mirror of
https://git.do.srb2.org/KartKrew/Kart-Public.git
synced 2024-12-27 04:41:23 +00:00
Resolved merge conflict and renamed gamerankings to minirankings
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commit
7a04fd1097
4 changed files with 87 additions and 111 deletions
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@ -109,8 +109,6 @@ static patch_t *crosshair[HU_CROSSHAIRS]; // 3 precached crosshair graphics
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// protos.
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// -------
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static void HU_DrawRankings(void);
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//static void HU_DrawCoopOverlay(void);
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//static void HU_DrawNetplayCoopOverlay(void);
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//======================================================================
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// KEYBOARD LAYOUTS FOR ENTERING TEXT
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@ -2113,11 +2111,6 @@ void HU_Drawer(void)
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if (LUA_HudEnabled(hud_rankings))
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#endif
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HU_DrawRankings();
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//if (gametype == GT_COOP)
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//HU_DrawNetplayCoopOverlay();
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}
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//else
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//HU_DrawCoopOverlay();
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#ifdef HAVE_BLUA
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LUAh_ScoresHUD();
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#endif
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@ -2793,65 +2786,6 @@ static void HU_DrawRankings(void)
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HU_DrawSpectatorTicker();
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}
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/*static void HU_DrawCoopOverlay(void)
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{
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if (token
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#ifdef HAVE_BLUA
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&& LUA_HudEnabled(hud_tokens)
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#endif
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)
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{
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V_DrawString(168, 176, 0, va("- %d", token));
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V_DrawSmallScaledPatch(148, 172, 0, tokenicon);
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}
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_tabemblems))
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#endif
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if (!modifiedgame || savemoddata)
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{
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V_DrawString(160, 144, 0, va("- %d/%d", M_CountEmblems(), numemblems+numextraemblems));
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V_DrawScaledPatch(128, 144 - SHORT(emblemicon->height)/4, 0, emblemicon);
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}
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#ifdef HAVE_BLUA
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if (!LUA_HudEnabled(hud_coopemeralds))
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return;
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#endif
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if (emeralds & EMERALD1)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)-32, 0, emeraldpics[0]);
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if (emeralds & EMERALD2)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[1]);
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if (emeralds & EMERALD3)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8+24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[2]);
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if (emeralds & EMERALD4)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3)+32, 0, emeraldpics[3]);
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if (emeralds & EMERALD5)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)+16, 0, emeraldpics[4]);
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if (emeralds & EMERALD6)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8-24, (BASEVIDHEIGHT/3)-16, 0, emeraldpics[5]);
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if (emeralds & EMERALD7)
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V_DrawScaledPatch((BASEVIDWIDTH/2)-8 , (BASEVIDHEIGHT/3) , 0, emeraldpics[6]);
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}
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static void HU_DrawNetplayCoopOverlay(void)
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{
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int i;
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#ifdef HAVE_BLUA
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if (!LUA_HudEnabled(hud_coopemeralds))
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return;
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#endif
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for (i = 0; i < 7; ++i)
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{
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if (emeralds & (1 << i))
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V_DrawScaledPatch(20 + (i * 20), 6, 0, emeraldpics[i]);
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}
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}*/
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// Interface to CECHO settings for the outside world, avoiding the
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// expense (and security problems) of going via the console buffer.
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void HU_ClearCEcho(void)
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38
src/k_kart.c
38
src/k_kart.c
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@ -20,6 +20,7 @@
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#include "m_cond.h"
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#include "k_kart.h"
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#include "f_finale.h"
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#include "lua_hud.h" // For Lua hud checks
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// SOME IMPORTANT VARIABLES DEFINED IN DOOMDEF.H:
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// gamespeed is cc (0 for easy, 1 for normal, 2 for hard)
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@ -7545,7 +7546,12 @@ void K_drawKartHUD(void)
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K_drawKartFirstPerson();
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if (splitscreen == 2) // Player 4 in 3P is the minimap :p
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minimap))
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#endif
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K_drawKartMinimap();
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}
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// Draw full screen stuff that turns off the rest of the HUD
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if (mapreset && stplyr == &players[displayplayer])
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@ -7570,24 +7576,44 @@ void K_drawKartHUD(void)
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K_drawKartPlayerCheck();
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if (splitscreen == 0 && cv_kartminimap.value)
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minimap))
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#endif
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K_drawKartMinimap(); // 3P splitscreen is handled above
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}
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// Draw the item window
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_item))
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#endif
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K_drawKartItem();
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// Draw WANTED status
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if (G_BattleGametype())
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{
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_wanted))
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#endif
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K_drawKartWanted();
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}
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// If not splitscreen, draw...
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if (!splitscreen)
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{
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// Draw the timestamp
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_time))
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#endif
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K_drawKartTimestamp(stplyr->realtime, TIME_X, TIME_Y, gamemap, true);
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if (!modeattacking)
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{
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// The top-four faces on the left
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_minirankings))
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#endif
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isfreeplay = K_drawKartPositionFaces();
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}
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}
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@ -7597,12 +7623,18 @@ void K_drawKartHUD(void)
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if (G_RaceGametype()) // Race-only elements
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{
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// Draw the lap counter
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_gametypeinfo))
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#endif
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K_drawKartLaps();
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if (!splitscreen)
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{
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// Draw the speedometer
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// TODO: Make a better speedometer.
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_speedometer))
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#endif
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K_drawKartSpeedometer();
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}
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@ -7611,6 +7643,9 @@ void K_drawKartHUD(void)
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else if (!modeattacking)
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{
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// Draw the numerical position
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_position))
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#endif
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K_DrawKartPositionNum(stplyr->kartstuff[k_position]);
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}
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else //if (!(demoplayback && hu_showscores))
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@ -7622,6 +7657,9 @@ void K_drawKartHUD(void)
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else if (G_BattleGametype()) // Battle-only
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{
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// Draw the hits left!
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#ifdef HAVE_BLUA
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if (LUA_HudEnabled(hud_gametypeinfo))
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#endif
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K_drawKartBumpersOrKarma();
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}
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}
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@ -13,26 +13,17 @@
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enum hud {
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hud_stagetitle = 0,
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hud_textspectator,
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// Singleplayer / Co-op
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hud_score,
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hud_time,
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hud_rings,
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hud_lives,
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// Match / CTF / Tag / Ringslinger
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hud_weaponrings,
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hud_powerstones,
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// NiGHTS mode
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hud_nightslink,
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hud_nightsdrill,
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hud_nightsrings,
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hud_nightsscore,
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hud_nightstime,
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hud_nightsrecords,
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// TAB scores overlays
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hud_rankings,
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hud_coopemeralds,
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hud_tokens,
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hud_tabemblems,
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hud_gametypeinfo,
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hud_minimap,
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hud_item,
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hud_position,
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hud_minirankings, // Rankings to the left
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hud_wanted,
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hud_speedometer,
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hud_rankings, // Tab rankings
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hud_MAX
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};
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@ -39,25 +39,15 @@ static const char *const hud_disable_options[] = {
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"stagetitle",
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"textspectator",
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"score",
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"time",
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"rings",
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"lives",
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"weaponrings",
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"powerstones",
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"nightslink",
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"nightsdrill",
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"nightsrings",
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"nightsscore",
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"nightstime",
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"nightsrecords",
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"gametypeinfo", // Bumpers / Karma / Laps depending on gametype
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"minimap",
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"item",
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"position",
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"minirankings", // Gametype rankings to the left
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"wanted",
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"speedometer",
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"rankings",
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"coopemeralds",
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"tokens",
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"tabemblems",
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NULL};
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enum hudinfo {
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@ -584,6 +574,15 @@ static int libd_renderer(lua_State *L)
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return 1;
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}
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// Lat': Get cv_translucenthud's value for HUD rendering as a normal V_xxTRANS int instead of V_HUDTRANS. This is useful if we want to work from that transparency value
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// Could as well be thrown in global vars for ease of access but I guess it makes sense for it to be a HUD fn
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static int libd_getlocaltransflag(lua_State *L)
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{
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HUDONLY
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lua_pushinteger(L, (10-cv_translucenthud.value)*V_10TRANS); // A bit weird that it's called "translucenthud" yet 10 is fully opaque :V
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return 1;
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}
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static luaL_Reg lib_draw[] = {
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{"patchExists", libd_patchExists},
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{"cachePatch", libd_cachePatch},
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@ -601,6 +600,7 @@ static luaL_Reg lib_draw[] = {
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{"dupx", libd_dupx},
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{"dupy", libd_dupy},
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{"renderer", libd_renderer},
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{"localTransFlag", libd_getlocaltransflag},
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{NULL, NULL}
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};
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@ -624,6 +624,18 @@ static int lib_huddisable(lua_State *L)
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return 0;
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}
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// 30/10/18: Lat': Why the FUCK is this NOT in vanilla
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static int lib_hudenabled(lua_State *L)
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{
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enum hud option = luaL_checkoption(L, 1, NULL, hud_disable_options);
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if (hud_enabled[option/8] & (1<<(option%8)))
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lua_pushboolean(L, true);
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else
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lua_pushboolean(L, false);
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return 1;
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}
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// add a HUD element for rendering
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static int lib_hudadd(lua_State *L)
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{
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@ -648,6 +660,7 @@ static int lib_hudadd(lua_State *L)
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static luaL_Reg lib_hud[] = {
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{"enable", lib_hudenable},
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{"disable", lib_huddisable},
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{"enabled", lib_hudenabled},
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{"add", lib_hudadd},
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{NULL, NULL}
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};
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