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Tweaked P_CheckSolidLava to avoid changing its function signature, and P_CanRunOnWater now supports slopes too.
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parent
d21b091b96
commit
7b12820c82
3 changed files with 24 additions and 13 deletions
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@ -560,15 +560,12 @@ static int lib_pCheckSolidLava(lua_State *L)
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{
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mobj_t *mo = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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ffloor_t *rover = *((ffloor_t **)luaL_checkudata(L, 2, META_FFLOOR));
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sector_t *bound = *((sector_t **)luaL_checkudata(L, 3, META_SECTOR));
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//HUDSAFE
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if (!mo)
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return LUA_ErrInvalid(L, "mobj_t");
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if (!rover)
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return LUA_ErrInvalid(L, "ffloor_t");
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if (!bound)
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return LUA_ErrInvalid(L, "sector_t");
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lua_pushboolean(L, P_CheckSolidLava(mo, rover, bound));
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lua_pushboolean(L, P_CheckSolidLava(mo, rover));
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return 1;
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}
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@ -238,7 +238,7 @@ fixed_t P_CameraCeilingZ(camera_t *mobj, sector_t *sector, sector_t *boundsec, f
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boolean P_InsideANonSolidFFloor(mobj_t *mobj, ffloor_t *rover);
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boolean P_CheckDeathPitCollide(mobj_t *mo);
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boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover, sector_t *bound);
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boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover);
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mobj_t *P_SpawnMissile(mobj_t *source, mobj_t *dest, mobjtype_t type);
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mobj_t *P_SpawnXYZMissile(mobj_t *source, mobj_t *dest, mobjtype_t type, fixed_t x, fixed_t y, fixed_t z);
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30
src/p_mobj.c
30
src/p_mobj.c
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@ -1983,7 +1983,7 @@ static void P_AdjustMobjFloorZ_FFloors(mobj_t *mo, sector_t *sector, UINT8 motyp
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topheight = P_GetFOFTopZ(mo, sector, rover, mo->x, mo->y, NULL);
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bottomheight = P_GetFOFBottomZ(mo, sector, rover, mo->x, mo->y, NULL);
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if (mo->player && (P_CheckSolidLava(mo, rover, sector) || P_CanRunOnWater(mo->player, rover))) // only the player should be affected
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if (mo->player && (P_CheckSolidLava(mo, rover) || P_CanRunOnWater(mo->player, rover))) // only the player should be affected
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;
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else if (motype != 0 && rover->flags & FF_SWIMMABLE) // "scenery" only
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continue;
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@ -2133,15 +2133,23 @@ boolean P_CheckDeathPitCollide(mobj_t *mo)
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return false;
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}
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boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover, sector_t *bound)
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boolean P_CheckSolidLava(mobj_t *mo, ffloor_t *rover)
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{
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I_Assert(mo != NULL);
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I_Assert(!P_MobjWasRemoved(mo));
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if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
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&& !(rover->master->flags & ML_BLOCKMONSTERS)
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&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > P_GetSpecialTopZ(mo, rover->master->frontsector, bound) - FixedMul(16*FRACUNIT, mo->scale)))
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return true;
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{
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fixed_t topheight =
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#ifdef ESLOPE
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*rover->t_slope ? P_GetZAt(*rover->t_slope, mo->x, mo->y) :
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#endif
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*rover->topheight;
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if (rover->flags & FF_SWIMMABLE && GETSECSPECIAL(rover->master->frontsector->special, 1) == 3
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&& !(rover->master->flags & ML_BLOCKMONSTERS)
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&& ((rover->master->flags & ML_EFFECT3) || mo->z-mo->momz > topheight - FixedMul(16*FRACUNIT, mo->scale)))
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return true;
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}
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return false;
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}
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@ -3076,11 +3084,17 @@ static boolean P_SceneryZMovement(mobj_t *mo)
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//
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boolean P_CanRunOnWater(player_t *player, ffloor_t *rover)
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{
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fixed_t topheight =
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#ifdef ESLOPE
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*rover->t_slope ? P_GetZAt(*rover->t_slope, player->mo->x, player->mo->y) :
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#endif
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*rover->topheight;
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if (!(player->pflags & PF_NIGHTSMODE) && !player->homing
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&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-*rover->topheight >= player->mo->height)
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&& (((player->charability == CA_SWIM) || player->powers[pw_super] || player->charflags & SF_RUNONWATER) && player->mo->ceilingz-topheight >= player->mo->height)
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&& (rover->flags & FF_SWIMMABLE) && !(player->pflags & PF_SPINNING) && player->speed > FixedMul(player->runspeed, player->mo->scale)
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&& !(player->pflags & PF_SLIDING)
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&& abs(player->mo->z - *rover->topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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&& abs(player->mo->z - topheight) < FixedMul(30*FRACUNIT, player->mo->scale))
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return true;
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return false;
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