS
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{
size_t i;
@ -145,7 +144,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
return true;
}
#endif
//
// P_CrossSubsector
@ -156,9 +154,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
{
seg_t *seg;
INT32 count;
#ifdef POLYOBJECTS
polyobj_t *po; // haleyjd 02/23/06
#endif
#ifdef RANGECHECK
if (num >= numsubsectors)
@ -168,7 +164,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
// haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline;
#ifdef POLYOBJECTS
// haleyjd 02/23/06: check polyobject lines
if ((po = subsectors[num].polyList))
{
@ -183,7 +178,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
po = (polyobj_t *)(po->link.next);
}
}
#endif
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{
@ -334,15 +328,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// killough 11/98: shortcut for melee situations
// same subsector? obviously visible
#ifndef POLYOBJECTS
if (t1->subsector == t2->subsector)
return true;
#else
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList &&
t1->subsector == t2->subsector)
return true;
#endif
// An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2.

View file

@ -23,7 +23,6 @@
#include "p_maputl.h"
#include "w_wad.h"
#ifdef ESLOPE
static pslope_t *slopelist = NULL;
static UINT16 slopecount = 0;
@ -620,7 +619,6 @@ void P_ResetDynamicSlopes(void) {
size_t i;
#ifdef ESLOPE_TYPESHIM // Rewrite old specials to new ones, and give a console warning
boolean warned = false;
#endif
slopelist = NULL;
slopecount = 0;

View file

@ -13,7 +13,6 @@
#ifndef P_SLOPES_H__
#define P_SLOPES_H__
#ifdef ESLOPE
void P_CalculateSlopeNormal(pslope_t *slope);
void P_ResetDynamicSlopes(void);
void P_RunDynamicSlopes(void);
@ -41,7 +40,6 @@ void P_SlopeLaunch(mobj_t *mo);
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope);
void P_ButteredSlope(mobj_t *mo);
#endif
// EOF
#endif // #ifdef ESLOPE

View file

@ -1242,7 +1242,6 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start)
}
// haleyjd: temporary define
#ifdef POLYOBJECTS
//
// PolyDoor
@ -1451,7 +1450,6 @@ static boolean PolyDisplace(line_t *line)
return EV_DoPolyObjDisplace(&pdd);
}
#endif // ifdef POLYOBJECTS
/** Changes a sector's tag.
* Used by the linedef executor tag changer and by crumblers.
@ -3200,7 +3198,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
break;
}
#ifdef POLYOBJECTS
case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing
PolyDoor(line);
@ -3227,7 +3224,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 491:
PolyTranslucency(line);
break;
#endif
default:
break;
@ -4984,10 +4980,8 @@ void P_UpdateSpecials(void)
// POINT LIMIT
P_CheckPointLimit();
#ifdef ESLOPE
// Dynamic slopeness
P_RunDynamicSlopes();
#endif
// ANIMATE TEXTURES
for (anim = anims; anim < lastanim; anim++)
@ -5132,11 +5126,9 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
ffloor->topyoffs = &sec2->ceiling_yoffs;
ffloor->topangle = &sec2->ceilingpic_angle;
#ifdef ESLOPE
// Add slopes
ffloor->t_slope = &sec2->c_slope;
ffloor->b_slope = &sec2->f_slope;
#endif
if ((flags & FF_SOLID) && (master->flags & ML_EFFECT1)) // Block player only
flags &= ~FF_BLOCKOTHERS;
@ -5583,15 +5575,11 @@ void T_LaserFlash(laserthink_t *flash)
sourcesec = ffloor->master->frontsector; // Less to type!
#ifdef ESLOPE
top = (*ffloor->t_slope) ? P_GetZAt(*ffloor->t_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->topheight;
bottom = (*ffloor->b_slope) ? P_GetZAt(*ffloor->b_slope, sector->soundorg.x, sector->soundorg.y)
: *ffloor->bottomheight;
sector->soundorg.z = (top + bottom)/2;
#else
sector->soundorg.z = (*ffloor->topheight + *ffloor->bottomheight)/2;
#endif
S_StartSound(&sector->soundorg, sfx_laser);
// Seek out objects to DESTROY! MUAHAHHAHAHAA!!!*cough*
@ -6688,13 +6676,11 @@ void P_SpawnSpecials(INT32 fromnetsave)
sectors[s].midmap = lines[i].frontsector->midmap;
break;
#ifdef ESLOPE // Slope copy specials. Handled here for sanity.
case 720:
case 721:
case 722:
P_CopySectorSlope(&lines[i]);
break;
#endif
default:
break;
@ -6708,7 +6694,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
Z_Free(secthinkers);
#ifdef POLYOBJECTS
// haleyjd 02/20/06: spawn polyobjects
Polyobj_InitLevel();
@ -6725,7 +6710,6 @@ void P_SpawnSpecials(INT32 fromnetsave)
break;
}
}
#endif
P_RunLevelLoadExecutors();
}
@ -7246,11 +7230,9 @@ void T_Disappear(disappear_t *d)
if (!(lines[d->sourceline].flags & ML_NOCLIMB))
{
#ifdef ESLOPE
if (*rover->t_slope)
sectors[s].soundorg.z = P_GetZAt(*rover->t_slope, sectors[s].soundorg.x, sectors[s].soundorg.y);
else
#endif
sectors[s].soundorg.z = *rover->topheight;
S_StartSound(&sectors[s].soundorg, sfx_appear);
}

View file

@ -1781,13 +1781,8 @@ boolean P_InSpaceSector(mobj_t *mo) // Returns true if you are in space
if (GETSECSPECIAL(rover->master->frontsector->special, 1) != SPACESPECIAL)
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z + (mo->height/2) > topheight)
continue;
@ -1821,13 +1816,8 @@ boolean P_InQuicksand(mobj_t *mo) // Returns true if you are in quicksand
if (!(rover->flags & FF_QUICKSAND))
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, mo->x, mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (mo->z + flipoffset > topheight)
continue;
@ -1966,9 +1956,7 @@ static void P_CheckBouncySectors(player_t *player)
fixed_t oldx;
fixed_t oldy;
fixed_t oldz;
#ifdef ESLOPE
vector3_t momentum;
#endif
oldx = player->mo->x;
oldy = player->mo->y;
@ -2023,7 +2011,6 @@ static void P_CheckBouncySectors(player_t *player)
{
fixed_t newmom;
#ifdef ESLOPE
pslope_t *slope;
if (abs(oldz - topheight) < abs(oldz + player->mo->height - bottomheight)) { // Hit top
slope = *rover->t_slope;
@ -2039,9 +2026,6 @@ static void P_CheckBouncySectors(player_t *player)
P_ReverseQuantizeMomentumToSlope(&momentum, slope);
newmom = momentum.z = -FixedMul(momentum.z,linedist)/2;
#else
newmom = -FixedMul(player->mo->momz,linedist);
#endif
if (abs(newmom) < (linedist*2))
{
@ -2064,7 +2048,6 @@ static void P_CheckBouncySectors(player_t *player)
else if (newmom < -P_GetPlayerHeight(player)/2)
newmom = -P_GetPlayerHeight(player)/2;
#ifdef ESLOPE
momentum.z = newmom*2;
if (slope)
@ -2073,9 +2056,6 @@ static void P_CheckBouncySectors(player_t *player)
player->mo->momx = momentum.x;
player->mo->momy = momentum.y;
player->mo->momz = momentum.z/2;
#else
player->mo->momz = newmom;
#endif
if (player->pflags & PF_SPINNING)
{
@ -2132,13 +2112,8 @@ static void P_CheckQuicksand(player_t *player)
if (!(rover->flags & FF_QUICKSAND))
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (topheight >= player->mo->z && bottomheight < player->mo->z + player->mo->height)
{
@ -2506,15 +2481,10 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
floorclimb = true;
else
{
#ifdef ESLOPE
floorheight = glidesector->sector->f_slope ? P_GetZAt(glidesector->sector->f_slope, player->mo->x, player->mo->y)
: glidesector->sector->floorheight;
ceilingheight = glidesector->sector->c_slope ? P_GetZAt(glidesector->sector->c_slope, player->mo->x, player->mo->y)
: glidesector->sector->ceilingheight;
#else
floorheight = glidesector->sector->floorheight;
ceilingheight = glidesector->sector->ceilingheight;
#endif
if (glidesector->sector->ffloors)
{
@ -2528,13 +2498,8 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
floorclimb = true;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
// Only supports rovers that are moving like an 'elevator', not just the top or bottom.
if (rover->master->frontsector->floorspeed && rover->master->frontsector->ceilspeed == 42)
@ -2575,11 +2540,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (roverbelow == rover)
continue;
#ifdef ESLOPE
bottomheight2 = *roverbelow->b_slope ? P_GetZAt(*roverbelow->b_slope, player->mo->x, player->mo->y) : *roverbelow->bottomheight;
#else
bottomheight2 = *roverbelow->bottomheight;
#endif
if (bottomheight2 < topheight + FixedMul(16*FRACUNIT, player->mo->scale))
foundfof = true;
@ -2625,11 +2586,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (roverbelow == rover)
continue;
#ifdef ESLOPE
topheight2 = *roverbelow->t_slope ? P_GetZAt(*roverbelow->t_slope, player->mo->x, player->mo->y) : *roverbelow->topheight;
#else
topheight2 = *roverbelow->topheight;
#endif
if (topheight2 > bottomheight - FixedMul(16*FRACUNIT, player->mo->scale))
foundfof = true;
@ -2684,11 +2641,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
#ifdef ESLOPE
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
bottomheight = *rover->bottomheight;
#endif
if (bottomheight < floorheight + FixedMul(16*FRACUNIT, player->mo->scale))
{
@ -2729,11 +2682,7 @@ static void P_DoClimbing(player_t *player) // SRB2kart - unused
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_BLOCKPLAYER) || (rover->flags & FF_BUSTUP))
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
#else
topheight = *rover->topheight;
#endif
if (topheight > ceilingheight - FixedMul(16*FRACUNIT, player->mo->scale))
{
@ -3102,12 +3051,10 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
ceilingheight = sec->ceilingheight;
floorheight = sec->floorheight;
#ifdef ESLOPE
if (sec->c_slope)
ceilingheight = P_GetZAt(sec->c_slope, checkx, checky);
if (sec->f_slope)
floorheight = P_GetZAt(sec->f_slope, checkx, checky);
#endif
highestceilingheight = (ceilingheight > highestceilingheight) ? ceilingheight : highestceilingheight;
lowestfloorheight = (floorheight < lowestfloorheight) ? floorheight : lowestfloorheight;
@ -3118,13 +3065,8 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
{
if (!(rover->flags & FF_EXISTS)) continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (P_CheckSolidLava(player->mo, rover))
;
@ -3196,7 +3138,6 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
BMBOUNDFIX(xl, xh, yl, yh);
// Polyobjects
#ifdef POLYOBJECTS
validcount++;
for (by = yl; by <= yh; by++)
@ -3290,7 +3231,6 @@ static void P_DoTeeter(player_t *player) // SRB2kart - unused.
plink = (polymaplink_t *)(plink->link.next);
}
}
#endif
if (teeter) // only bother with objects as a last resort if you were already teetering
{
mobj_t *oldtmthing = tmthing;
@ -3583,9 +3523,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
&& !P_PlayerInPain(player)) // subsequent revs
{
if ((cmd->buttons & BT_BRAKE) && player->speed < FixedMul(5<<FRACBITS, player->mo->scale) && !player->mo->momz && onground && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING)
#ifdef ESLOPE
&& (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
#endif
)
{
player->mo->momx = player->cmomx;
@ -3616,9 +3554,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
// AKA Just go into a spin on the ground, you idiot. ;)
else if ((cmd->buttons & BT_BRAKE || ((twodlevel || (player->mo->flags2 & MF2_TWOD)) && cmd->forwardmove < -20))
&& !player->climbing && !player->mo->momz && onground && (player->speed > FixedMul(5<<FRACBITS, player->mo->scale)
#ifdef ESLOPE
|| (player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) >= FRACUNIT/2)
#endif
) && !(player->pflags & PF_USEDOWN) && !(player->pflags & PF_SPINNING))
{
player->pflags |= PF_SPINNING;
@ -3632,9 +3568,7 @@ static void P_DoSpinDash(player_t *player, ticcmd_t *cmd) // SRB2kart - unused.
// Rolling normally
if (onground && player->pflags & PF_SPINNING && !(player->pflags & PF_STARTDASH)
&& player->speed < FixedMul(5*FRACUNIT,player->mo->scale)
#ifdef ESLOPE
&& (!player->mo->standingslope || (player->mo->standingslope->flags & SL_NOPHYSICS) || abs(player->mo->standingslope->zdelta) < FRACUNIT/2)
#endif
)
{
if (GETSECSPECIAL(player->mo->subsector->sector->special, 4) == 7 || (player->mo->ceilingz - player->mo->floorz < P_GetPlayerHeight(player)))
@ -3873,9 +3807,7 @@ static void P_2dMovement(player_t *player)
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
player->cmomx = player->cmomy = 0;
@ -4023,12 +3955,10 @@ static void P_3dMovement(player_t *player)
//fixed_t normalspd = FixedMul(player->normalspeed, player->mo->scale);
boolean analogmove = false;
fixed_t oldMagnitude, newMagnitude;
#ifdef ESLOPE
vector3_t totalthrust;
totalthrust.x = totalthrust.y = 0; // I forget if this is needed
totalthrust.z = FRACUNIT*P_MobjFlip(player->mo)/3; // A bit of extra push-back on slopes
#endif // ESLOPE
// Get the old momentum; this will be needed at the end of the function! -SH
oldMagnitude = R_PointToDist2(player->mo->momx - player->cmomx, player->mo->momy - player->cmomy, 0, 0);
@ -4072,9 +4002,7 @@ static void P_3dMovement(player_t *player)
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
player->cmomx = player->cmomy = 0;
@ -4152,12 +4080,8 @@ static void P_3dMovement(player_t *player)
movepushforward = 0;
}
#ifdef ESLOPE
totalthrust.x += P_ReturnThrustX(player->mo, movepushangle, movepushforward);
totalthrust.y += P_ReturnThrustY(player->mo, movepushangle, movepushforward);
#else
P_Thrust(player->mo, movepushangle, movepushforward);
#endif
}
else if (!(player->kartstuff[k_spinouttimer]))
{
@ -4172,15 +4096,10 @@ static void P_3dMovement(player_t *player)
else
movepushside = (cmd->sidemove * FRACUNIT/128) - FixedDiv(player->speed, K_GetKartSpeed(player, true));
#ifdef ESLOPE
totalthrust.x += P_ReturnThrustX(player->mo, movepushsideangle, movepushside);
totalthrust.y += P_ReturnThrustY(player->mo, movepushsideangle, movepushside);
#else
P_Thrust(player->mo, movepushsideangle, movepushside);
#endif
}
#ifdef ESLOPE
if ((totalthrust.x || totalthrust.y)
&& player->mo->standingslope && (!(player->mo->standingslope->flags & SL_NOPHYSICS)) && abs(player->mo->standingslope->zdelta) > FRACUNIT/2) {
// Factor thrust to slope, but only for the part pushing up it!
@ -4200,7 +4119,6 @@ static void P_3dMovement(player_t *player)
player->mo->momx += totalthrust.x;
player->mo->momy += totalthrust.y;
#endif
// Time to ask three questions:
// 1) Are we over topspeed?
@ -5601,14 +5519,12 @@ void P_ElementalFireTrail(player_t *player)
{
newx = player->mo->x + P_ReturnThrustX(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
newy = player->mo->y + P_ReturnThrustY(player->mo, travelangle + ((i&1) ? -1 : 1)*ANGLE_135, FixedMul(24*FRACUNIT, player->mo->scale));
#ifdef ESLOPE
if (player->mo->standingslope)
{
ground = P_GetZAt(player->mo->standingslope, newx, newy);
if (player->mo->eflags & MFE_VERTICALFLIP)
ground -= FixedMul(mobjinfo[MT_SPINFIRE].height, player->mo->scale);
}
#endif
flame = P_SpawnMobj(newx, newy, ground, MT_SPINFIRE);
P_SetTarget(&flame->target, player->mo);
flame->angle = travelangle;
@ -7845,7 +7761,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
#ifdef POLYOBJECTS
// Check polyobjects and see if floorz/ceilingz need to be altered
{
INT32 xl, xh, yl, yh, bx, by;
@ -7924,7 +7839,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
}
#endif
// crushed camera
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
@ -8204,13 +8118,8 @@ static void P_CalcPostImg(player_t *player)
if (!(rover->flags & FF_EXISTS))
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
@ -8232,13 +8141,8 @@ static void P_CalcPostImg(player_t *player)
if (!(rover->flags & FF_EXISTS) || !(rover->flags & FF_SWIMMABLE) || rover->flags & FF_BLOCKPLAYER)
continue;
#ifdef ESLOPE
topheight = *rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) : *rover->topheight;
bottomheight = *rover->b_slope ? P_GetZAt(*rover->b_slope, player->mo->x, player->mo->y) : *rover->bottomheight;
#else
topheight = *rover->topheight;
bottomheight = *rover->bottomheight;
#endif
if (pviewheight >= topheight || pviewheight <= bottomheight)
continue;
@ -8513,9 +8417,7 @@ void P_PlayerThink(player_t *player)
P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
// check special sectors : damage & secrets
@ -8673,10 +8575,8 @@ void P_PlayerThink(player_t *player)
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->cmomy = player->cmomx = 0;
#endif
//P_DoSuperStuff(player);
//P_CheckSneakerAndLivesTimer(player);
@ -8924,9 +8824,7 @@ void P_PlayerAfterThink(player_t *player)
cmd = &player->cmd;
#ifdef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
// check special sectors : damage & secrets

View file

@ -371,15 +371,11 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{
return (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic
#ifdef ESLOPE
&& back->f_slope == front->f_slope
&& back->c_slope == front->c_slope
#endif
&& back->lightlevel == front->lightlevel
&& !line->sidedef->midtexture
// Check offsets too!
@ -494,7 +490,6 @@ static void R_AddLine(seg_t *line)
doorclosed = 0;
// Closed door.
#ifdef ESLOPE
if (frontsector->f_slope || frontsector->c_slope || backsector->f_slope || backsector->c_slope)
{
fixed_t frontf1,frontf2, frontc1, frontc2; // front floor/ceiling ends
@ -537,7 +532,6 @@ static void R_AddLine(seg_t *line)
}
}
else
#endif
{
if (viewsector != backsector && viewsector != frontsector)
{
@ -654,7 +648,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
return true;
}
#ifdef POLYOBJECTS
size_t numpolys; // number of polyobjects in current subsector
size_t num_po_ptrs; // number of polyobject pointers allocated
@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub)
R_AddLine(po_ptrs[i]->segs[j]);
}
}
#endif
//
// R_Subsector
@ -860,15 +852,11 @@ static void R_Subsector(size_t num)
floorcolormap = ceilingcolormap = frontsector->extra_colormap;
floorcenterz =
#ifdef ESLOPE
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
frontsector->floorheight;
ceilingcenterz =
#ifdef ESLOPE
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
frontsector->ceilingheight;
// Check and prep all 3D floors. Set the sector floor/ceiling light levels and colormaps.
@ -896,29 +884,21 @@ static void R_Subsector(size_t num)
sub->sector->extra_colormap = frontsector->extra_colormap;
if (((
#ifdef ESLOPE
frontsector->f_slope ? P_GetZAt(frontsector->f_slope, viewx, viewy) :
#endif
frontsector->floorheight) < viewz || (frontsector->heightsec != -1
&& sectors[frontsector->heightsec].ceilingpic == skyflatnum)))
{
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
#ifdef ESLOPE
, frontsector->f_slope
#endif
, R_NoEncore(frontsector, false));
}
else
floorplane = NULL;
if (((
#ifdef ESLOPE
frontsector->c_slope ? P_GetZAt(frontsector->c_slope, viewx, viewy) :
#endif
frontsector->ceilingheight) > viewz || frontsector->ceilingpic == skyflatnum
|| (frontsector->heightsec != -1
&& sectors[frontsector->heightsec].floorpic == skyflatnum)))
@ -926,21 +906,15 @@ static void R_Subsector(size_t num)
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
ceilingcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
#ifdef ESLOPE
, frontsector->c_slope
#endif
, R_NoEncore(frontsector, true));
}
else
ceilingplane = NULL;
numffloors = 0;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL;
#endif
ffloor[numffloors].plane = NULL;
ffloor[numffloors].polyobj = NULL;
if (frontsector->ffloors)
@ -966,15 +940,11 @@ static void R_Subsector(size_t num)
ffloor[numffloors].polyobj = NULL;
heightcheck =
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, viewx, viewy) :
#endif
*rover->bottomheight;
planecenterz =
#ifdef ESLOPE
*rover->b_slope ? P_GetZAt(*rover->b_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
*rover->bottomheight;
if (planecenterz <= ceilingcenterz
&& planecenterz >= floorcenterz
@ -987,21 +957,15 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
#ifdef ESLOPE
, *rover->b_slope
#endif
, R_NoEncore(rover->master->frontsector, true));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->b_slope;
// Tell the renderer this sector has slopes in it.
if (ffloor[numffloors].slope)
frontsector->hasslope = true;
#endif
ffloor[numffloors].height = heightcheck;
ffloor[numffloors].ffloor = rover;
@ -1013,15 +977,11 @@ static void R_Subsector(size_t num)
ffloor[numffloors].polyobj = NULL;
heightcheck =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, viewx, viewy) :
#endif
*rover->topheight;
planecenterz =
#ifdef ESLOPE
*rover->t_slope ? P_GetZAt(*rover->t_slope, frontsector->soundorg.x, frontsector->soundorg.y) :
#endif
*rover->topheight;
if (planecenterz >= floorcenterz
&& planecenterz <= ceilingcenterz
@ -1033,21 +993,15 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
#ifdef ESLOPE
, *rover->t_slope
#endif
, R_NoEncore(rover->master->frontsector, false));
#ifdef ESLOPE
ffloor[numffloors].slope = *rover->t_slope;
// Tell the renderer this sector has slopes in it.
if (ffloor[numffloors].slope)
frontsector->hasslope = true;
#endif
ffloor[numffloors].height = heightcheck;
ffloor[numffloors].ffloor = rover;
@ -1056,7 +1010,6 @@ static void R_Subsector(size_t num)
}
}
#ifdef POLYOBJECTS_PLANES
// Polyobjects have planes, too!
if (sub->polyList)
{
@ -1086,16 +1039,12 @@ static void R_Subsector(size_t num)
polysec->lightlevel, polysec->floor_xoffs, polysec->floor_yoffs,
polysec->floorpic_angle-po->angle,
NULL, NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
, R_NoEncore(polysec, false));
ffloor[numffloors].height = polysec->floorheight;
ffloor[numffloors].polyobj = po;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL;
#endif
// ffloor[numffloors].ffloor = rover;
po->visplane = ffloor[numffloors].plane;
numffloors++;
@ -1115,16 +1064,12 @@ static void R_Subsector(size_t num)
polysec->lightlevel, polysec->ceiling_xoffs, polysec->ceiling_yoffs,
polysec->ceilingpic_angle-po->angle,
NULL, NULL, po
#ifdef ESLOPE
, NULL // will ffloors be slopable eventually?
#endif
, R_NoEncore(polysec, true));
ffloor[numffloors].polyobj = po;
ffloor[numffloors].height = polysec->ceilingheight;
#ifdef ESLOPE
ffloor[numffloors].slope = NULL;
#endif
// ffloor[numffloors].ffloor = rover;
po->visplane = ffloor[numffloors].plane;
numffloors++;
@ -1133,7 +1078,6 @@ static void R_Subsector(size_t num)
po = (polyobj_t *)(po->link.next);
}
}
#endif
#ifdef FLOORSPLATS
if (sub->splats)
@ -1156,18 +1100,14 @@ static void R_Subsector(size_t num)
firstseg = NULL;
#ifdef POLYOBJECTS
// haleyjd 02/19/06: draw polyobjects before static lines
if (sub->polyList)
R_AddPolyObjects(sub);
#endif
while (count--)
{
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
#ifdef POLYOBJECTS
if (!line->polyseg) // ignore segs that belong to polyobjects
#endif
R_AddLine(line);
line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
@ -1186,11 +1126,9 @@ void R_Prep3DFloors(sector_t *sector)
fixed_t bestheight, maxheight;
INT32 count, i, mapnum;
sector_t *sec;
#ifdef ESLOPE
pslope_t *bestslope = NULL;
fixed_t heighttest; // I think it's better to check the Z height at the sector's center
// than assume unsloped heights are accurate indicators of order in sloped sectors. -Red
#endif
count = 1;
for (rover = sector->ffloors; rover; rover = rover->next)
@ -1213,14 +1151,10 @@ void R_Prep3DFloors(sector_t *sector)
else
memset(sector->lightlist, 0, sizeof (lightlist_t) * count);
#ifdef ESLOPE
heighttest = sector->c_slope ? P_GetZAt(sector->c_slope, sector->soundorg.x, sector->soundorg.y) : sector->ceilingheight;
sector->lightlist[0].height = heighttest + 1;
sector->lightlist[0].slope = sector->c_slope;
#else
sector->lightlist[0].height = sector->ceilingheight + 1;
#endif
sector->lightlist[0].lightlevel = &sector->lightlevel;
sector->lightlist[0].caster = NULL;
sector->lightlist[0].extra_colormap = sector->extra_colormap;
@ -1238,7 +1172,6 @@ void R_Prep3DFloors(sector_t *sector)
&& !(rover->flags & FF_CUTLEVEL) && !(rover->flags & FF_CUTSPRITES)))
continue;
#ifdef ESLOPE
heighttest = *rover->t_slope ? P_GetZAt(*rover->t_slope, sector->soundorg.x, sector->soundorg.y) : *rover->topheight;
if (heighttest > bestheight && heighttest < maxheight)
@ -1260,21 +1193,6 @@ void R_Prep3DFloors(sector_t *sector)
continue;
}
}
#else
if (*rover->topheight > bestheight && *rover->topheight < maxheight)
{
best = rover;
bestheight = *rover->topheight;
continue;
}
if (rover->flags & FF_DOUBLESHADOW && *rover->bottomheight > bestheight
&& *rover->bottomheight < maxheight)
{
best = rover;
bestheight = *rover->bottomheight;
continue;
}
#endif
}
if (!best)
{
@ -1285,9 +1203,7 @@ void R_Prep3DFloors(sector_t *sector)
sector->lightlist[i].height = maxheight = bestheight;
sector->lightlist[i].caster = best;
sector->lightlist[i].flags = best->flags;
#ifdef ESLOPE
sector->lightlist[i].slope = bestslope;
#endif
sec = &sectors[best->secnum];
mapnum = sec->midmap;
if (mapnum >= 0 && (size_t)mapnum < num_extra_colormaps)
@ -1313,12 +1229,8 @@ void R_Prep3DFloors(sector_t *sector)
if (best->flags & FF_DOUBLESHADOW)
{
#ifdef ESLOPE
heighttest = *best->b_slope ? P_GetZAt(*best->b_slope, sector->soundorg.x, sector->soundorg.y) : *best->bottomheight;
if (bestheight == heighttest) ///TODO: do this in a more efficient way -Red
#else
if (bestheight == *best->bottomheight)
#endif
{
sector->lightlist[i].lightlevel = sector->lightlist[best->lastlight].lightlevel;
sector->lightlist[i].extra_colormap =

View file

@ -44,13 +44,11 @@ void R_AddPortal(INT32 line1, INT32 line2, INT32 x1, INT32 x2);
// no longer a static since this is used for encore in hw_main.c as well now:
boolean R_NoEncore(sector_t *sector, boolean ceiling);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub);
extern size_t numpolys; // number of polyobjects in current subsector
extern size_t num_po_ptrs; // number of polyobject pointers allocated
extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
#endif
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back);

View file

@ -91,9 +91,7 @@ typedef struct
fixed_t z; ///< Z coordinate.
} degenmobj_t;
#ifdef POLYOBJECTS
#include "p_polyobj.h"
#endif
// Store fake planes in a resizable array insted of just by
// heightsec. Allows for multiple fake planes.
@ -155,11 +153,9 @@ typedef struct ffloor_s
fixed_t *bottomyoffs;
angle_t *bottomangle;
#ifdef ESLOPE
// Pointers to pointers. Yup.
struct pslope_s **t_slope;
struct pslope_s **b_slope;
#endif
size_t secnum;
ffloortype_e flags;
@ -190,9 +186,7 @@ typedef struct lightlist_s
extracolormap_t *extra_colormap;
INT32 flags;
ffloor_t *caster;
#ifdef ESLOPE
struct pslope_s *slope; // FF_DOUBLESHADOW makes me have to store this pointer here. Bluh bluh.
#endif
} lightlist_t;
@ -226,7 +220,6 @@ typedef struct linechain_s
// Slopes
#ifdef ESLOPE
typedef enum {
SL_NOPHYSICS = 1, // Don't do momentum adjustment with this slope
SL_NODYNAMIC = 1<<1, // Slope will never need to move during the level, so don't fuss with recalculating it
@ -269,7 +262,6 @@ typedef struct pslope_s
struct pslope_s *next; // Make a linked list of dynamic slopes, for easy reference later
} pslope_t;
#endif
typedef enum
{
@ -376,12 +368,10 @@ typedef struct sector_s
precipmobj_t *preciplist;
struct mprecipsecnode_s *touching_preciplist;
#ifdef ESLOPE
// Eternity engine slope
pslope_t *f_slope; // floor slope
pslope_t *c_slope; // ceiling slope
boolean hasslope; // The sector, or one of its visible FOFs, contains a slope
#endif
// these are saved for netgames, so do not let Lua touch these!
INT32 spawn_nexttag, spawn_firsttag; // the actual nexttag/firsttag values may differ if the sector's tag was changed
@ -437,9 +427,7 @@ typedef struct line_s
void *splats; // wallsplat_t list
#endif
INT32 firsttag, nexttag; // improves searches for tags.
#ifdef POLYOBJECTS
polyobj_t *polyobj; // Belongs to a polyobject?
#endif
char *text; // a concatination of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
@ -481,9 +469,7 @@ typedef struct subsector_s
sector_t *sector;
INT16 numlines;
UINT16 firstline;
#ifdef POLYOBJECTS
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
#endif
#if 1//#ifdef FLOORSPLATS
void *splats; // floorsplat_t list
#endif
@ -559,10 +545,8 @@ typedef struct seg_s
// Why slow things down by calculating lightlists for every thick side?
size_t numlights;
r_lightlist_t *rlights;
#ifdef POLYOBJECTS
polyobj_t *polyseg;
boolean dontrenderme;
#endif
} seg_t;
//
@ -639,11 +623,9 @@ typedef struct drawseg_s
UINT8 portalpass; // if > 0 and <= portalrender, do not affect sprite clipping
#ifdef ESLOPE
fixed_t maskedtextureheight[MAXVIDWIDTH]; // For handling sloped midtextures
vertex_t leftpos, rightpos; // Used for rendering FOF walls with slopes
#endif
} drawseg_t;
typedef enum

View file

@ -112,11 +112,9 @@ fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
UINT8 *ds_source; // start of a 64*64 tile image
UINT8 *ds_transmap; // one of the translucency tables
#ifdef ESLOPE
pslope_t *ds_slope; // Current slope being used
floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
float focallengthf, zeroheight;
#endif
/** \brief Variable flat sizes
*/

View file

@ -62,7 +62,6 @@ extern fixed_t ds_xfrac, ds_yfrac, ds_xstep, ds_ystep;
extern UINT8 *ds_source; // start of a 64*64 tile image
extern UINT8 *ds_transmap;
#ifdef ESLOPE
typedef struct {
float x, y, z;
} floatv3_t;
@ -70,7 +69,6 @@ typedef struct {
extern pslope_t *ds_slope; // Current slope being used
extern floatv3_t ds_su, ds_sv, ds_sz; // Vectors for... stuff?
extern float focallengthf, zeroheight;
#endif
// Variable flat sizes
extern UINT32 nflatxshift;
@ -157,12 +155,10 @@ void ASMCALL R_DrawSpan_8_MMX(void);
void R_DrawTranslatedColumn_8(void);
void R_DrawTranslatedTranslucentColumn_8(void);
void R_DrawSpan_8(void);
#ifdef ESLOPE
void R_CalcTiltedLighting(fixed_t start, fixed_t end);
void R_DrawTiltedSpan_8(void);
void R_DrawTiltedTranslucentSpan_8(void);
void R_DrawTiltedSplat_8(void);
#endif
void R_DrawSplat_8(void);
void R_DrawTranslucentSplat_8(void);
void R_DrawTranslucentSpan_8(void);

View file

@ -620,7 +620,6 @@ void R_DrawSpan_8 (void)
}
}
#ifdef ESLOPE
// R_CalcTiltedLighting
// Exactly what it says on the tin. I wish I wasn't too lazy to explain things properly.
static INT32 tiltlighting[MAXVIDWIDTH];
@ -1058,7 +1057,6 @@ void R_DrawTiltedSplat_8(void)
}
#endif
}
#endif // ESLOPE
/** \brief The R_DrawSplat_8 function
Just like R_DrawSpan_8, but skips transparent pixels.

View file

@ -536,9 +536,7 @@ static void R_InitTextureMapping(void)
focallength = FixedDiv(projection,
FINETANGENT(FINEANGLES/4+/*cv_fov.value*/ FIELDOFVIEW/2));
#ifdef ESLOPE
focallengthf = FIXED_TO_FLOAT(focallength);
#endif
for (i = 0; i < FINEANGLES/2; i++)
{

View file

@ -322,11 +322,9 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2)
if (pindex >= MAXLIGHTZ)
pindex = MAXLIGHTZ - 1;
#ifdef ESLOPE
if (currentplane->slope)
ds_colormap = colormaps;
else
#endif
ds_colormap = planezlight[pindex];
if (encoremap && !currentplane->noencore)
ds_colormap += (256*32);
@ -424,20 +422,14 @@ static visplane_t *new_visplane(unsigned hash)
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
ffloor_t *pfloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
#ifdef ESLOPE
, pslope_t *slope
#endif
, boolean noencore)
{
visplane_t *check;
unsigned hash;
#ifdef ESLOPE
if (slope); else // Don't mess with this right now if a slope is involved
#endif
{
xoff += viewx;
yoff -= viewy;
@ -452,7 +444,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
#ifdef POLYOBJECTS_PLANES
if (polyobj)
{
if (polyobj->angle != 0)
@ -467,7 +458,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
yoff += polyobj->centerPt.y;
}
}
#endif
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
@ -481,12 +471,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
for (check = visplanes[hash]; check; check = check->next)
{
#ifdef POLYOBJECTS_PLANES
if (check->polyobj && pfloor)
continue;
if (polyobj != check->polyobj)
continue;
#endif
if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs
@ -495,9 +483,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
&& check->viewx == viewx && check->viewy == viewy && check->viewz == viewz
&& check->viewangle == viewangle
&& check->plangle == plangle
#ifdef ESLOPE
&& check->slope == slope
#endif
&& check->noencore == noencore)
{
return check;
@ -520,12 +506,8 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
check->viewz = viewz;
check->viewangle = viewangle;
check->plangle = plangle;
#ifdef POLYOBJECTS_PLANES
check->polyobj = polyobj;
#endif
#ifdef ESLOPE
check->slope = slope;
#endif
check->noencore = noencore;
memset(check->top, 0xff, sizeof (check->top));
@ -593,12 +575,8 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
new_pl->viewz = pl->viewz;
new_pl->viewangle = pl->viewangle;
new_pl->plangle = pl->plangle;
#ifdef POLYOBJECTS_PLANES
new_pl->polyobj = pl->polyobj;
#endif
#ifdef ESLOPE
new_pl->slope = pl->slope;
#endif
new_pl->noencore = pl->noencore;
pl = new_pl;
pl->minx = start;
@ -623,11 +601,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
INT32 unionl, unionh;
// INT32 x;
#ifdef POLYOBJECTS_PLANES
// Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj)
return;
#endif
if (start < pl->minx)
{
@ -742,9 +718,7 @@ void R_DrawPlanes(void)
}
if (pl->ffloor != NULL
#ifdef POLYOBJECTS_PLANES
|| pl->polyobj != NULL
#endif
)
continue;
@ -773,7 +747,6 @@ void R_DrawSinglePlane(visplane_t *pl)
#endif
spanfunc = basespanfunc;
#ifdef POLYOBJECTS_PLANES
if (pl->polyobj && pl->polyobj->translucency != 0) {
spanfunc = R_DrawTranslucentSpan_8;
@ -795,7 +768,6 @@ void R_DrawSinglePlane(visplane_t *pl)
light = LIGHTLEVELS-1;
} else
#endif
if (pl->ffloor)
{
// Don't draw planes that shouldn't be drawn.
@ -861,9 +833,7 @@ void R_DrawSinglePlane(visplane_t *pl)
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE
#ifdef ESLOPE
&& !pl->slope
#endif
)
{
INT32 top, bottom;
@ -902,9 +872,7 @@ void R_DrawSinglePlane(visplane_t *pl)
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifdef ESLOPE
if (!pl->slope) // Don't mess with angle on slopes! We'll handle this ourselves later
#endif
if (viewangle != pl->viewangle+pl->plangle)
{
memset(cachedheight, 0, sizeof (cachedheight));
@ -978,7 +946,6 @@ void R_DrawSinglePlane(visplane_t *pl)
if (light < 0)
light = 0;
#ifdef ESLOPE
if (pl->slope) {
// Potentially override other stuff for now cus we're mean. :< But draw a slope plane!
// I copied ZDoom's code and adapted it to SRB2... -fickle
@ -1118,7 +1085,6 @@ void R_DrawSinglePlane(visplane_t *pl)
planezlight = scalelight[light];
} else
#endif // ESLOPE
planezlight = zlight[light];

View file

@ -45,12 +45,8 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
#ifdef ESLOPE
pslope_t *slope;
#endif
boolean noencore;
} visplane_t;
@ -83,12 +79,8 @@ void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
void R_DrawPlanes(void);
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
extracolormap_t *planecolormap, ffloor_t *ffloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
#ifdef ESLOPE
, pslope_t *slope
#endif
, boolean noencore);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
@ -108,18 +100,14 @@ typedef struct planemgr_s
INT16 f_clip[MAXVIDWIDTH];
INT16 c_clip[MAXVIDWIDTH];
#ifdef ESLOPE
// For slope rendering; the height at the other end
fixed_t f_pos_slope;
fixed_t b_pos_slope;
struct pslope_s *slope;
#endif
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
} visffloor_t;
extern visffloor_t ffloor[MAXFFLOORS];

File diff suppressed because it is too large Load diff

View file

@ -1052,10 +1052,8 @@ static void R_SplitSprite(vissprite_t *sprite, mobj_t *thing)
if (!(sector->lightlist[i].caster->flags & FF_CUTSPRITES))
continue;
#ifdef ESLOPE
if (sector->lightlist[i].slope)
testheight = P_GetZAt(sector->lightlist[i].slope, sprite->gx, sprite->gy);
#endif
if (testheight >= sprite->gzt)
continue;
@ -1373,7 +1371,6 @@ static void R_ProjectSprite(mobj_t *thing)
if (thing->subsector->sector->numlights)
{
INT32 lightnum;
#ifdef ESLOPE // R_GetPlaneLight won't work on sloped lights!
light = thing->subsector->sector->numlights - 1;
for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) {
@ -1384,9 +1381,6 @@ static void R_ProjectSprite(mobj_t *thing)
break;
}
}
#else
light = R_GetPlaneLight(thing->subsector->sector, gzt, false);
#endif
lightnum = (*thing->subsector->sector->lightlist[light].lightlevel >> LIGHTSEGSHIFT);
if (lightnum < 0)
@ -1947,7 +1941,6 @@ static void R_CreateDrawNodes(void)
entry->ffloor = ds->thicksides[i];
}
}
#ifdef POLYOBJECTS_PLANES
// Check for a polyobject plane, but only if this is a front line
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
plane = ds->curline->polyseg->visplane;
@ -1963,7 +1956,6 @@ static void R_CreateDrawNodes(void)
}
ds->curline->polyseg->visplane = NULL;
}
#endif
if (ds->maskedtexturecol)
{
entry = R_CreateDrawNode(&nodehead);
@ -2008,7 +2000,6 @@ static void R_CreateDrawNodes(void)
}
}
#ifdef POLYOBJECTS_PLANES
// find all the remaining polyobject planes and add them on the end of the list
// probably this is a terrible idea if we wanted them to be sorted properly
// but it works getting them in for now
@ -2029,7 +2020,6 @@ static void R_CreateDrawNodes(void)
// note: no seg is set, for what should be obvious reasons
PolyObjects[i].visplane = NULL;
}
#endif
if (visspritecount == 0)
return;
@ -2052,13 +2042,11 @@ static void R_CreateDrawNodes(void)
if (rover->szt > r2->plane->low || rover->sz < r2->plane->high)
continue;
#ifdef ESLOPE
// Effective height may be different for each comparison in the case of slopes
if (r2->plane->slope) {
planeobjectz = P_GetZAt(r2->plane->slope, rover->gx, rover->gy);
planecameraz = P_GetZAt(r2->plane->slope, viewx, viewy);
} else
#endif
planeobjectz = planecameraz = r2->plane->height;
if (rover->mobjflags & MF_NOCLIPHEIGHT)
@ -2117,20 +2105,16 @@ static void R_CreateDrawNodes(void)
if (scale <= rover->sortscale)
continue;
#ifdef ESLOPE
if (*r2->ffloor->t_slope) {
topplaneobjectz = P_GetZAt(*r2->ffloor->t_slope, rover->gx, rover->gy);
topplanecameraz = P_GetZAt(*r2->ffloor->t_slope, viewx, viewy);
} else
#endif
topplaneobjectz = topplanecameraz = *r2->ffloor->topheight;
#ifdef ESLOPE
if (*r2->ffloor->b_slope) {
botplaneobjectz = P_GetZAt(*r2->ffloor->b_slope, rover->gx, rover->gy);
botplanecameraz = P_GetZAt(*r2->ffloor->b_slope, viewx, viewy);
} else
#endif
botplaneobjectz = botplanecameraz = *r2->ffloor->bottomheight;
if ((topplanecameraz > viewz && botplanecameraz < viewz) ||