mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Fixed chain launching
In the process, the stasis flags work like you'd expect them to. You can now set them in Lua or code and they'll actually do something.
This commit is contained in:
parent
5d1c8d2968
commit
7c5adacc6f
2 changed files with 9 additions and 2 deletions
|
@ -1339,6 +1339,9 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
}
|
||||
else
|
||||
player->pflags |= PF_ITEMHANG;
|
||||
|
||||
// Can't jump first frame
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
return;
|
||||
case MT_BIGMINE:
|
||||
case MT_BIGAIRMINE:
|
||||
|
|
|
@ -6340,8 +6340,7 @@ static void P_MovePlayer(player_t *player)
|
|||
if (!(player->powers[pw_nocontrol] & (1<<15)))
|
||||
player->pflags |= PF_JUMPSTASIS;
|
||||
}
|
||||
else
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
// note: don't unset stasis here
|
||||
|
||||
if (!player->spectator && G_TagGametype())
|
||||
{
|
||||
|
@ -8928,6 +8927,11 @@ void P_PlayerThink(player_t *player)
|
|||
if (!player->mo)
|
||||
return; // P_MovePlayer removed player->mo.
|
||||
|
||||
// Unset statis flags after moving.
|
||||
// In other words, if you manually set stasis via code,
|
||||
// it lasts for one tic.
|
||||
player->pflags &= ~PF_FULLSTASIS;
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
|
|
Loading…
Reference in a new issue