Multiply turn values by realtics

This commit is contained in:
TehRealSalt 2018-11-28 03:10:36 -05:00
parent ecba6a0cb4
commit 79359a3672

View file

@ -1342,27 +1342,27 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
// let movement keys cancel each other out // let movement keys cancel each other out
if (turnright && !(turnleft)) if (turnright && !(turnleft))
{ {
cmd->angleturn = (INT16)(cmd->angleturn - angleturn[tspeed]); cmd->angleturn = (INT16)(cmd->angleturn - (angleturn[tspeed] * realtics));
cmd->driftturn = (INT16)(cmd->driftturn - angleturn[tspeed]); cmd->driftturn = (INT16)(cmd->driftturn - (angleturn[tspeed] * realtics));
} }
else if (turnleft && !(turnright)) else if (turnleft && !(turnright))
{ {
cmd->angleturn = (INT16)(cmd->angleturn + angleturn[tspeed]); cmd->angleturn = (INT16)(cmd->angleturn + (angleturn[tspeed] * realtics));
cmd->driftturn = (INT16)(cmd->driftturn + angleturn[tspeed]); cmd->driftturn = (INT16)(cmd->driftturn + (angleturn[tspeed] * realtics));
} }
if (analogjoystickmove && axis != 0) if (analogjoystickmove && axis != 0)
{ {
// JOYAXISRANGE should be 1023 (divide by 1024) // JOYAXISRANGE should be 1023 (divide by 1024)
cmd->angleturn = (INT16)(cmd->angleturn - ((axis * angleturn[1]) >> 10)); // ANALOG! cmd->angleturn = (INT16)(cmd->angleturn - (((axis * angleturn[1]) >> 10) * realtics)); // ANALOG!
cmd->driftturn = (INT16)(cmd->driftturn - ((axis * angleturn[1]) >> 10)); cmd->driftturn = (INT16)(cmd->driftturn - (((axis * angleturn[1]) >> 10) * realtics));
} }
// Specator mouse turning // Specator mouse turning
if (player->spectator) if (player->spectator)
{ {
cmd->angleturn = (INT16)(cmd->angleturn - (mousex*(encoremode ? -1 : 1)*8)); cmd->angleturn = (INT16)(cmd->angleturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
cmd->driftturn = (INT16)(cmd->driftturn - (mousex*(encoremode ? -1 : 1)*8)); cmd->driftturn = (INT16)(cmd->driftturn - ((mousex*(encoremode ? -1 : 1)*8) * realtics));
} }
// Speed bump strafing // Speed bump strafing
@ -1537,15 +1537,15 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
//{ SRB2kart - Drift support //{ SRB2kart - Drift support
// Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn // Not grouped with the rest of turn stuff because it needs to know what buttons you're pressing for rubber-burn turn
// limit turning to angleturn[1] to stop mouselook letting you look too fast // limit turning to angleturn[1] to stop mouselook letting you look too fast
if (cmd->angleturn > angleturn[1]) if (cmd->angleturn > (angleturn[1] * realtics))
cmd->angleturn = angleturn[1]; cmd->angleturn = (angleturn[1] * realtics);
else if (cmd->angleturn < -angleturn[1]) else if (cmd->angleturn < (-angleturn[1] * realtics))
cmd->angleturn = -angleturn[1]; cmd->angleturn = (-angleturn[1] * realtics);
if (cmd->driftturn > angleturn[1]) if (cmd->driftturn > (angleturn[1] * realtics))
cmd->driftturn = angleturn[1]; cmd->driftturn = (angleturn[1] * realtics);
else if (cmd->driftturn < -angleturn[1]) else if (cmd->driftturn < (-angleturn[1] * realtics))
cmd->driftturn = -angleturn[1]; cmd->driftturn = (-angleturn[1] * realtics);
if (player->mo) if (player->mo)
cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn); cmd->angleturn = K_GetKartTurnValue(player, cmd->angleturn);