mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-11-17 10:11:12 +00:00
Fixed thrown items (99% sure)
Thrown items are thrown farther now; distance based on CC.
This commit is contained in:
parent
b95f1d568a
commit
7c71feb274
2 changed files with 46 additions and 35 deletions
|
@ -143,16 +143,16 @@ extern FILE *logstream;
|
||||||
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||||||
#ifdef DEVELOP
|
#ifdef DEVELOP
|
||||||
#define VERSION 104 // Game version
|
#define VERSION 104 // Game version
|
||||||
#define SUBVERSION 3 // more precise version number
|
#define SUBVERSION 4 // more precise version number
|
||||||
#define VERSIONSTRING "Development EXE"
|
#define VERSIONSTRING "Development EXE"
|
||||||
#define VERSIONSTRINGW "v1.4.3"
|
#define VERSIONSTRINGW "v1.4.4"
|
||||||
// most interface strings are ignored in development mode.
|
// most interface strings are ignored in development mode.
|
||||||
// we use comprevision and compbranch instead.
|
// we use comprevision and compbranch instead.
|
||||||
#else
|
#else
|
||||||
#define VERSION 104 // Game version
|
#define VERSION 104 // Game version
|
||||||
#define SUBVERSION 3 // more precise version number
|
#define SUBVERSION 4 // more precise version number
|
||||||
#define VERSIONSTRING "DevEXE v1.4.3"
|
#define VERSIONSTRING "DevEXE v1.4.4"
|
||||||
#define VERSIONSTRINGW L"v1.4.3"
|
#define VERSIONSTRINGW L"v1.4.4"
|
||||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||||
// Otherwise we can't force updates!
|
// Otherwise we can't force updates!
|
||||||
#endif
|
#endif
|
||||||
|
|
69
src/k_kart.c
69
src/k_kart.c
|
@ -681,10 +681,10 @@ static INT32 K_KartItemOddsDistance_Retro[NUMKARTITEMS][9] =
|
||||||
/*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
|
/*Fake Item*/ { 0, 4, 2, 1, 0, 0, 0, 0, 0 }, // Fake Item
|
||||||
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
|
/*Banana*/ { 0, 9, 4, 2, 1, 0, 0, 0, 0 }, // Banana
|
||||||
/*Green Shell*/ { 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
|
/*Green Shell*/ { 0, 6, 4, 3, 2, 0, 0, 0, 0 }, // Green Shell
|
||||||
/*Red Shell*/ { 0, 0, 3, 2, 1, 0, 0, 0, 0 }, // Red Shell
|
/*Red Shell*/ { 0, 0, 3, 2, 2, 1, 0, 0, 0 }, // Red Shell
|
||||||
/*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
|
/*Triple Green Shell*/ { 0, 0, 0, 1, 1, 1, 0, 0, 0 }, // Triple Green Shell
|
||||||
/*Bob-omb*/ { 0, 0, 1, 2, 2, 0, 0, 0, 0 }, // Bob-omb
|
/*Bob-omb*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Bob-omb
|
||||||
/*Blue Shell*/ { 0, 0, 0, 0, 0, 2, 2, 0, 0 }, // Blue Shell
|
/*Blue Shell*/ { 0, 0, 0, 0, 0, 1, 2, 0, 0 }, // Blue Shell
|
||||||
/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
|
/*Fire Flower*/ { 0, 0, 1, 2, 1, 0, 0, 0, 0 }, // Fire Flower
|
||||||
/*Triple Red Shell*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Triple Red Shell
|
/*Triple Red Shell*/ { 0, 0, 0, 1, 0, 0, 0, 0, 0 }, // Triple Red Shell
|
||||||
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
|
/*Lightning*/ { 0, 0, 0, 0, 0, 0, 1, 2, 0 } // Lightning
|
||||||
|
@ -920,7 +920,7 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
|
||||||
INT32 pdis = 0, useodds = 0;
|
INT32 pdis = 0, useodds = 0;
|
||||||
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
|
INT32 spawnchance[NUMKARTITEMS * NUMKARTODDS];
|
||||||
INT32 chance = 0, numchoices = 0;
|
INT32 chance = 0, numchoices = 0;
|
||||||
INT32 distvar = (64*15);
|
INT32 distvar = (64*14);
|
||||||
|
|
||||||
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
// This makes the roulette cycle through items - if this is 0, you shouldn't be here.
|
||||||
if (player->kartstuff[k_itemroulette])
|
if (player->kartstuff[k_itemroulette])
|
||||||
|
@ -969,13 +969,13 @@ static void K_KartItemRouletteByDistance(player_t *player, ticcmd_t *cmd)
|
||||||
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
|
player->kartstuff[k_itemclose] = 0; // Reset the item window closer.
|
||||||
|
|
||||||
if (pingame == 1) useodds = 0;
|
if (pingame == 1) useodds = 0;
|
||||||
else if (pdis <= distvar * 0) useodds = 1;
|
else if (pdis <= distvar * 0) useodds = 1; // (64*14) * 0 = 0
|
||||||
else if (pdis <= distvar * 1) useodds = 2;
|
else if (pdis <= distvar * 1) useodds = 2; // (64*14) * 1 = 896
|
||||||
else if (pdis <= distvar * 2) useodds = 3;
|
else if (pdis <= distvar * 2) useodds = 3; // (64*14) * 2 = 1792
|
||||||
else if (pdis <= distvar * 4) useodds = 4;
|
else if (pdis <= distvar * 4) useodds = 4; // (64*14) * 4 = 3584
|
||||||
else if (pdis <= distvar * 6) useodds = 5;
|
else if (pdis <= distvar * 6) useodds = 5; // (64*14) * 6 = 5376
|
||||||
else if (pdis <= distvar * 9) useodds = 6;
|
else if (pdis <= distvar * 9) useodds = 6; // (64*14) * 9 = 8064
|
||||||
else if (pdis <= distvar * 12) useodds = 7;
|
else if (pdis <= distvar * 12) useodds = 7; // (64*14) * 12 = 10752
|
||||||
else useodds = 8;
|
else useodds = 8;
|
||||||
|
|
||||||
#define SETITEMRESULT(pos, itemnum) \
|
#define SETITEMRESULT(pos, itemnum) \
|
||||||
|
@ -1883,7 +1883,7 @@ void K_SpawnDriftTrail(player_t *player)
|
||||||
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
|
static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t mapthing, INT32 defaultDir, boolean bobombthrow)
|
||||||
{
|
{
|
||||||
mobj_t *mo;
|
mobj_t *mo;
|
||||||
INT32 dir;
|
INT32 dir, PROJSPEED;
|
||||||
angle_t newangle;
|
angle_t newangle;
|
||||||
fixed_t newx;
|
fixed_t newx;
|
||||||
fixed_t newy;
|
fixed_t newy;
|
||||||
|
@ -1891,6 +1891,20 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
if (!player)
|
if (!player)
|
||||||
return NULL;
|
return NULL;
|
||||||
|
|
||||||
|
// Figure out projectile speed by CC
|
||||||
|
switch (cv_kartcc.value)
|
||||||
|
{
|
||||||
|
case 50:
|
||||||
|
PROJSPEED = 85*FRACUNIT; // Avg Speed is 34
|
||||||
|
break;
|
||||||
|
case 150:
|
||||||
|
PROJSPEED = 120*FRACUNIT; // Avg Speed is 48
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
PROJSPEED = 102*FRACUNIT+FRACUNIT/2; // Avg Speed is 41
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (bobombthrow)
|
if (bobombthrow)
|
||||||
{
|
{
|
||||||
if (player->kartstuff[k_throwdir] == 1)
|
if (player->kartstuff[k_throwdir] == 1)
|
||||||
|
@ -1919,11 +1933,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
if (dir == -1)
|
if (dir == -1)
|
||||||
{
|
{
|
||||||
// Shoot backward
|
// Shoot backward
|
||||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, 64*FRACUNIT);
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x06000000, 0, PROJSPEED/2);
|
||||||
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, 64*FRACUNIT);
|
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 - 0x03000000, 0, PROJSPEED/2);
|
||||||
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
|
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
|
||||||
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, 64*FRACUNIT);
|
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x03000000, 0, PROJSPEED/2);
|
||||||
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, 64*FRACUNIT);
|
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180 + 0x06000000, 0, PROJSPEED/2);
|
||||||
|
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
|
@ -1940,11 +1954,11 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Shoot forward
|
// Shoot forward
|
||||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, 64*FRACUNIT);
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x06000000, 0, PROJSPEED);
|
||||||
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, 64*FRACUNIT);
|
mo2 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle - 0x03000000, 0, PROJSPEED);
|
||||||
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
|
mo3 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
|
||||||
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, 64*FRACUNIT);
|
mo4 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x03000000, 0, PROJSPEED);
|
||||||
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, 64*FRACUNIT);
|
mo5 = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + 0x06000000, 0, PROJSPEED);
|
||||||
|
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
|
@ -1964,7 +1978,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
if (dir == -1)
|
if (dir == -1)
|
||||||
{
|
{
|
||||||
// Shoot backward
|
// Shoot backward
|
||||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, 64*FRACUNIT);
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle + ANGLE_180, 0, PROJSPEED/2);
|
||||||
|
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
|
@ -1975,7 +1989,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// Shoot forward
|
// Shoot forward
|
||||||
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, 64*FRACUNIT);
|
mo = K_SpawnKartMissile(player->mo, mapthing, player->mo->angle, 0, PROJSPEED);
|
||||||
|
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
|
@ -1999,10 +2013,7 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
if (mo)
|
if (mo)
|
||||||
{
|
{
|
||||||
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
angle_t fa = player->mo->angle>>ANGLETOFINESHIFT;
|
||||||
INT32 DIST = 50*FRACUNIT + player->speed*FRACUNIT; // 6 when dropping CTF flag
|
|
||||||
INT32 HEIGHT;
|
INT32 HEIGHT;
|
||||||
if (DIST > 64*FRACUNIT)
|
|
||||||
DIST = 64*FRACUNIT;
|
|
||||||
|
|
||||||
if (dir == 2)
|
if (dir == 2)
|
||||||
HEIGHT = 16*FRACUNIT + player->mo->momz;
|
HEIGHT = 16*FRACUNIT + player->mo->momz;
|
||||||
|
@ -2012,8 +2023,8 @@ static mobj_t *K_ThrowKartItem(player_t *player, boolean missile, mobjtype_t map
|
||||||
if (HEIGHT > 64*FRACUNIT)
|
if (HEIGHT > 64*FRACUNIT)
|
||||||
HEIGHT = 64*FRACUNIT;
|
HEIGHT = 64*FRACUNIT;
|
||||||
|
|
||||||
mo->momx = FixedMul(FINECOSINE(fa), DIST);
|
mo->momx = FixedMul(FINECOSINE(fa), PROJSPEED);
|
||||||
mo->momy = FixedMul(FINESINE(fa), DIST);
|
mo->momy = FixedMul(FINESINE(fa), PROJSPEED);
|
||||||
mo->momz = HEIGHT;
|
mo->momz = HEIGHT;
|
||||||
|
|
||||||
if (player->mo->eflags & MFE_VERTICALFLIP)
|
if (player->mo->eflags & MFE_VERTICALFLIP)
|
||||||
|
|
Loading…
Reference in a new issue