Blank out the fancharacters as requested, but don't remove them from the info lists... a fun thing for TCRF to look at eventually, maybe, and I don't want to have to do a from-scratch build at this stage in the game or risk any instability that could arise from sweeping info cleanups.

In fact, the only reason I even considered doing this is that the sprites had to be removed, leaving these actively causing errors when placed.
This commit is contained in:
toaster 2018-11-05 19:58:20 +00:00
parent f2e9186c7b
commit 77d6e578f5

View file

@ -184,12 +184,12 @@ state_t states[NUMSTATES] =
{SPR_NULL, 0, -1, {NULL}, 0, 0, S_OBJPLACE_DUMMY}, //S_OBJPLACE_DUMMY
// 1-Up Box Sprites (uses player sprite)
// Kart: default to signpost just to ensure there are no missing sprite errors...
{SPR_PLAY, 18, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
// Kart: hide for now, fix for R2
{SPR_NULL, 0, 2, {NULL}, 0, 16, S_PLAY_BOX2}, // S_PLAY_BOX1
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_PLAY_BOX1}, // S_PLAY_BOX2
{SPR_PLAY, 18, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
{SPR_NULL, 0, 4, {NULL}, 0, 4, S_PLAY_ICON2}, // S_PLAY_ICON1
{SPR_NULL, 0, 12, {NULL}, 0, 0, S_PLAY_ICON3}, // S_PLAY_ICON2
{SPR_PLAY, 18, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
{SPR_NULL, 0, 18, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
// Level end sign (uses player sprite)
{SPR_PLAY, 18, 1, {NULL}, 0, 24, S_PLAY_SIGN}, // S_PLAY_SIGN S
@ -2870,14 +2870,14 @@ state_t states[NUMSTATES] =
{SPR_AUDI, 4|FF_ANIMATE, -1, {NULL}, 1, 17, S_NULL}, // S_AUDIENCE_CHAO_LOSE
{SPR_AUDI, 10, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_KOTE
{SPR_AUDI, 11, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_RYAN
{SPR_AUDI, 12, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_WENDY
{SPR_AUDI, 13, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_FREEZOR
{SPR_AUDI, 14, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_METALKO
{SPR_AUDI, 15, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLACKOUT
{SPR_AUDI, 16, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLADE
{SPR_AUDI, 17, -1, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_HINOTE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_KOTE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_RYAN
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_WENDY
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_FREEZOR
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_METALKO
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLACKOUT
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_BLADE
{SPR_NULL, 0, 0, {NULL}, 0, 0, S_NULL}, // S_FANCHAR_HINOTE
{SPR_FLAM, 0, 3, {NULL}, 0, 0, S_FLAYM2}, // S_FLAYM1,
{SPR_FLAM, 1, 3, {NULL}, 0, 0, S_FLAYM3}, // S_FLAYM2,
@ -16154,7 +16154,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_KOTE
1994, // doomednum
-1, // doomednum
S_FANCHAR_KOTE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16181,7 +16181,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_RYAN
1995, // doomednum
-1, // doomednum
S_FANCHAR_RYAN, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16208,7 +16208,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_WENDY
1996, // doomednum
-1, // doomednum
S_FANCHAR_WENDY, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16235,7 +16235,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_FREEZOR
1997, // doomednum
-1, // doomednum
S_FANCHAR_FREEZOR, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16262,7 +16262,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_METALKO
1998, // doomednum
-1, // doomednum
S_FANCHAR_METALKO, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16289,7 +16289,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_BLACKOUT
1999, // doomednum
-1, // doomednum
S_FANCHAR_BLACKOUT, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16316,7 +16316,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_BLADE
1993, // doomednum
-1, // doomednum
S_FANCHAR_BLADE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate
@ -16343,7 +16343,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
},
{ // MT_FANCHAR_HINOTE
1992, // doomednum
-1, // doomednum
S_FANCHAR_HINOTE, // spawnstate
-1, // spawnhealth
S_NULL, // seestate