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Updated the one important modified game print that most people see to be more descriptive
(I could've SWORN there were more...)
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2 changed files with 4 additions and 4 deletions
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@ -4835,11 +4835,11 @@ static void Fishcake_OnChange(void)
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static void Command_Isgamemodified_f(void)
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{
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if (savemoddata)
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CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and time data in this mod.\n"));
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CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and record data in this mod.\n"));
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else if (modifiedgame)
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CONS_Printf(M_GetText("modifiedgame is true, secrets will not be unlocked\n"));
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CONS_Printf(M_GetText("modifiedgame is true, extras will not be unlocked\n"));
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else
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CONS_Printf(M_GetText("modifiedgame is false, you can unlock secrets\n"));
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CONS_Printf(M_GetText("modifiedgame is false, you can unlock extras\n"));
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}
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static void Command_Cheats_f(void)
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@ -2706,7 +2706,7 @@ boolean M_Responder(event_t *ev)
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if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
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{
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S_StartSound(NULL, sfx_menu1);
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M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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M_StartMessage(M_GetText("This cannot be done with add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
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return true;
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}
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}
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