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Cam follows faster in 2P
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1 changed files with 4 additions and 1 deletions
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@ -8637,7 +8637,10 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
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{
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thiscam->momx = x - thiscam->x;
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thiscam->momy = y - thiscam->y;
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thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
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if (splitscreen == 1) // Wide-screen needs to follow faster, due to a smaller vertical:horizontal ratio of screen space
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thiscam->momz = FixedMul(z - thiscam->z, (3*camspeed)/4);
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else
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thiscam->momz = FixedMul(z - thiscam->z, camspeed/2);
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}
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thiscam->pan = pan;
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