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Kill CheckMissileImpact, it has been useless for probably a decade and a half
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1 changed files with 0 additions and 31 deletions
31
src/p_map.c
31
src/p_map.c
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@ -1700,18 +1700,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
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return true;
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return true;
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}
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}
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//
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// CheckMissileImpact
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//
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static void CheckMissileImpact(mobj_t *mobj)
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{
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if (!(mobj->flags & MF_MISSILE) || !mobj->target)
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return;
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if (!mobj->target->player)
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return;
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}
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// The highest the camera will "step up" onto another floor.
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// The highest the camera will "step up" onto another floor.
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#define MAXCAMERASTEPMOVE MAXSTEPMOVE
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#define MAXCAMERASTEPMOVE MAXSTEPMOVE
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@ -1932,11 +1920,7 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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}
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}
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if (!P_CheckPosition(thing, tryx, tryy))
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if (!P_CheckPosition(thing, tryx, tryy))
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{
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if (!P_MobjWasRemoved(thing))
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CheckMissileImpact(thing);
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return false; // solid wall or thing
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return false; // solid wall or thing
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}
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if (!(thing->flags & MF_NOCLIP))
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if (!(thing->flags & MF_NOCLIP))
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{
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{
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@ -1962,7 +1946,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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if (tmceilingz - tmfloorz < thing->height)
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if (tmceilingz - tmfloorz < thing->height)
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{
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{
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CheckMissileImpact(thing);
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if (tmfloorthing)
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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tmhitthing = tmfloorthing;
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return false; // doesn't fit
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return false; // doesn't fit
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@ -1973,16 +1956,10 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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if (thing->eflags & MFE_VERTICALFLIP)
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if (thing->eflags & MFE_VERTICALFLIP)
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{
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{
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if (thing->z < tmfloorz)
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if (thing->z < tmfloorz)
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{
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CheckMissileImpact(thing);
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return false; // mobj must raise itself to fit
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return false; // mobj must raise itself to fit
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}
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}
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}
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else if (tmceilingz < thingtop)
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else if (tmceilingz < thingtop)
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{
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CheckMissileImpact(thing);
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return false; // mobj must lower itself to fit
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return false; // mobj must lower itself to fit
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}
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// Ramp test
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// Ramp test
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if (maxstep > 0 && !(
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if (maxstep > 0 && !(
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@ -2030,7 +2007,6 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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{
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{
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if (thingtop - tmceilingz > maxstep)
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if (thingtop - tmceilingz > maxstep)
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{
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{
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CheckMissileImpact(thing);
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if (tmfloorthing)
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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tmhitthing = tmfloorthing;
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return false; // too big a step up
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return false; // too big a step up
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@ -2038,18 +2014,11 @@ boolean P_TryMove(mobj_t *thing, fixed_t x, fixed_t y, boolean allowdropoff)
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}
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}
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else if (tmfloorz - thing->z > maxstep)
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else if (tmfloorz - thing->z > maxstep)
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{
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{
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CheckMissileImpact(thing);
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if (tmfloorthing)
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if (tmfloorthing)
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tmhitthing = tmfloorthing;
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tmhitthing = tmfloorthing;
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return false; // too big a step up
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return false; // too big a step up
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}
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}
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if (tmfloorz > thing->z)
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{
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if (thing->flags & MF_MISSILE)
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CheckMissileImpact(thing);
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}
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if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tmfloorthing)
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if (!allowdropoff && !(thing->flags & MF_FLOAT) && thing->type != MT_SKIM && !tmfloorthing)
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{
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{
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if (thing->eflags & MFE_VERTICALFLIP)
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if (thing->eflags & MFE_VERTICALFLIP)
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