Turns out boss thing types re-setting mthing->z is a left-over from 1.09.4 and older versions

Apparently bosses and players used to use options >> 5 instead of 4 for z heights, or so it seems
This commit is contained in:
Monster Iestyn 2016-04-05 12:39:53 +01:00
parent 1db51f5a23
commit 7a369a5650

View file

@ -8901,6 +8901,7 @@ void P_SpawnMapThing(mapthing_t *mthing)
const size_t mthingi = (size_t)(mthing - mapthings);
// Why does P_FindSpecialLineFromTag not work here?!?
// Monster Iestyn: tag lists haven't been initialised yet for the map, that's why
for (line = 0; line < numlines; line++)
{
if (lines[line].special == 9 && lines[line].tag == mthing->angle)
@ -9050,10 +9051,6 @@ ML_NOCLIMB : Direction not controllable
{
if (mthing->options & MTF_OBJECTSPECIAL) // No egg trap for this boss
mobj->flags2 |= MF2_BOSSNOTRAP;
z = ss->sector->floorheight + ((mthing->options >> (ZSHIFT)) << FRACBITS);
mthing->z = (INT16)(z>>FRACBITS);
}
if (i == MT_AXIS || i == MT_AXISTRANSFER || i == MT_AXISTRANSFERLINE) // Axis Points