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Record net replays to replay/online/
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2 changed files with 6 additions and 2 deletions
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@ -5729,7 +5729,7 @@ void G_RecordDemo(const char *name)
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{
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{
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INT32 maxsize;
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INT32 maxsize;
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CONS_Printf("Recording demo %s\n", name);
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CONS_Printf("Recording demo %s.lmp\n", name);
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strcpy(demoname, name);
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strcpy(demoname, name);
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strcat(demoname, ".lmp");
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strcat(demoname, ".lmp");
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@ -3158,9 +3158,13 @@ boolean P_SetupLevel(boolean skipprecip)
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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//@TODO NET REPLAYS NEED BETTER FILE NAMING STUFF. ALSO OPTIONS. FUCK.
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if (!demoplayback && multiplayer) {
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if (!demoplayback && multiplayer) {
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// lol sorry
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#include "time.h"
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#include "time.h"
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static char buf[256];
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static char buf[256];
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sprintf(buf, "net_replay_test_%d", time(NULL));
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sprintf(buf, "replay"PATHSEP"online"PATHSEP"%d-%s", time(NULL), G_BuildMapName(gamemap));
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I_mkdir(va("%s"PATHSEP"replay", srb2home), 0755);
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I_mkdir(va("%s"PATHSEP"replay"PATHSEP"online", srb2home), 0755);
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G_RecordDemo(buf);
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G_RecordDemo(buf);
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}
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}
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