Updated the one important modified game print that most people see to be more descriptive

(I could've SWORN there were more...)
This commit is contained in:
TehRealSalt 2018-11-18 05:48:10 -05:00
parent fb3d0da38f
commit 7b142dbad1
2 changed files with 4 additions and 4 deletions

View file

@ -4835,11 +4835,11 @@ static void Fishcake_OnChange(void)
static void Command_Isgamemodified_f(void)
{
if (savemoddata)
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and time data in this mod.\n"));
CONS_Printf(M_GetText("modifiedgame is true, but you can save medal and record data in this mod.\n"));
else if (modifiedgame)
CONS_Printf(M_GetText("modifiedgame is true, secrets will not be unlocked\n"));
CONS_Printf(M_GetText("modifiedgame is true, extras will not be unlocked\n"));
else
CONS_Printf(M_GetText("modifiedgame is false, you can unlock secrets\n"));
CONS_Printf(M_GetText("modifiedgame is false, you can unlock extras\n"));
}
static void Command_Cheats_f(void)

View file

@ -2706,7 +2706,7 @@ boolean M_Responder(event_t *ev)
if (((currentMenu->menuitems[itemOn].status & IT_CALLTYPE) & IT_CALL_NOTMODIFIED) && modifiedgame && !savemoddata)
{
S_StartSound(NULL, sfx_menu1);
M_StartMessage(M_GetText("This cannot be done in a modified game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
M_StartMessage(M_GetText("This cannot be done with add-ons\nor in a cheated game.\n\n(Press a key)\n"), NULL, MM_NOTHING);
return true;
}
}